Player Matchup

Mulan
Mulan
 
Mulan
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Squidgy9031
Serqet
Level 49
God Stats
0W - 1L
1,308 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hera
Hera
Windschneise420
Hera
Level 146
God Stats
47W - 45L
1,532 SR
Queue Stats
172W - 182L
1,488 Elo+
Solo
Team Averages
Level 109
1,446 SR
1,496 Elo+

VS

Team Averages
Level 95
1,495 SR
1,464 Elo+
Arachne
Arachne
Chausal
Arachne
Level 87
God Stats
65W - 26L
1,747 SR
Queue Stats
448W - 460L
1,475 Elo+
Party 1
Ra
Ra
FaiizoneR
Ra
Level 93
God Stats
2W - 2L
1,514 SR
Queue Stats
474W - 488L
1,462 Elo+
Party 1
Merlin
Merlin
SNAYPERrus
Merlin
Level 105
God Stats
2W - 4L
1,224 SR
Queue Stats
65W - 71L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
3 / 5 / 3
7,628
848
8,167
13,261
11,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Serqet
4
0 / 0 / 0
3,920
436
0
0
0
14
3 / 2 / 3
8,040
893
9,222
5,919
2,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Chausal
Arachne
14
4 / 2 / 2
8,586
954
7,407
10,388
5,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
2 / 3 / 3
8,233
915
3,633
7,001
2,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
SNAYPERrus
Merlin
14
1 / 1 / 4
8,117
902
4,197
4,557
1,515
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
16
6
Kills
7
7
Deaths
6
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
3
5
3
0.9
W
Arachne
Chausal
Arachne
4
2
2
2.5
W
2
3
3
1.17
W
Merlin
SNAYPERrus
Merlin
1
1
4
3
L
Serqet
0
0
0
0
L
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,389
Damage
15,237
19,180
Taken
21,946
13,412
Mitigated
9,759
3,745
Healing
5,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
8,167
785
0
3,315
13,261
11,239
0
4,352
8,511
520
19,000
W
Arachne
Chausal
Arachne
7,407
6,023
0
2,358
10,388
5,906
432
4,824
4,700
0
18,501
W
3,633
229
444
1,893
7,001
2,338
0
1,832
4,730
27,518
409
W
Merlin
SNAYPERrus
Merlin
4,197
351
0
1,014
4,557
1,515
273
1,910
2,270
28,465
0
L
Serqet
0
0
0
0
0
0
0
0
0
0
0
L
9,222
1,542
0
430
5,919
2,173
0
2,844
2,852
33,756
416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,588
Gold Earned
24,936
98
Minions Killed
125
0
Camps Cleared
0
326,820
Distance Traveled
526,464
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,628
848
30
3
0
148,544
1
W
Arachne
8,586
954
13
1
0
188,810
0
W
Ra
8,233
915
62
7
0
172,220
2
W
Merlin
8,117
902
50
6
0
165,434
0
L
Serqet
3,920
436
0
0
0
0
0
L
Hera
8,040
893
68
8
0
178,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role