Player Matchup

Bacchus
Bacchus
KGD26
Bacchus
Level 29
God Stats
16W - 18L
1,589 SR
Queue Stats
35W - 42L
1,531 Elo+
Solo
Kukulkan
Kukulkan
LCU Alpha
Kukulkan
Level 24
God Stats
22W - 21L
1,486 SR
Queue Stats
50W - 50L
1,453 Elo+
Solo
Horus
Horus
Nova SGC
Horus
Level 37
God Stats
2W - 1L
1,394 SR
Queue Stats
99W - 85L
1,523 Elo+
Solo
Ishtar
Ishtar
RossWithSauce
Ishtar
Level 124
God Stats
5W - 0L
1,817 SR
Queue Stats
21W - 25L
1,361 Elo+
Party 1
Thor
Thor
luvs2spwge1795
Thor
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 58L
1,426 Elo+
Party 1
Team Averages
Level 69
1,557 SR
1,459 Elo+

VS

Team Averages
Level 100
1,434 SR
1,430 Elo+
Cthulhu
Cthulhu
DL_MORMON_THUG
Cthulhu
Level 79
God Stats
0W - 1L
1,284 SR
Queue Stats
22W - 27L
1,429 Elo+
Solo
Hun Batz
Hun Batz
DanteValentine7
Hun Batz
Level 174
God Stats
0W - 4L
1,280 SR
Queue Stats
139W - 190L
1,453 Elo+
Solo
Scylla
Scylla
HenessyPanda
Scylla
Level 24
God Stats
3W - 2L
1,764 SR
Queue Stats
34W - 27L
1,505 Elo+
Solo
Osiris
Osiris
Matamarranos216
Osiris
Level 155
God Stats
1W - 4L
1,382 SR
Queue Stats
156W - 190L
1,364 Elo+
Solo
Skadi
Skadi
OatieOatz
Skadi
Level 69
God Stats
47W - 62L
1,462 SR
Queue Stats
219W - 362L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KGD26
Bacchus
11
2 / 1 / 0
6,452
1,075
1,428
4,389
3,739
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
LCU Alpha
Kukulkan
10
0 / 0 / 0
5,583
931
446
1,863
559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Horus
Nova SGC
Horus
11
0 / 0 / 0
5,631
939
757
3,281
1,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 1 / 2
5,791
965
1,978
2,849
920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

11
0 / 0 / 2
5,988
998
521
3,890
1,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
5,041
840
1,010
1,430
700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
7
0 / 0 / 0
4,875
813
0
0
0
Scylla
13
2 / 0 / 0
6,531
1,089
3,220
3,042
897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 1 / 0
5,170
862
237
1,903
1,168
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Skadi
OatieOatz
Skadi
7
0 / 0 / 0
4,875
813
0
0
0

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
2
Kills
2
2
Deaths
2
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Hun Batz
0
0
0
0
L
Scylla
2
0
0
2
W
Bacchus
KGD26
Bacchus
2
1
0
2
W
Kukulkan
LCU Alpha
Kukulkan
0
0
0
0
L
0
1
0
0
W
Horus
Nova SGC
Horus
0
0
0
0
L
Skadi
OatieOatz
Skadi
0
0
0
0
W
0
1
2
1
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,130
Damage
4,467
16,272
Taken
6,375
8,528
Mitigated
2,765
3,421
Healing
825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,010
0
49
180
1,430
700
0
138
1,292
3,442
77
L
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
L
Scylla
3,220
373
0
589
3,042
897
0
1,210
1,731
24,725
0
W
Bacchus
KGD26
Bacchus
1,428
29
0
1,162
4,389
3,739
60
860
3,501
6,402
0
W
Kukulkan
LCU Alpha
Kukulkan
446
0
0
217
1,863
559
1,108
751
1,112
12,510
528
L
237
177
0
7
1,903
1,168
0
474
1,429
0
4,233
W
Horus
Nova SGC
Horus
757
465
363
596
3,281
1,454
1,251
1,169
2,112
0
11,703
L
Skadi
OatieOatz
Skadi
0
0
0
0
0
0
0
0
0
0
0
W
1,978
796
0
333
2,849
920
974
598
2,189
0
13,315
W
521
0
0
750
3,890
1,856
619
741
3,149
0
13,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,445
Gold Earned
26,492
126
Minions Killed
70
0
Camps Cleared
0
634,235
Distance Traveled
236,267
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,041
840
6
1
0
35,866
0
L
Hun Batz
4,875
813
0
0
0
1,262
0
L
Scylla
6,531
1,089
53
9
0
113,584
0
W
Bacchus
6,452
1,075
9
2
0
135,990
0
W
Kukulkan
5,583
931
26
4
0
127,642
0
L
Osiris
5,170
862
11
2
0
85,555
0
W
Horus
5,631
939
35
6
0
134,544
0
L
Skadi
4,875
813
0
0
0
0
0
W
Ishtar
5,791
965
28
5
0
116,107
0
W
Thor
5,988
998
28
5
0
119,952
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role