Player Matchup

Jormungandr
Jormungandr
Fionliss4174
Jormungandr
Level 155
God Stats
4W - 0L
1,903 SR
Queue Stats
72W - 69L
1,477 Elo+
Solo
Erlang Shen
Erlang Shen
IsoSpira
Erlang Shen
Level 191
God Stats
2W - 2L
1,500 SR
Queue Stats
69W - 63L
1,662 Elo+
Party 1
Maui
Maui
McTripIe
Maui
Level 66
God Stats
6W - 4L
1,695 SR
Queue Stats
58W - 69L
1,558 Elo+
Party 1
Achilles
Achilles
Rucc
Achilles
Level 136
God Stats
15W - 5L
1,724 SR
Queue Stats
181W - 173L
1,570 Elo+
Party 1
Charon
Charon
chocowubba
Charon
Level 159
God Stats
2W - 1L
1,555 SR
Queue Stats
57W - 54L
1,559 Elo+
Party 1
Team Averages
Level 141
1,676 SR
1,565 Elo+

VS

Team Averages
Level 117
1,615 SR
1,523 Elo+
Izanami
Izanami
CPTbetus21
Izanami
Level 153
God Stats
13W - 11L
1,582 SR
Queue Stats
137W - 134L
1,527 Elo+
Party 2
Jormungandr
Jormungandr
D0G S0LDIER 99
Jormungandr
Level 146
God Stats
1W - 4L
1,463 SR
Queue Stats
82W - 84L
1,507 Elo+
Party 2
Arachne
Arachne
Nahte53
Arachne
Level 158
God Stats
1W - 4L
1,709 SR
Queue Stats
45W - 40L
1,565 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Orichalcom
Morgan Le Fay
Level 44
God Stats
0W - 1L
1,728 SR
Queue Stats
2W - 2L
1,491 Elo+
Solo
Bacchus
Bacchus
WabiSabi9002
Bacchus
Level 82
God Stats
16W - 9L
1,593 SR
Queue Stats
179W - 187L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Fionliss4174
Jormungandr
13
3 / 1 / 7
7,983
499
4,607
10,848
8,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Erlang Shen
IsoSpira
Erlang Shen
17
9 / 2 / 6
10,076
630
6,993
14,061
11,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Maui
14
3 / 0 / 9
9,034
565
9,956
11,731
5,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Achilles
Rucc
Achilles
16
6 / 2 / 5
10,212
638
10,065
15,232
12,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charon
chocowubba
Charon
16
7 / 1 / 8
10,519
657
14,971
13,508
5,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CPTbetus21
Izanami
11
0 / 7 / 2
6,599
412
5,656
11,151
3,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
D0G S0LDIER 99
Jormungandr
12
1 / 6 / 1
7,680
480
6,328
14,938
12,809
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Arachne
Nahte53
Arachne
11
4 / 2 / 0
6,996
437
3,746
9,079
3,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Morgan Le Fay
Orichalcom
Morgan Le Fay
11
0 / 7 / 0
6,462
404
5,397
9,839
2,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bacchus
WabiSabi9002
Bacchus
11
1 / 6 / 1
6,690
418
6,256
15,210
9,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
10
28
Kills
6
6
Deaths
28
35
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
CPTbetus21
Izanami
0
7
2
0.14
L
Jormungandr
D0G S0LDIER 99
Jormungandr
1
6
1
0.25
W
Jormungandr
Fionliss4174
Jormungandr
3
1
7
6.5
W
Erlang Shen
IsoSpira
Erlang Shen
9
2
6
6
W
Maui
3
0
9
7.5
L
Arachne
Nahte53
Arachne
4
2
0
2
L
Morgan Le Fay
Orichalcom
Morgan Le Fay
0
7
0
0
W
Achilles
Rucc
Achilles
6
2
5
4.25
L
Bacchus
WabiSabi9002
Bacchus
1
6
1
0.25
W
Charon
chocowubba
Charon
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,592
Damage
27,383
65,380
Taken
60,217
42,815
Mitigated
32,343
19,879
Healing
8,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
CPTbetus21
Izanami
5,656
3,555
0
1,190
11,151
3,502
12
6,040
4,803
0
46,101
L
Jormungandr
D0G S0LDIER 99
Jormungandr
6,328
2,081
376
1,977
14,938
12,809
0
8,237
6,092
28,186
0
W
Jormungandr
Fionliss4174
Jormungandr
4,607
1,688
0
792
10,848
8,336
1,185
3,230
7,564
30,995
977
W
Erlang Shen
IsoSpira
Erlang Shen
6,993
2,445
0
6,772
14,061
11,018
1,501
2,095
11,783
0
81,998
W
Maui
9,956
2,930
0
4,514
11,731
5,420
135
3,585
8,015
59,935
13,747
L
Arachne
Nahte53
Arachne
3,746
2,806
0
1,872
9,079
3,447
0
3,001
5,736
0
29,988
L
Morgan Le Fay
Orichalcom
Morgan Le Fay
5,397
926
0
673
9,839
2,723
0
4,990
4,228
31,148
0
W
Achilles
Rucc
Achilles
10,065
3,822
0
4,313
15,232
12,290
989
3,884
10,860
87
73,268
L
Bacchus
WabiSabi9002
Bacchus
6,256
747
65
2,302
15,210
9,862
0
4,315
10,082
28,273
773
W
Charon
chocowubba
Charon
14,971
1,797
0
3,488
13,508
5,751
1,306
4,475
8,603
68,596
3,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,824
Gold Earned
34,427
549
Minions Killed
272
0
Camps Cleared
0
1,709,377
Distance Traveled
1,298,465
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,599
412
82
5
0
289,874
4
L
Jormungandr
7,680
480
29
2
0
286,977
8
W
Jormungandr
7,983
499
41
3
0
288,106
0
W
Erlang Shen
10,076
630
126
8
0
374,575
0
W
Maui
9,034
565
127
8
0
351,230
0
L
Arachne
6,996
437
51
3
0
220,156
0
L
Morgan Le Fay
6,462
404
64
4
0
275,091
1
W
Achilles
10,212
638
113
7
0
335,655
1
L
Bacchus
6,690
418
46
3
0
226,367
0
W
Charon
10,519
657
142
9
0
359,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role