Player Matchup

Agni
Agni
Diamond IV
Krokmouu
Agni
Diamond IV
Level 127
God Stats
26W - 23L
1,681 SR
Queue Stats
311W - 289L
2,078 MMR
Solo
Awilix
Awilix
Diamond IV
Nutley99
Awilix
Diamond IV
Level 123
God Stats
18W - 30L
1,459 SR
Queue Stats
290W - 274L
2,076 MMR
Solo
Jing Wei
Jing Wei
Diamond III
SillyKevin
Jing Wei
Diamond III
Level 184
God Stats
3W - 3L
1,540 SR
Queue Stats
121W - 96L
2,064 MMR
Solo
Geb
Geb
Diamond IV
Valmy
Geb
Diamond IV
Level 178
God Stats
24W - 22L
1,584 SR
Queue Stats
288W - 266L
2,061 MMR
Solo
Camazotz
Camazotz
Platinum I
jaydeÑ
Camazotz
Platinum I
Level 110
God Stats
0W - 1L
1,701 SR
Queue Stats
357W - 348L
2,057 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 144
1,593 SR
2,067 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 154
1,539 SR
1,852 MMR
Hercules
Hercules
Platinum I
 
Hercules
Platinum I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Diamond V
 
Neith
Diamond V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond I
Fire3agl3
Janus
Diamond I
Level 156
God Stats
29W - 27L
1,650 SR
Queue Stats
264W - 220L
2,215 MMR
Party 1
Fafnir
Fafnir
Platinum I
Saruniks
Fafnir
Platinum I
Level 143
God Stats
23W - 22L
1,544 SR
Queue Stats
263W - 243L
2,029 MMR
Solo
Ratatoskr
Ratatoskr
Diamond IV
ShaiZToKnice
Ratatoskr
Diamond IV
Level 174
God Stats
2W - 0L
1,500 SR
Queue Stats
254W - 225L
2,016 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
13
2 / 5 / 6
7,239
557
7,611
7,752
2,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Awilix
Nutley99
Awilix
13
6 / 4 / 3
7,384
568
9,133
10,899
3,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Jing Wei
SillyKevin
Jing Wei
13
1 / 2 / 7
7,608
585
6,348
9,180
3,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Geb
Valmy
Geb
12
2 / 4 / 5
7,198
554
7,460
12,068
9,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Camazotz
jaydeÑ
Camazotz
9
1 / 4 / 1
5,933
456
4,582
10,061
4,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ThothKumbhakarnaHeimdallrMaman Brigitte

VS

Bans
SylvanusAresChang'eAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
2 / 1 / 7
9,007
693
11,986
14,570
13,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
 
Neith
14
3 / 2 / 4
8,203
631
6,060
7,550
2,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Janus
Fire3agl3
Janus
14
6 / 4 / 5
7,985
614
7,552
6,497
2,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fafnir
Saruniks
Fafnir
13
5 / 2 / 9
8,356
643
5,326
12,662
13,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ratatoskr
ShaiZToKnice
Ratatoskr
13
3 / 3 / 8
7,004
539
6,966
11,860
3,784
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
52
12
Kills
19
19
Deaths
12
22
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
1
7
5.5
W
Neith
 
Neith
3
2
4
2.5
W
Janus
Fire3agl3
Janus
6
4
5
2.13
L
Agni
2
5
6
1
L
Awilix
Nutley99
Awilix
6
4
3
1.88
W
Fafnir
Saruniks
Fafnir
5
2
9
4.75
W
Ratatoskr
ShaiZToKnice
Ratatoskr
3
3
8
2.33
L
Jing Wei
SillyKevin
Jing Wei
1
2
7
2.25
L
Geb
Valmy
Geb
2
4
5
1.13
L
Camazotz
jaydeÑ
Camazotz
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,134
Damage
37,890
49,960
Taken
53,139
22,860
Mitigated
35,232
13,331
Healing
17,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
11,986
4,072
0
7,196
14,570
13,330
0
2,496
11,646
421
68,384
W
Neith
 
Neith
6,060
1,426
0
1,196
7,550
2,680
0
1,487
6,063
0
69,132
W
Janus
Fire3agl3
Janus
7,552
570
0
450
6,497
2,160
0
3,103
3,358
47,427
0
L
Agni
7,611
764
0
875
7,752
2,563
0
2,897
4,715
45,365
1,129
L
Awilix
Nutley99
Awilix
9,133
3,502
0
3,509
10,899
3,522
0
1,760
8,923
0
49,672
W
Fafnir
Saruniks
Fafnir
5,326
971
0
3,381
12,662
13,278
9
4,334
8,328
16,125
491
W
Ratatoskr
ShaiZToKnice
Ratatoskr
6,966
1,830
0
5,164
11,860
3,784
0
3,622
8,238
0
51,079
L
Jing Wei
SillyKevin
Jing Wei
6,348
4,915
0
3,593
9,180
3,250
978
2,808
6,260
0
59,466
L
Geb
Valmy
Geb
7,460
705
0
2,226
12,068
9,307
0
4,545
7,057
25,399
0
L
Camazotz
jaydeÑ
Camazotz
4,582
1,351
0
3,128
10,061
4,218
0
433
9,158
0
28,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,362
Gold Earned
40,555
367
Minions Killed
464
0
Camps Cleared
0
1,312,779
Distance Traveled
1,392,330
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,007
693
124
10
0
255,700
1
W
Neith
8,203
631
131
10
0
236,315
2
W
Janus
7,985
614
109
8
0
299,781
4
L
Agni
7,239
557
96
7
0
260,083
2
L
Awilix
7,384
568
78
6
0
320,109
2
W
Fafnir
8,356
643
18
1
0
274,326
1
W
Ratatoskr
7,004
539
82
6
0
326,208
0
L
Jing Wei
7,608
585
124
10
0
247,369
2
L
Geb
7,198
554
21
2
0
268,069
4
L
Camazotz
5,933
456
48
4
0
217,149
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role