Player Matchup

Horus
Horus
Bronze III
 
Horus
Bronze III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
BaigBros1294
Zhong Kui
Gold IV
Level 108
God Stats
13W - 12L
1,484 SR
Queue Stats
304W - 323L
1,420 MMR
Party 1
Sylvanus
Sylvanus
Gold III
Jz_Vrax68
Sylvanus
Gold III
Level 120
God Stats
23W - 19L
1,547 SR
Queue Stats
392W - 416L
1,539 MMR
Solo
Da Ji
Da Ji
Gold IV
M-U-B-A-R-I-K
Da Ji
Gold IV
Level 109
God Stats
7W - 13L
1,343 SR
Queue Stats
482W - 499L
1,540 MMR
Party 1
Merlin
Merlin
Gold II
TERREME2
Merlin
Gold II
Level 139
God Stats
0W - 5L
1,102 SR
Queue Stats
245W - 255L
1,479 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,395 SR
1,496 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,503 SR
1,492 MMR
Agni
Agni
Platinum IV
 
Agni
Platinum IV
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
HARDEEZZ
Gilgamesh
Gold III
Level 128
God Stats
6W - 4L
1,285 SR
Queue Stats
212W - 214L
1,412 MMR
Solo
Hun Batz
Hun Batz
Gold I
Köhrs
Hun Batz
Gold I
Level 82
God Stats
2W - 0L
1,726 SR
Queue Stats
125W - 127L
1,544 MMR
Solo
Sobek
Sobek
Gold V
Nanoubg
Sobek
Gold V
Level 159
God Stats
2W - 1L
1,505 SR
Queue Stats
50W - 52L
1,501 MMR
Solo
Cupid
Cupid
Bronze III
Zindle
Cupid
Bronze III
Level 32
God Stats
68W - 41L
1,500 SR
Queue Stats
99W - 88L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
2 / 2 / 0
7,419
495
8,500
13,388
10,169
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Zhong Kui
BaigBros1294
Zhong Kui
12
0 / 5 / 3
7,276
485
3,981
10,620
6,665
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sylvanus
Jz_Vrax68
Sylvanus
10
0 / 7 / 5
6,757
450
4,969
14,841
10,203
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
4 / 5 / 2
7,904
527
7,871
14,785
5,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Merlin
TERREME2
Merlin
14
5 / 4 / 2
8,538
569
7,882
7,392
2,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
Bake KujiraSusanoMulanKali

VS

Bans
Ao KuangLokiMedusaAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
6 / 2 / 4
8,914
594
9,177
5,128
1,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
HARDEEZZ
Gilgamesh
14
1 / 2 / 2
8,379
559
8,825
16,157
9,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
Köhrs
Hun Batz
16
7 / 4 / 7
8,921
595
7,214
9,271
3,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
Nanoubg
Sobek
11
2 / 2 / 16
7,418
495
5,464
12,614
9,967
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cupid
Zindle
Cupid
16
7 / 1 / 8
9,666
644
12,668
8,800
3,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
60
11
Kills
23
23
Deaths
11
12
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
2
0
1
W
Agni
 
Agni
6
2
4
4
L
Zhong Kui
BaigBros1294
Zhong Kui
0
5
3
0.3
W
Gilgamesh
HARDEEZZ
Gilgamesh
1
2
2
1
L
Sylvanus
Jz_Vrax68
Sylvanus
0
7
5
0.36
W
Hun Batz
Köhrs
Hun Batz
7
4
7
2.63
L
4
5
2
1
W
Sobek
Nanoubg
Sobek
2
2
16
5
L
Merlin
TERREME2
Merlin
5
4
2
1.5
W
Cupid
Zindle
Cupid
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,203
Damage
43,348
61,026
Taken
51,970
34,533
Mitigated
27,630
18,839
Healing
12,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
8,500
3,404
240
5,138
13,388
10,169
0
974
11,714
0
40,246
W
Agni
 
Agni
9,177
969
0
250
5,128
1,282
260
1,306
3,656
54,257
2,856
L
Zhong Kui
BaigBros1294
Zhong Kui
3,981
841
0
3,284
10,620
6,665
0
1,399
9,139
45,056
1,129
W
Gilgamesh
HARDEEZZ
Gilgamesh
8,825
2,859
0
2,308
16,157
9,961
0
744
15,320
0
55,431
L
Sylvanus
Jz_Vrax68
Sylvanus
4,969
832
415
3,519
14,841
10,203
0
5,123
9,368
16,353
0
W
Hun Batz
Köhrs
Hun Batz
7,214
1,103
0
666
9,271
3,384
0
2,545
6,476
0
66,247
L
7,871
2,420
0
5,659
14,785
5,120
0
3,898
10,478
0
59,321
W
Sobek
Nanoubg
Sobek
5,464
1,243
0
4,150
12,614
9,967
96
7,046
5,241
12,083
942
L
Merlin
TERREME2
Merlin
7,882
605
0
584
7,392
2,376
0
1,242
5,954
46,721
0
W
Cupid
Zindle
Cupid
12,668
8,331
171
4,803
8,800
3,036
900
4,239
4,445
0
75,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,894
Gold Earned
43,298
371
Minions Killed
469
0
Camps Cleared
0
1,458,771
Distance Traveled
1,585,301
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,419
495
62
4
0
264,210
2
W
Agni
8,914
594
114
8
0
334,612
6
L
Zhong Kui
7,276
485
94
6
0
300,164
1
W
Gilgamesh
8,379
559
108
7
0
295,991
2
L
Sylvanus
6,757
450
22
1
0
269,025
6
W
Hun Batz
8,921
595
96
6
0
343,093
0
L
Da Ji
7,904
527
98
7
0
331,016
2
W
Sobek
7,418
495
16
1
0
310,179
4
L
Merlin
8,538
569
95
6
0
294,356
2
W
Cupid
9,666
644
135
9
0
301,426
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role