Player Matchup

Zhong Kui
Zhong Kui
DaSkidii
Zhong Kui
Level 140
God Stats
1W - 3L
1,496 SR
Queue Stats
146W - 139L
1,582 Elo+
Party 1
Ymir
Ymir
DoJokabojo37
Ymir
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 98L
1,401 Elo+
Party 1
Izanami
Izanami
Psycho F4I
Izanami
Level 59
God Stats
5W - 6L
1,547 SR
Queue Stats
63W - 59L
1,379 Elo+
Solo
Team Averages
Level 108
1,514 SR
1,454 Elo+

VS

Team Averages
Level 75
1,379 SR
1,400 Elo+
Medusa
Medusa
ALEX XB0
Medusa
Level 63
God Stats
5W - 3L
1,407 SR
Queue Stats
154W - 176L
1,464 Elo+
Solo
Sun Wukong
Sun Wukong
BusteRock
Sun Wukong
Level 146
God Stats
2W - 1L
1,345 SR
Queue Stats
7W - 4L
1,519 Elo+
Party 2
Nox
Nox
Dracko1415
Nox
Level 15
God Stats
1W - 2L
1,384 SR
Queue Stats
1W - 2L
1,216 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DaSkidii
Zhong Kui
14
1 / 5 / 0
9,193
707
9,416
12,897
7,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

15
0 / 4 / 0
8,945
688
5,985
13,940
15,694
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Izanami
Psycho F4I
Izanami
15
0 / 8 / 0
9,511
732
5,113
12,160
3,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ALEX XB0
Medusa
18
5 / 1 / 9
11,480
883
13,065
8,684
3,346
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
BusteRock
Sun Wukong
17
5 / 0 / 9
11,318
871
11,763
13,440
10,629
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Mace

Heavy Mace

+30
Physical Power

18
7 / 0 / 8
11,776
906
8,982
8,325
3,097
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
43
1
Kills
17
17
Deaths
1
0
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Medusa
ALEX XB0
Medusa
5
1
9
9.5
W
Sun Wukong
BusteRock
Sun Wukong
5
0
9
9.5
L
Zhong Kui
DaSkidii
Zhong Kui
1
5
0
0.2
L
0
4
0
0
W
7
0
8
11
L
Izanami
Psycho F4I
Izanami
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,514
Damage
33,810
38,997
Taken
30,449
26,196
Mitigated
17,072
5,618
Healing
5,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
ALEX XB0
Medusa
13,065
6,691
0
1,605
8,684
3,346
1,718
4,682
4,002
0
43,407
W
Sun Wukong
BusteRock
Sun Wukong
11,763
2,672
0
2,512
13,440
10,629
471
5,605
7,780
0
35,860
L
Zhong Kui
DaSkidii
Zhong Kui
9,416
586
0
3,847
12,897
7,413
0
2,244
10,638
35,393
0
L
5,985
795
0
808
13,940
15,694
0
2,649
11,265
17,696
1,157
W
8,982
815
0
929
8,325
3,097
31
4,326
3,980
33,674
586
L
Izanami
Psycho F4I
Izanami
5,113
2,432
0
963
12,160
3,089
605
3,843
8,263
0
38,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,649
Gold Earned
34,574
151
Minions Killed
152
0
Camps Cleared
0
624,208
Distance Traveled
831,797
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,480
883
65
5
0
266,894
1
W
Sun Wukong
11,318
871
38
3
0
272,955
0
L
Zhong Kui
9,193
707
68
5
0
216,090
0
L
Ymir
8,945
688
17
1
0
192,401
0
W
Nox
11,776
906
49
4
0
291,948
0
L
Izanami
9,511
732
66
5
0
215,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role