Player Matchup

Raijin
Raijin
Donkeykong0304
Raijin
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 117L
1,515 Elo+
Party 1
Ullr
Ullr
Nosfik
Ullr
Level 56
God Stats
6W - 4L
1,300 SR
Queue Stats
15W - 14L
1,442 Elo+
Solo
Terra
Terra
Team_moin_Sebi
Terra
Level 121
God Stats
3W - 3L
1,809 SR
Queue Stats
129W - 126L
1,483 Elo+
Party 1
Team Averages
Level 78
1,536 SR
1,480 Elo+

VS

Team Averages
Level 91
1,423 SR
1,471 Elo+
Sun Wukong
Sun Wukong
AdyBro25
Sun Wukong
Level 60
God Stats
0W - 3L
1,202 SR
Queue Stats
214W - 225L
1,425 Elo+
Solo
Hachiman
Hachiman
MaD Lil Nizz
Hachiman
Level 67
God Stats
9W - 9L
1,538 SR
Queue Stats
303W - 306L
1,478 Elo+
Solo
Hera
Hera
Windschneise420
Hera
Level 146
God Stats
47W - 45L
1,528 SR
Queue Stats
172W - 181L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 2
10,284
857
17,875
10,945
5,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ullr
Nosfik
Ullr
14
0 / 5 / 1
8,278
690
1,062
7,946
3,249
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

17
2 / 0 / 6
9,573
798
6,201
14,719
18,704
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AdyBro25
Sun Wukong
15
2 / 0 / 3
9,225
769
5,961
12,687
6,174
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
MaD Lil Nizz
Hachiman
16
2 / 4 / 2
9,344
779
10,653
10,788
4,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 4 / 3
9,573
798
10,875
6,508
2,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
8
Kills
6
6
Deaths
8
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AdyBro25
Sun Wukong
2
0
3
3.5
W
6
1
2
7
L
Hachiman
MaD Lil Nizz
Hachiman
2
4
2
0.75
W
Ullr
Nosfik
Ullr
0
5
1
0.1
W
2
0
6
5
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,138
Damage
27,489
33,610
Taken
29,983
27,258
Mitigated
12,385
12,028
Healing
8,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AdyBro25
Sun Wukong
5,961
890
0
5,149
12,687
6,174
0
8,240
3,662
0
24,563
W
17,875
1,429
190
1,804
10,945
5,305
214
3,396
7,251
48,638
0
L
Hachiman
MaD Lil Nizz
Hachiman
10,653
5,709
0
2,933
10,788
4,067
0
8,727
1,529
0
35,412
W
Ullr
Nosfik
Ullr
1,062
149
0
553
7,946
3,249
195
2,989
4,589
0
22,002
W
6,201
1,689
3,119
6,362
14,719
18,704
0
3,280
11,110
15,162
873
L
10,875
1,331
0
160
6,508
2,144
0
5,274
971
32,252
951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,135
Gold Earned
28,142
141
Minions Killed
148
0
Camps Cleared
0
652,956
Distance Traveled
651,108
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,225
769
28
2
0
256,649
3
W
Raijin
10,284
857
69
6
0
207,557
0
L
Hachiman
9,344
779
54
5
0
195,761
0
W
Ullr
8,278
690
49
4
0
204,395
0
W
Terra
9,573
798
23
2
0
241,004
0
L
Hera
9,573
798
66
6
0
198,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role