Player Matchup

Fafnir
Fafnir
Josemanuel0508
Fafnir
Level 110
God Stats
0W - 2L
1,537 SR
Queue Stats
35W - 31L
1,513 Elo+
Party 2
Ra
Ra
Linas1705
Ra
Level 35
God Stats
0W - 4L
1,316 SR
Queue Stats
153W - 183L
1,300 Elo+
Party 3
Hades
Hades
NichtZanken
Hades
Level 28
God Stats
0W - 3L
1,197 SR
Queue Stats
150W - 166L
1,326 Elo+
Party 3
Skadi
Skadi
f0ns1--
Skadi
Level 49
God Stats
2W - 1L
1,763 SR
Queue Stats
80W - 83L
1,431 Elo+
Solo
Fenrir
Fenrir
feli777kokun
Fenrir
Level 69
God Stats
4W - 3L
1,587 SR
Queue Stats
16W - 13L
1,464 Elo+
Party 2
Team Averages
Level 58
1,480 SR
1,407 Elo+

VS

Team Averages
Level 99
1,525 SR
1,490 Elo+
Yemoja
Yemoja
BIGGFOOOT
Yemoja
Level 178
God Stats
2W - 1L
1,705 SR
Queue Stats
36W - 43L
1,513 Elo+
Solo
Kukulkan
Kukulkan
Kr0niKdaHeMpHoG
Kukulkan
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 115L
1,414 Elo+
Solo
Anhur
Anhur
SippyClump
Anhur
Level 48
God Stats
1W - 0L
1,324 SR
Queue Stats
4W - 1L
1,610 Elo+
Party 1
Cabrakan
Cabrakan
VENGER123
Cabrakan
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,419 Elo+
Party 1
Neith
Neith
jiantpainus8
Neith
Level 69
God Stats
15W - 13L
1,594 SR
Queue Stats
120W - 111L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 1
6,869
491
4,055
7,749
8,100
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
1 / 6 / 2
6,863
490
2,430
7,754
2,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 5 / 1
6,637
474
5,897
11,897
7,466
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Skadi
f0ns1--
Skadi
11
0 / 2 / 3
6,213
444
7,228
7,576
2,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
11
7 / 5 / 2
7,066
505
8,002
9,044
2,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BIGGFOOOT
Yemoja
10
0 / 1 / 5
6,656
475
2,770
7,750
4,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Kukulkan
11
1 / 5 / 4
6,946
496
1,873
6,793
2,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
17
13 / 1 / 3
9,779
699
14,286
10,821
4,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cabrakan
VENGER123
Cabrakan
13
3 / 3 / 2
8,301
593
5,136
8,673
7,389
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

13
2 / 1 / 2
7,721
552
7,590
7,548
2,726
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
35
11
Kills
19
20
Deaths
11
9
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Yemoja
BIGGFOOOT
Yemoja
0
1
5
2.5
L
2
2
1
1.25
W
Kukulkan
1
5
4
0.6
L
1
6
2
0.33
L
1
5
1
0.3
W
Anhur
13
1
3
14.5
W
Cabrakan
VENGER123
Cabrakan
3
3
2
1.33
L
Skadi
f0ns1--
Skadi
0
2
3
0.75
L
Fenrir
7
5
2
1.6
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,612
Damage
31,655
44,020
Taken
41,585
22,721
Mitigated
21,524
9,815
Healing
14,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
BIGGFOOOT
Yemoja
2,770
305
1,850
4,192
7,750
4,926
0
959
6,791
12,010
0
L
4,055
795
0
2,090
7,749
8,100
0
1,396
6,353
11,522
0
W
Kukulkan
1,873
330
0
1,372
6,793
2,054
277
2,668
4,125
27,568
932
L
2,430
115
0
896
7,754
2,109
111
729
7,025
39,785
973
L
5,897
936
108
3,289
11,897
7,466
0
4,860
7,037
40,330
0
W
Anhur
14,286
8,690
0
950
10,821
4,429
0
2,771
8,050
0
96,806
W
Cabrakan
VENGER123
Cabrakan
5,136
1,000
0
2,758
8,673
7,389
596
4,414
4,259
41,362
4,752
L
Skadi
f0ns1--
Skadi
7,228
2,207
0
1,250
7,576
2,167
0
1,123
6,453
0
49,233
L
Fenrir
8,002
2,547
0
2,182
9,044
2,879
0
1,322
7,722
0
31,717
W
7,590
3,266
0
3,359
7,548
2,726
594
1,659
5,889
0
51,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,648
Gold Earned
39,403
274
Minions Killed
384
0
Camps Cleared
0
1,294,357
Distance Traveled
1,162,146
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,656
475
10
1
0
234,416
0
L
Fafnir
6,869
491
15
1
0
251,481
0
W
Kukulkan
6,946
496
50
4
0
232,987
0
L
Ra
6,863
490
68
5
0
245,480
0
L
Hades
6,637
474
64
5
0
229,480
0
W
Anhur
9,779
699
131
9
0
263,245
0
W
Cabrakan
8,301
593
93
7
0
203,464
0
L
Skadi
6,213
444
84
6
0
255,819
0
L
Fenrir
7,066
505
43
3
0
312,097
0
W
Neith
7,721
552
100
7
0
228,034
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role