Player Matchup

Sol
Sol
Caloundra
Sol
Level 141
God Stats
3W - 3L
1,785 SR
Queue Stats
4W - 5L
1,704 Elo+
Party 2
Chiron
Chiron
Foosle
Chiron
Level 146
God Stats
36W - 25L
1,591 SR
Queue Stats
436W - 395L
1,679 Elo+
Party 1
Achilles
Achilles
I3artimaeus
Achilles
Level 118
God Stats
2W - 1L
1,782 SR
Queue Stats
4W - 5L
1,704 Elo+
Party 2
Poseidon
Poseidon
KungFuFreaky
Poseidon
Level 157
God Stats
11W - 6L
1,567 SR
Queue Stats
104W - 97L
1,473 Elo+
Solo
Ne Zha
Ne Zha
badame
Ne Zha
Level 143
God Stats
15W - 15L
1,500 SR
Queue Stats
758W - 693L
1,627 Elo+
Party 1
Team Averages
Level 141
1,645 SR
1,637 Elo+

VS

Team Averages
Level 148
1,555 SR
1,583 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
G07T
He Bo
Level 140
God Stats
1W - 1L
1,773 SR
Queue Stats
70W - 51L
1,600 Elo+
Solo
Baba Yaga
Baba Yaga
MattKirk
Baba Yaga
Level 155
God Stats
3W - 1L
1,500 SR
Queue Stats
42W - 21L
1,644 Elo+
Solo
Fafnir
Fafnir
MortalBound
Fafnir
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 18L
1,672 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 0
4,699
671
1,742
4,563
1,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chiron
Foosle
Chiron
8
2 / 1 / 0
4,347
621
3,920
2,273
615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
I3artimaeus
Achilles
7
2 / 1 / 0
4,058
580
1,329
3,803
1,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poseidon
KungFuFreaky
Poseidon
9
0 / 0 / 2
4,212
602
1,846
2,354
611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
badame
Ne Zha
7
1 / 0 / 4
4,420
631
4,525
3,563
1,385
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
9
1 / 2 / 0
4,690
670
3,089
4,632
2,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
 
Medusa
4
0 / 3 / 1
3,273
468
1,207
4,130
777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

He Bo
G07T
He Bo
9
0 / 1 / 1
4,279
611
2,741
4,750
1,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Baba Yaga
MattKirk
Baba Yaga
8
2 / 1 / 0
4,380
626
1,541
2,906
669
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fafnir
6
0 / 0 / 1
3,825
546
1,447
5,545
3,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
7
Kills
3
3
Deaths
7
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
1
2
0
0.5
L
Medusa
 
Medusa
0
3
1
0.17
W
2
1
0
2
W
Chiron
Foosle
Chiron
2
1
0
2
L
He Bo
G07T
He Bo
0
1
1
0.5
W
Achilles
I3artimaeus
Achilles
2
1
0
2
W
Poseidon
KungFuFreaky
Poseidon
0
0
2
1
L
Baba Yaga
MattKirk
Baba Yaga
2
1
0
2
L
Fafnir
0
0
1
0.5
W
Ne Zha
badame
Ne Zha
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,362
Damage
10,025
16,556
Taken
21,963
5,098
Mitigated
8,150
5,684
Healing
7,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
3,089
1,514
0
1,785
4,632
2,090
0
1,612
3,020
0
23,876
L
Medusa
 
Medusa
1,207
513
0
1,125
4,130
777
0
138
3,992
0
10,445
W
1,742
802
0
2,189
4,563
1,015
0
0
4,563
18,783
3,570
W
Chiron
Foosle
Chiron
3,920
1,894
319
363
2,273
615
0
864
1,409
0
28,644
L
He Bo
G07T
He Bo
2,741
276
0
2,528
4,750
1,058
0
1,065
3,493
30,690
0
W
Achilles
I3artimaeus
Achilles
1,329
559
0
30
3,803
1,472
0
1,796
2,007
0
9,397
W
Poseidon
KungFuFreaky
Poseidon
1,846
171
0
1,355
2,354
611
0
1,573
781
26,210
0
L
Baba Yaga
MattKirk
Baba Yaga
1,541
43
0
794
2,906
669
0
488
2,276
22,450
1,572
L
Fafnir
1,447
507
0
1,672
5,545
3,556
0
0
5,545
9,762
0
W
Ne Zha
badame
Ne Zha
4,525
1,049
0
1,428
3,563
1,385
0
1,409
2,154
179
14,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,736
Gold Earned
20,447
183
Minions Killed
189
0
Camps Cleared
0
721,714
Distance Traveled
683,939
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
4,690
670
48
7
0
154,568
2
L
Medusa
3,273
468
17
2
0
89,637
0
W
Sol
4,699
671
44
6
0
131,358
4
W
Chiron
4,347
621
51
7
0
150,316
0
L
He Bo
4,279
611
55
8
0
160,295
1
W
Achilles
4,058
580
17
2
0
125,319
0
W
Poseidon
4,212
602
54
8
0
142,942
2
L
Baba Yaga
4,380
626
53
8
0
140,759
0
L
Fafnir
3,825
546
16
2
0
138,680
2
W
Ne Zha
4,420
631
17
2
0
171,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role