Player Matchup

Hera
Hera
Gold V
AcE BoogieZX
Hera
Gold V
Level 117
God Stats
8W - 8L
1,493 SR
Queue Stats
117W - 121L
1,227 MMR
Solo
Tyr
Tyr
Silver III
JI_3x
Tyr
Silver III
Level 102
God Stats
10W - 13L
1,419 SR
Queue Stats
245W - 313L
1,133 MMR
Solo
Shiva
Shiva
Silver V
odivinebeast
Shiva
Silver V
Level 192
God Stats
17W - 12L
1,537 SR
Queue Stats
23W - 21L
1,242 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 137
1,483 SR
1,201 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 134
1,390 SR
1,381 MMR
Nu Wa
Nu Wa
Silver II
 
Nu Wa
Silver II
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Silver I
Laurentiu_V
Achilles
Silver I
Level 100
God Stats
3W - 3L
1,383 SR
Queue Stats
127W - 160L
1,307 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze III
ZingierGem1623
Kumbhakarna
Bronze III
Level 128
God Stats
1W - 1L
1,288 SR
Queue Stats
2W - 6L
1,336 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 4
9,927
764
9,976
8,685
2,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tyr
JI_3x
Tyr
15
2 / 4 / 6
9,942
765
7,006
17,919
12,225
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
3 / 4 / 5
10,020
771
13,207
15,403
13,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bans
Bake KujiraThothFenrirMedusaChaac

VS

Bans
KuzenboPoseidonCthulhuAnubisAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
3 / 3 / 6
11,137
857
14,826
8,439
3,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
Laurentiu_V
Achilles
17
4 / 1 / 4
11,114
855
12,609
16,640
17,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kumbhakarna
ZingierGem1623
Kumbhakarna
16
2 / 4 / 5
10,602
816
5,856
15,951
14,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
24
8
Kills
9
9
Deaths
8
15
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
3
6
2
L
3
1
4
5
L
Tyr
JI_3x
Tyr
2
4
6
1.25
W
Achilles
Laurentiu_V
Achilles
4
1
4
6
W
Kumbhakarna
ZingierGem1623
Kumbhakarna
2
4
5
1.13
L
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,189
Damage
33,291
42,007
Taken
41,030
28,055
Mitigated
35,004
7,041
Healing
11,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
14,826
6,250
227
2,650
8,439
3,071
2,460
2,766
5,673
51,152
0
L
9,976
2,213
0
0
8,685
2,606
185
6,090
2,175
43,997
855
L
Tyr
JI_3x
Tyr
7,006
382
0
3,677
17,919
12,225
0
7,663
9,449
6,577
27,988
W
Achilles
Laurentiu_V
Achilles
12,609
1,268
0
6,738
16,640
17,847
462
3,299
13,317
825
31,971
W
Kumbhakarna
ZingierGem1623
Kumbhakarna
5,856
454
0
1,480
15,951
14,086
0
4,864
11,077
22,034
0
L
13,207
1,517
1,089
2,275
15,403
13,224
180
7,173
7,391
0
38,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,889
Gold Earned
32,853
146
Minions Killed
152
0
Camps Cleared
0
741,510
Distance Traveled
773,712
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,137
857
68
5
0
239,683
7
L
Hera
9,927
764
60
5
0
250,064
0
L
Tyr
9,942
765
38
3
0
242,393
0
W
Achilles
11,114
855
46
4
0
281,195
0
W
Kumbhakarna
10,602
816
38
3
0
252,834
2
L
Shiva
10,020
771
48
4
0
249,053
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role