Player Matchup

Rama
Rama
DuckRubber5E
Rama
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
102W - 66L
1,541 Elo+
Party 2
Scylla
Scylla
MADDO1999
Scylla
Level 117
God Stats
4W - 1L
1,598 SR
Queue Stats
236W - 227L
1,520 Elo+
Solo
Ra
Ra
MeMeBigBoy
Ra
Level 193
God Stats
4W - 0L
1,681 SR
Queue Stats
361W - 264L
1,554 Elo+
Party 2
Agni
Agni
Rikup
Agni
Level 159
God Stats
1W - 0L
1,297 SR
Queue Stats
19W - 21L
1,526 Elo+
Party 1
Gilgamesh
Gilgamesh
SaNeDoS
Gilgamesh
Level 157
God Stats
1W - 0L
1,887 SR
Queue Stats
21W - 25L
1,497 Elo+
Party 1
Team Averages
Level 156
1,593 SR
1,528 Elo+

VS

Team Averages
Level 174
1,477 SR
1,516 Elo+
Guan Yu
Guan Yu
Anwardinho22
Guan Yu
Level 125
God Stats
4W - 7L
1,568 SR
Queue Stats
364W - 380L
1,497 Elo+
Solo
Ymir
Ymir
HitsuNabe
Ymir
Level 121
God Stats
3W - 3L
1,492 SR
Queue Stats
330W - 348L
1,534 Elo+
Solo
Freya
Freya
KOD123
Freya
Level 162
God Stats
0W - 2L
1,483 SR
Queue Stats
72W - 74L
1,494 Elo+
Party 3
Ishtar
Ishtar
Tukeda
Ishtar
Level 316
God Stats
1W - 1L
1,404 SR
Queue Stats
65W - 66L
1,531 Elo+
Party 3
Chronos
Chronos
azvit
Chronos
Level 145
God Stats
2W - 3L
1,440 SR
Queue Stats
76W - 69L
1,525 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 6
8,678
723
5,200
7,627
2,558
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Scylla
MADDO1999
Scylla
18
6 / 0 / 12
10,838
903
10,349
9,235
3,533
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

17
8 / 1 / 13
10,689
891
12,704
7,013
3,190
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Agni
Rikup
Agni
16
2 / 3 / 20
10,537
878
14,086
11,397
4,087
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
SaNeDoS
Gilgamesh
15
4 / 3 / 12
9,382
782
9,263
10,591
9,609
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Anwardinho22
Guan Yu
11
0 / 3 / 5
6,793
566
4,388
13,393
14,400
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ymir
13
1 / 4 / 7
7,128
594
3,721
13,466
12,156
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Freya
KOD123
Freya
13
2 / 7 / 4
7,444
620
6,862
11,710
3,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ishtar
Tukeda
Ishtar
15
1 / 3 / 5
7,800
650
6,770
8,874
3,108
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Chronos
azvit
Chronos
16
3 / 6 / 3
8,627
719
7,493
10,589
4,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
31
23
Kills
7
9
Deaths
23
63
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Anwardinho22
Guan Yu
0
3
5
0.83
W
3
2
6
3
L
Ymir
1
4
7
1.13
L
Freya
KOD123
Freya
2
7
4
0.57
W
Scylla
MADDO1999
Scylla
6
0
12
12
W
8
1
13
14.5
W
Agni
Rikup
Agni
2
3
20
4
W
Gilgamesh
SaNeDoS
Gilgamesh
4
3
12
3.33
L
Ishtar
Tukeda
Ishtar
1
3
5
1.17
L
Chronos
azvit
Chronos
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,602
Damage
29,234
45,863
Taken
58,032
22,977
Mitigated
37,294
21,365
Healing
17,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Anwardinho22
Guan Yu
4,388
758
4,230
4,461
13,393
14,400
0
8,703
4,363
0
7,733
W
5,200
3,842
722
1,019
7,627
2,558
3,042
4,306
3,251
0
9,119
L
Ymir
3,721
332
1,257
2,767
13,466
12,156
0
7,246
6,046
5,984
1,057
L
Freya
KOD123
Freya
6,862
1,767
304
1,433
11,710
3,500
0
8,239
3,365
17,351
0
W
Scylla
MADDO1999
Scylla
10,349
1,186
325
608
9,235
3,533
1,932
3,505
5,638
33,588
827
W
12,704
681
9,608
3,564
7,013
3,190
787
1,768
5,165
31,558
1,372
W
Agni
Rikup
Agni
14,086
711
1,825
2,020
11,397
4,087
1,042
3,876
7,454
23,922
561
W
Gilgamesh
SaNeDoS
Gilgamesh
9,263
817
223
1,451
10,591
9,609
0
3,849
6,560
625
15,429
L
Ishtar
Tukeda
Ishtar
6,770
3,596
1,423
1,543
8,874
3,108
0
5,344
3,459
0
17,962
L
Chronos
azvit
Chronos
7,493
1,870
0
73
10,589
4,130
0
6,271
4,146
25,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,124
Gold Earned
37,792
140
Minions Killed
87
0
Camps Cleared
0
1,091,500
Distance Traveled
988,048
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,793
566
5
0
0
178,459
0
W
Rama
8,678
723
8
1
0
151,006
0
L
Ymir
7,128
594
4
0
0
193,708
0
L
Freya
7,444
620
12
1
0
183,116
0
W
Scylla
10,838
903
64
5
0
220,890
0
W
Ra
10,689
891
43
4
0
256,749
0
W
Agni
10,537
878
20
2
0
228,698
0
W
Gilgamesh
9,382
782
5
0
0
234,157
0
L
Ishtar
7,800
650
17
1
0
221,086
0
L
Chronos
8,627
719
49
4
0
211,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role