Player Matchup

Ra
Ra
Gold II
 
Ra
Gold II
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Bronze III
NPC400
Geb
Bronze III
Level 47
God Stats
2W - 2L
1,575 SR
Queue Stats
2W - 4L
1,599 MMR
Solo
Loki
Loki
Bronze III
NutridoAgus
Loki
Bronze III
Level 72
God Stats
0W - 1L
1,649 SR
Queue Stats
7W - 13L
1,600 MMR
Solo
Chaac
Chaac
Gold II
Slagtermester
Chaac
Gold II
Level 176
God Stats
8W - 4L
1,751 SR
Queue Stats
92W - 84L
1,587 MMR
Solo
Medusa
Medusa
Gold II
ovoq
Medusa
Gold II
Level 158
God Stats
1W - 2L
1,313 SR
Queue Stats
161W - 155L
1,563 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,558 SR
1,570 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 135
1,554 SR
1,588 MMR
Artio
Artio
Gold IV
Allor
Artio
Gold IV
Level 213
God Stats
2W - 2L
1,235 SR
Queue Stats
142W - 152L
1,514 MMR
Solo
Athena
Athena
Gold III
Djerbe
Athena
Gold III
Level 101
God Stats
2W - 0L
1,860 SR
Queue Stats
32W - 31L
1,519 MMR
Party 1
Chernobog
Chernobog
Gold III
IamUrStep
Chernobog
Gold III
Level 144
God Stats
2W - 3L
1,409 SR
Queue Stats
147W - 155L
1,479 MMR
Party 2
Tiamat
Tiamat
Gold I
WoodBird
Tiamat
Gold I
Level 89
God Stats
2W - 2L
1,712 SR
Queue Stats
25W - 20L
1,755 MMR
Party 1
Apollo
Apollo
Gold I
lamUrStepBro
Apollo
Gold I
Level 128
God Stats
2W - 3L
1,554 SR
Queue Stats
126W - 118L
1,672 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
4
0 / 0 / 0
3,346
478
0
628
130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Geb
NPC400
Geb
5
0 / 3 / 0
3,296
471
391
4,876
1,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
1 / 4 / 0
4,294
613
1,098
5,466
1,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
4 / 3 / 0
5,239
748
7,152
7,267
3,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
ovoq
Medusa
8
0 / 0 / 0
4,177
597
1,822
3,834
903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
BakasuraKuzenboBastetAnubis

VS

Bans
FreyaSusanoAresAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Allor
Artio
8
1 / 4 / 3
4,844
692
3,121
8,322
4,395
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Athena
Djerbe
Athena
8
1 / 0 / 5
5,054
722
2,672
4,598
3,339
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
IamUrStep
Chernobog
10
3 / 0 / 2
5,369
767
2,196
3,186
1,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Tiamat
WoodBird
Tiamat
10
2 / 0 / 0
5,357
765
2,125
2,298
985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apollo
9
3 / 1 / 1
5,139
734
2,565
2,652
866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
5
Kills
10
10
Deaths
5
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
0
0
0
W
Artio
Allor
Artio
1
4
3
0.63
W
Athena
Djerbe
Athena
1
0
5
3.5
W
Chernobog
IamUrStep
Chernobog
3
0
2
4
L
Geb
NPC400
Geb
0
3
0
0
L
1
4
0
0.25
L
4
3
0
1.33
W
Tiamat
WoodBird
Tiamat
2
0
0
2
W
Apollo
3
1
1
3.5
L
Medusa
ovoq
Medusa
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,463
Damage
12,679
22,071
Taken
21,056
7,089
Mitigated
10,637
6,394
Healing
8,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
0
0
0
453
628
130
0
0
628
6,875
0
W
Artio
Allor
Artio
3,121
201
100
3,399
8,322
4,395
0
104
8,218
19,762
564
W
Athena
Djerbe
Athena
2,672
980
0
1,441
4,598
3,339
5
191
4,407
9,343
866
W
Chernobog
IamUrStep
Chernobog
2,196
1,333
0
507
3,186
1,052
0
127
3,059
0
36,470
L
Geb
NPC400
Geb
391
22
0
1,072
4,876
1,763
0
1,571
3,141
6,396
0
L
1,098
326
0
1,723
5,466
1,291
0
1,960
3,414
0
18,776
L
7,152
1,372
0
1,859
7,267
3,002
0
3,263
4,004
231
32,831
W
Tiamat
WoodBird
Tiamat
2,125
297
0
1,521
2,298
985
400
0
2,298
37,516
0
W
Apollo
2,565
1,827
0
1,083
2,652
866
0
200
2,452
0
32,422
L
Medusa
ovoq
Medusa
1,822
456
0
1,287
3,834
903
0
491
3,343
0
26,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,352
Gold Earned
25,763
166
Minions Killed
247
0
Camps Cleared
0
619,304
Distance Traveled
787,929
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
3,346
478
14
2
0
38,744
0
W
Artio
4,844
692
36
5
0
149,462
0
W
Athena
5,054
722
14
2
0
167,465
1
W
Chernobog
5,369
767
65
9
0
185,085
0
L
Geb
3,296
471
5
1
0
139,411
2
L
Loki
4,294
613
41
6
0
146,382
0
L
Chaac
5,239
748
53
8
0
148,674
0
W
Tiamat
5,357
765
83
12
0
146,450
1
W
Apollo
5,139
734
49
7
0
139,467
2
L
Medusa
4,177
597
53
8
0
146,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role