Player Matchup

Danzaburou
Danzaburou
Silver II
 
Danzaburou
Silver II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver V
Sanball97
Bacchus
Silver V
Level 122
God Stats
6W - 7L
1,488 SR
Queue Stats
20W - 30L
1,114 MMR
Party 2
Zhong Kui
Zhong Kui
Bronze III
TrivialSalt5837
Zhong Kui
Bronze III
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,216 MMR
Party 3
Loki
Loki
Silver II
charlysure
Loki
Silver II
Level 149
God Stats
15W - 19L
1,550 SR
Queue Stats
217W - 226L
1,036 MMR
Party 2
Chaac
Chaac
Silver III
ibnlwaleed
Chaac
Silver III
Level 134
God Stats
35W - 43L
1,521 SR
Queue Stats
273W - 297L
944 MMR
Party 3
Team Averages
Silver IV
Silver IV
Average Tier
Level 134
1,512 SR
1,162 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 115
1,359 SR
1,162 MMR
Sun Wukong
Sun Wukong
Silver I
 
Sun Wukong
Silver I
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver III
BigX3215
Ares
Silver III
Level 68
God Stats
0W - 2L
1,309 SR
Queue Stats
19W - 34L
1,068 MMR
Party 1
Hachiman
Hachiman
Silver II
Dbom20
Hachiman
Silver II
Level 129
God Stats
0W - 4L
1,136 SR
Queue Stats
188W - 210L
1,049 MMR
Party 1
Sylvanus
Sylvanus
Silver III
DomIsUrPapi
Sylvanus
Silver III
Level 106
God Stats
0W - 4L
1,363 SR
Queue Stats
12W - 26L
1,151 MMR
Solo
Nu Wa
Nu Wa
Silver II
ShadowG8mz
Nu Wa
Silver II
Level 102
God Stats
1W - 2L
1,487 SR
Queue Stats
119W - 144L
1,042 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
7
1 / 0 / 0
3,890
778
1,731
2,939
712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bacchus
Sanball97
Bacchus
4
0 / 0 / 2
3,063
613
1,178
2,455
1,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
TrivialSalt5837
Zhong Kui
6
1 / 0 / 2
3,544
709
2,407
2,506
1,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
3 / 0 / 0
4,024
805
863
3,423
796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
8
1 / 0 / 1
4,292
858
2,087
3,426
1,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bans
King ArthurFreyaBake KujiraKumbhakarna

VS

Bans
AwilixArachneCliodhnaZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
6
0 / 0 / 0
3,131
626
785
1,918
550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ares
5
0 / 1 / 0
3,212
642
898
3,458
1,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
Dbom20
Hachiman
5
0 / 2 / 0
2,915
583
1,833
2,677
713
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sylvanus
DomIsUrPapi
Sylvanus
5
0 / 2 / 0
3,122
624
1,556
3,087
1,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
6
0 / 1 / 0
3,348
670
1,500
1,776
349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
6
Kills
0
0
Deaths
6
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
0
0
1
L
Sun Wukong
 
Sun Wukong
0
0
0
0
L
Ares
0
1
0
0
L
Hachiman
Dbom20
Hachiman
0
2
0
0
L
Sylvanus
DomIsUrPapi
Sylvanus
0
2
0
0
W
Bacchus
Sanball97
Bacchus
0
0
2
1
L
Nu Wa
0
1
0
0
W
Zhong Kui
TrivialSalt5837
Zhong Kui
1
0
2
2
W
3
0
0
3
W
Chaac
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,266
Damage
6,572
14,749
Taken
12,916
5,082
Mitigated
4,003
6,799
Healing
5,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
1,731
436
0
1,017
2,939
712
0
866
1,960
0
19,550
L
Sun Wukong
 
Sun Wukong
785
226
0
1,436
1,918
550
0
0
1,918
0
10,973
L
Ares
898
72
0
1,200
3,458
1,332
0
1,794
1,549
4,355
0
L
Hachiman
Dbom20
Hachiman
1,833
1,010
0
922
2,677
713
0
1,514
1,076
0
12,328
L
Sylvanus
DomIsUrPapi
Sylvanus
1,556
823
0
1,016
3,087
1,059
0
0
3,087
8,089
3,848
W
Bacchus
Sanball97
Bacchus
1,178
0
0
858
2,455
1,289
0
482
1,937
5,818
0
L
Nu Wa
1,500
272
0
750
1,776
349
0
0
1,776
12,687
278
W
Zhong Kui
TrivialSalt5837
Zhong Kui
2,407
1,352
0
1,095
2,506
1,220
0
513
1,953
13,712
1,726
W
863
124
0
2,203
3,423
796
0
178
3,205
0
16,342
W
Chaac
2,087
473
0
1,626
3,426
1,065
0
1,370
2,016
0
25,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,813
Gold Earned
15,728
169
Minions Killed
110
0
Camps Cleared
0
544,338
Distance Traveled
462,795
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
3,890
778
38
8
0
99,087
0
L
Sun Wukong
3,131
626
25
5
0
125,366
0
L
Ares
3,212
642
6
1
0
107,377
2
L
Hachiman
2,915
583
24
5
0
84,866
0
L
Sylvanus
3,122
624
21
4
0
57,248
0
W
Bacchus
3,063
613
9
2
0
103,443
0
L
Nu Wa
3,348
670
34
7
0
87,938
0
W
Zhong Kui
3,544
709
26
5
0
95,865
0
W
Loki
4,024
805
37
7
0
133,551
0
W
Chaac
4,292
858
59
12
0
112,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role