Player Matchup

Tiamat
Tiamat
MenstrationCycle
Tiamat
Level 124
God Stats
12W - 15L
1,509 SR
Queue Stats
418W - 386L
1,558 Elo+
Party 2
Ravana
Ravana
Mylesman117
Ravana
Level 125
God Stats
11W - 9L
1,547 SR
Queue Stats
367W - 324L
1,574 Elo+
Party 2
Sol
Sol
XPurpleprodigyx
Sol
Level 206
God Stats
5W - 8L
1,417 SR
Queue Stats
395W - 392L
1,567 Elo+
Solo
Horus
Horus
purpistari
Horus
Level 56
God Stats
0W - 2L
1,296 SR
Queue Stats
29W - 42L
1,491 Elo+
Solo
Shiva
Shiva
sincara717
Shiva
Level 127
God Stats
2W - 1L
1,664 SR
Queue Stats
166W - 147L
1,534 Elo+
Solo
Team Averages
Level 128
1,487 SR
1,545 Elo+

VS

Team Averages
Level 133
1,576 SR
1,580 Elo+
Cthulhu
Cthulhu
I GV Logic I
Cthulhu
Level 88
God Stats
6W - 2L
1,589 SR
Queue Stats
291W - 278L
1,549 Elo+
Solo
Sol
Sol
KlondiekBar303
Sol
Level 145
God Stats
3W - 0L
1,630 SR
Queue Stats
205W - 221L
1,596 Elo+
Party 1
Sun Wukong
Sun Wukong
TheMagicsound
Sun Wukong
Level 144
God Stats
4W - 3L
1,328 SR
Queue Stats
528W - 502L
1,552 Elo+
Solo
Lancelot
Lancelot
VOLTRIXXX
Lancelot
Level 136
God Stats
12W - 6L
1,679 SR
Queue Stats
529W - 473L
1,620 Elo+
Party 1
Ullr
Ullr
itstheUwUOwO
Ullr
Level 153
God Stats
42W - 38L
1,655 SR
Queue Stats
327W - 307L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 1
7,019
540
8,235
10,512
5,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ravana
13
2 / 4 / 3
7,141
549
4,978
9,059
3,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
2 / 1 / 0
7,446
573
5,534
7,303
2,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Horus
10
0 / 2 / 2
6,301
485
2,126
11,541
8,129
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shiva
12
0 / 4 / 1
7,131
549
6,928
13,369
8,205
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
I GV Logic I
Cthulhu
12
2 / 1 / 5
7,963
613
8,617
12,067
5,788
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
1 / 2 / 1
8,135
626
3,943
6,611
2,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sun Wukong
TheMagicsound
Sun Wukong
15
4 / 0 / 2
8,886
684
8,188
10,816
5,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
VOLTRIXXX
Lancelot
14
2 / 2 / 6
7,853
604
5,502
8,536
3,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

14
7 / 1 / 2
8,795
677
9,239
9,351
2,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
6
Kills
16
16
Deaths
6
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
I GV Logic I
Cthulhu
2
1
5
4.5
W
1
2
1
0.75
L
2
5
1
0.5
L
Ravana
2
4
3
0.88
W
Sun Wukong
TheMagicsound
Sun Wukong
4
0
2
5
W
Lancelot
VOLTRIXXX
Lancelot
2
2
6
2.5
L
2
1
0
2
W
7
1
2
8
L
Horus
0
2
2
0.5
L
Shiva
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,801
Damage
35,489
51,784
Taken
47,381
27,649
Mitigated
19,773
19,064
Healing
16,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
I GV Logic I
Cthulhu
8,617
540
102
4,258
12,067
5,788
0
4,785
7,087
32,908
605
W
3,943
1,894
0
1,706
6,611
2,087
3,516
2,931
3,680
48,429
3,237
L
8,235
1,190
0
1,708
10,512
5,315
0
2,213
8,299
49,950
0
L
Ravana
4,978
998
0
2,692
9,059
3,892
0
2,122
6,857
0
53,261
W
Sun Wukong
TheMagicsound
Sun Wukong
8,188
1,405
0
3,622
10,816
5,656
0
266
10,544
1,417
52,026
W
Lancelot
VOLTRIXXX
Lancelot
5,502
1,262
0
3,970
8,536
3,380
0
1,576
6,882
0
51,089
L
5,534
2,841
0
3,707
7,303
2,108
0
2,872
4,233
62,642
1,127
W
9,239
2,698
0
2,636
9,351
2,862
1,066
3,569
5,366
0
61,723
L
Horus
2,126
1,158
1,339
5,119
11,541
8,129
0
4,612
6,718
0
16,622
L
Shiva
6,928
1,243
0
4,499
13,369
8,205
0
597
12,772
0
49,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,038
Gold Earned
41,632
427
Minions Killed
424
0
Camps Cleared
0
1,328,225
Distance Traveled
1,400,241
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,963
613
48
4
0
280,510
2
W
Sol
8,135
626
102
8
0
254,508
0
L
Tiamat
7,019
540
98
8
0
258,204
0
L
Ravana
7,141
549
89
7
0
308,033
0
W
Sun Wukong
8,886
684
85
7
0
266,768
2
W
Lancelot
7,853
604
81
6
0
319,787
2
L
Sol
7,446
573
118
9
0
248,469
2
W
Ullr
8,795
677
108
8
0
278,668
0
L
Horus
6,301
485
24
2
0
255,896
4
L
Shiva
7,131
549
98
8
0
257,623
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role