Player Matchup

Nemesis
Nemesis
BabyLunatic6665
Nemesis
Level 37
God Stats
52W - 42L
1,542 SR
Queue Stats
129W - 136L
1,471 Elo+
Party 2
Ra
Ra
DADDYSM1TE
Ra
Level 170
God Stats
1,702W - 1,622L
1,555 SR
Queue Stats
2,448W - 2,643L
1,523 Elo+
Party 2
Horus
Horus
P00P42O
Horus
Level 115
God Stats
15W - 3L
1,407 SR
Queue Stats
76W - 74L
1,415 Elo+
Party 2
Team Averages
Level 107
1,501 SR
1,470 Elo+

VS

Team Averages
Level 127
1,522 SR
1,476 Elo+
Poseidon
Poseidon
Tzintzun_20
Poseidon
Level 88
God Stats
20W - 30L
1,452 SR
Queue Stats
188W - 177L
1,449 Elo+
Party 1
Apollo
Apollo
Zeta06
Apollo
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,505 Elo+
Solo
Cthulhu
Cthulhu
irvingleo91
Cthulhu
Level 145
God Stats
86W - 63L
1,614 SR
Queue Stats
364W - 358L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 1
7,793
779
7,116
9,573
5,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
1 / 0 / 3
8,109
811
4,795
4,151
1,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Horus
P00P42O
Horus
14
1 / 0 / 3
8,028
803
4,525
11,441
11,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Tzintzun_20
Poseidon
14
0 / 2 / 0
7,659
766
5,736
4,529
851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Apollo
Zeta06
Apollo
12
0 / 1 / 0
7,211
721
5,126
6,430
1,908
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Cthulhu
irvingleo91
Cthulhu
14
0 / 1 / 0
7,506
751
9,248
7,637
6,900
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
4
Kills
0
0
Deaths
4
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
W
1
0
3
2.5
W
Horus
P00P42O
Horus
1
0
3
2.5
L
Poseidon
Tzintzun_20
Poseidon
0
2
0
0
L
Apollo
Zeta06
Apollo
0
1
0
0
L
Cthulhu
irvingleo91
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,436
Damage
20,110
25,165
Taken
18,596
18,662
Mitigated
9,659
14,959
Healing
563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,116
1,225
0
3,209
9,573
5,305
0
4,982
4,453
0
17,988
W
4,795
190
3,760
998
4,151
1,736
0
2,969
1,112
28,837
1,219
W
Horus
P00P42O
Horus
4,525
1,256
2,229
4,763
11,441
11,621
0
6,120
4,789
0
15,236
L
Poseidon
Tzintzun_20
Poseidon
5,736
474
0
430
4,529
851
0
1,806
2,298
29,919
712
L
Apollo
Zeta06
Apollo
5,126
1,623
0
0
6,430
1,908
0
461
5,366
0
23,014
L
Cthulhu
irvingleo91
Cthulhu
9,248
79
133
0
7,637
6,900
0
1,857
4,867
22,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,930
Gold Earned
22,376
116
Minions Killed
132
0
Camps Cleared
0
627,438
Distance Traveled
632,399
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,793
779
15
2
0
218,564
0
W
Ra
8,109
811
78
8
0
194,695
2
W
Horus
8,028
803
23
2
0
214,179
2
L
Poseidon
7,659
766
65
7
0
192,660
0
L
Apollo
7,211
721
42
4
0
217,920
4
L
Cthulhu
7,506
751
25
3
0
221,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role