Player Matchup

Hercules
Hercules
 
Hercules
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
BasedSparta
Baron Samedi
Level 131
God Stats
1W - 3L
1,521 SR
Queue Stats
147W - 119L
1,545 Elo+
Solo
Skadi
Skadi
BeardedYapper24
Skadi
Level 138
God Stats
8W - 12L
1,411 SR
Queue Stats
90W - 100L
1,393 Elo+
Party 1
Mercury
Mercury
InkedOutPanda
Mercury
Level 196
God Stats
0W - 1L
1,113 SR
Queue Stats
21W - 25L
1,419 Elo+
Party 1
Chang'e
Chang'e
Mac23407
Chang'e
Level 128
God Stats
11W - 5L
1,730 SR
Queue Stats
122W - 129L
1,510 Elo+
Solo
Team Averages
Level 152
1,455 SR
1,473 Elo+

VS

Team Averages
Level 151
1,632 SR
1,502 Elo+
Ares
Ares
Atdm
Ares
Level 159
God Stats
5W - 2L
1,493 SR
Queue Stats
164W - 157L
1,508 Elo+
Solo
Mercury
Mercury
Kroosia
Mercury
Level 144
God Stats
21W - 10L
1,720 SR
Queue Stats
309W - 311L
1,520 Elo+
Solo
Thoth
Thoth
Rills2hip
Thoth
Level 143
God Stats
3W - 0L
1,874 SR
Queue Stats
86W - 121L
1,455 Elo+
Solo
Hel
Hel
stjared1997
Hel
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 111L
1,506 Elo+
Solo
Zhong Kui
Zhong Kui
stvnlpz
Zhong Kui
Level 148
God Stats
90W - 83L
1,575 SR
Queue Stats
338W - 335L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
2 / 0 / 0
6,432
585
7,415
10,971
10,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Baron Samedi
BasedSparta
Baron Samedi
11
0 / 3 / 1
6,065
551
4,070
6,726
2,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 5 / 0
5,152
468
3,076
7,825
2,320
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
9
1 / 4 / 0
5,556
505
2,004
7,522
1,965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Mac23407
Chang'e
8
0 / 2 / 0
5,091
463
4,129
7,227
2,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Atdm
Ares
11
2 / 0 / 5
7,133
648
2,996
5,386
4,239
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
Kroosia
Mercury
12
3 / 0 / 4
6,614
601
5,555
8,229
2,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
Rills2hip
Thoth
13
3 / 1 / 1
7,754
705
3,777
4,066
1,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 2 / 0
6,563
597
5,257
9,438
2,761
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
stvnlpz
Zhong Kui
12
6 / 1 / 1
7,186
653
9,829
6,613
4,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
3
Kills
14
14
Deaths
4
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
0
0
2
W
Ares
Atdm
Ares
2
0
5
4.5
L
Baron Samedi
BasedSparta
Baron Samedi
0
3
1
0.17
L
0
5
0
0
L
Mercury
1
4
0
0.25
W
Mercury
Kroosia
Mercury
3
0
4
5
L
Chang'e
Mac23407
Chang'e
0
2
0
0
W
Thoth
Rills2hip
Thoth
3
1
1
3.5
W
0
2
0
0
W
Zhong Kui
stvnlpz
Zhong Kui
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,694
Damage
27,414
40,271
Taken
33,732
19,225
Mitigated
15,671
13,349
Healing
12,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,415
1,997
0
5,469
10,971
10,008
0
6,389
4,582
0
44,886
W
Ares
Atdm
Ares
2,996
235
0
1,762
5,386
4,239
550
1,590
3,756
13,805
1,273
L
Baron Samedi
BasedSparta
Baron Samedi
4,070
354
0
1,643
6,726
2,439
0
2,236
4,490
42,894
0
L
3,076
1,676
0
1,265
7,825
2,320
78
6,383
1,442
0
32,023
L
Mercury
2,004
803
0
820
7,522
1,965
0
1,108
6,414
0
29,146
W
Mercury
Kroosia
Mercury
5,555
2,010
0
485
8,229
2,901
0
2,424
5,699
0
48,014
L
Chang'e
Mac23407
Chang'e
4,129
199
1,084
3,068
7,227
2,493
0
5,008
2,219
20,912
0
W
Thoth
Rills2hip
Thoth
3,777
443
0
1,153
4,066
1,289
864
2,035
2,031
52,150
816
W
5,257
575
976
5,578
9,438
2,761
90
601
8,294
47,425
0
W
Zhong Kui
stvnlpz
Zhong Kui
9,829
3,511
0
2,357
6,613
4,481
888
1,549
5,064
51,169
7,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,296
Gold Earned
35,250
327
Minions Killed
378
0
Camps Cleared
0
1,120,952
Distance Traveled
1,201,170
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,432
585
89
8
0
230,507
1
W
Ares
7,133
648
19
2
0
244,785
0
L
Baron Samedi
6,065
551
94
9
0
208,989
2
L
Skadi
5,152
468
60
5
0
176,840
0
L
Mercury
5,556
505
54
5
0
270,764
2
W
Mercury
6,614
601
80
7
0
298,508
0
L
Chang'e
5,091
463
30
3
0
233,852
2
W
Thoth
7,754
705
105
10
0
241,854
2
W
Hel
6,563
597
82
7
0
214,458
0
W
Zhong Kui
7,186
653
92
8
0
201,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role