Player Matchup

Baron Samedi
Baron Samedi
AяcαиzAbσvєAŁŁ
Baron Samedi
Level 225
God Stats
12W - 4L
1,538 SR
Queue Stats
565W - 359L
1,606 Elo+
Party 1
Ravana
Ravana
LadyMagnifique
Ravana
Level 157
God Stats
21W - 5L
1,795 SR
Queue Stats
779W - 249L
1,902 Elo+
Party 1
Jing Wei
Jing Wei
Losteri
Jing Wei
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 15L
1,466 Elo+
Solo
Susano
Susano
Rique20
Susano
Level 206
God Stats
4W - 3L
1,467 SR
Queue Stats
513W - 166L
1,855 Elo+
Party 1
Hades
Hades
XannaFedeno
Hades
Level 152
God Stats
39W - 26L
1,645 SR
Queue Stats
190W - 183L
1,592 Elo+
Solo
Team Averages
Level 164
1,589 SR
1,684 Elo+

VS

Team Averages
Level 153
1,500 SR
1,477 Elo+
Ix Chel
Ix Chel
Bw12
Ix Chel
Level 160
God Stats
9W - 13L
1,479 SR
Queue Stats
296W - 355L
1,486 Elo+
Solo
Serqet
Serqet
Mfernny
Serqet
Level 124
God Stats
42W - 42L
1,506 SR
Queue Stats
674W - 722L
1,496 Elo+
Solo
Charon
Charon
atenuz
Charon
Level 141
God Stats
0W - 1L
1,599 SR
Queue Stats
18W - 30L
1,389 Elo+
Solo
Nox
Nox
llHarlekin
Nox
Level 161
God Stats
1W - 2L
1,383 SR
Queue Stats
22W - 20L
1,535 Elo+
Solo
Neith
Neith
scyhoenki
Neith
Level 180
God Stats
94W - 85L
1,532 SR
Queue Stats
689W - 736L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
12
3 / 0 / 7
7,239
1,207
6,191
2,923
1,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 1 / 8
7,371
1,229
9,216
3,796
2,241
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
Losteri
Jing Wei
12
1 / 1 / 6
6,742
1,124
2,897
3,168
932
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Susano
Rique20
Susano
12
5 / 3 / 6
7,811
1,302
6,190
5,960
1,905
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

12
0 / 0 / 4
6,412
1,069
2,867
4,749
4,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

352

VS

Team 2 Tickets

318

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Bw12
Ix Chel
11
2 / 3 / 2
6,854
1,142
4,406
5,753
1,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
Mfernny
Serqet
10
1 / 0 / 1
5,924
987
343
72
24
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charon
atenuz
Charon
12
0 / 1 / 5
7,322
1,220
3,859
7,848
5,582
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
0 / 5 / 4
6,431
1,072
2,982
8,589
2,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
scyhoenki
Neith
11
2 / 3 / 3
6,957
1,160
6,317
8,005
3,449
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
12
Kills
5
5
Deaths
12
31
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
3
0
7
6.5
L
Ix Chel
Bw12
Ix Chel
2
3
2
1
W
3
1
8
7
W
Jing Wei
Losteri
Jing Wei
1
1
6
4
L
Serqet
Mfernny
Serqet
1
0
1
1.5
W
Susano
Rique20
Susano
5
3
6
2.67
W
0
0
4
2
L
Charon
atenuz
Charon
0
1
5
2.5
L
0
5
4
0.4
L
Neith
scyhoenki
Neith
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,361
Damage
17,907
20,596
Taken
30,267
11,053
Mitigated
13,153
3,461
Healing
2,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
6,191
264
765
616
2,923
1,270
0
1,841
1,082
18,354
0
L
Ix Chel
Bw12
Ix Chel
4,406
538
897
414
5,753
1,620
0
1,154
4,485
17,100
0
W
9,216
2,200
0
354
3,796
2,241
0
2,065
1,731
0
14,174
W
Jing Wei
Losteri
Jing Wei
2,897
1,639
0
0
3,168
932
0
2,072
1,096
0
20,900
L
Serqet
Mfernny
Serqet
343
35
0
0
72
24
0
0
72
0
1,383
W
Susano
Rique20
Susano
6,190
1,707
0
314
5,960
1,905
0
2,188
3,710
0
12,839
W
2,867
261
208
1,204
4,749
4,705
0
3,008
1,741
5,109
0
L
Charon
atenuz
Charon
3,859
347
0
890
7,848
5,582
0
3,133
4,422
11,663
0
L
2,982
181
0
0
8,589
2,478
0
2,272
6,125
18,075
103
L
Neith
scyhoenki
Neith
6,317
1,732
0
675
8,005
3,449
0
1,802
6,105
0
16,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,575
Gold Earned
33,488
110
Minions Killed
116
6
Camps Cleared
5
551,593
Distance Traveled
500,211
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,239
1,207
33
6
0
111,503
0
L
Ix Chel
6,854
1,142
34
6
2
117,674
0
W
Ravana
7,371
1,229
16
3
2
130,732
0
W
Jing Wei
6,742
1,124
49
8
1
107,872
0
L
Serqet
5,924
987
1
0
1
33,682
0
W
Susano
7,811
1,302
10
2
3
123,857
0
W
Hades
6,412
1,069
2
0
0
77,629
0
L
Charon
7,322
1,220
10
2
0
129,553
0
L
Nox
6,431
1,072
44
7
2
117,196
0
L
Neith
6,957
1,160
27
5
0
102,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role