Player Matchup

Anubis
Anubis
ABAMCO
Anubis
Level 77
God Stats
11W - 6L
1,636 SR
Queue Stats
252W - 233L
1,477 Elo+
Solo
Aphrodite
Aphrodite
CardioToxn74
Aphrodite
Level 179
God Stats
2W - 1L
1,737 SR
Queue Stats
286W - 285L
1,625 Elo+
Solo
Nemesis
Nemesis
Cashirama
Nemesis
Level 156
God Stats
11W - 10L
1,595 SR
Queue Stats
79W - 95L
1,518 Elo+
Solo
Tiamat
Tiamat
TennoLadd
Tiamat
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 51L
1,589 Elo+
Solo
Medusa
Medusa
xLaserJoe
Medusa
Level 145
God Stats
10W - 8L
1,718 SR
Queue Stats
141W - 141L
1,503 Elo+
Solo
Team Averages
Level 133
1,637 SR
1,542 Elo+

VS

Team Averages
Level 133
1,429 SR
1,505 Elo+
Chaac
Chaac
Rechols2369
Chaac
Level 159
God Stats
21W - 19L
1,471 SR
Queue Stats
102W - 105L
1,467 Elo+
Party 1
Cerberus
Cerberus
ShadowDownKill
Cerberus
Level 204
God Stats
7W - 8L
1,605 SR
Queue Stats
115W - 113L
1,490 Elo+
Party 1
Sol
Sol
SpectralRaven
Sol
Level 47
God Stats
1W - 1L
1,212 SR
Queue Stats
190W - 165L
1,567 Elo+
Solo
Susano
Susano
Vulture Nest
Susano
Level 190
God Stats
2W - 2L
1,358 SR
Queue Stats
164W - 170L
1,471 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
popgunet
Ah Muzen Cab
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 15L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ABAMCO
Anubis
11
1 / 6 / 0
6,860
528
3,855
8,197
3,149
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Aphrodite
CardioToxn74
Aphrodite
11
1 / 2 / 2
6,802
523
4,960
10,628
4,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
Cashirama
Nemesis
10
0 / 4 / 3
6,194
476
6,559
10,816
4,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Tiamat
TennoLadd
Tiamat
13
2 / 3 / 1
7,366
567
5,760
9,608
4,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
xLaserJoe
Medusa
11
2 / 5 / 0
6,333
487
6,886
9,927
3,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 5
7,458
574
6,992
9,867
4,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cerberus
13
3 / 1 / 6
6,777
521
8,363
13,595
7,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
2 / 0 / 2
7,743
596
6,683
6,319
1,675
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Susano
14
7 / 1 / 2
8,494
653
6,840
10,265
3,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ah Muzen Cab
popgunet
Ah Muzen Cab
15
3 / 1 / 5
8,280
637
8,069
7,518
2,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
6
Kills
20
20
Deaths
6
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Anubis
ABAMCO
Anubis
1
6
0
0.17
L
Aphrodite
CardioToxn74
Aphrodite
1
2
2
1
L
Nemesis
Cashirama
Nemesis
0
4
3
0.38
W
5
3
5
2.5
W
Cerberus
3
1
6
6
W
2
0
2
3
L
Tiamat
TennoLadd
Tiamat
2
3
1
0.83
W
Susano
7
1
2
8
W
Ah Muzen Cab
popgunet
Ah Muzen Cab
3
1
5
5.5
L
Medusa
xLaserJoe
Medusa
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,020
Damage
36,947
49,176
Taken
47,564
19,355
Mitigated
19,135
16,392
Healing
16,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
ABAMCO
Anubis
3,855
311
0
2,591
8,197
3,149
0
0
8,197
44,310
482
L
Aphrodite
CardioToxn74
Aphrodite
4,960
781
2,705
5,685
10,628
4,690
0
3,704
6,376
33,352
0
L
Nemesis
Cashirama
Nemesis
6,559
2,561
0
1,924
10,816
4,025
0
3,073
7,513
0
38,999
W
6,992
905
0
4,361
9,867
4,262
0
1,634
8,233
0
52,008
W
Cerberus
8,363
173
0
4,584
13,595
7,030
0
4,687
8,908
33,548
1,642
W
6,683
2,222
0
3,955
6,319
1,675
933
3,030
3,289
62,711
51
L
Tiamat
TennoLadd
Tiamat
5,760
581
0
2,545
9,608
4,448
0
5,046
4,475
44,625
943
W
Susano
6,840
1,510
0
2,580
10,265
3,703
0
4,062
6,203
0
51,711
W
Ah Muzen Cab
popgunet
Ah Muzen Cab
8,069
3,253
0
1,275
7,518
2,465
17
1,051
6,467
0
65,998
L
Medusa
xLaserJoe
Medusa
6,886
3,105
0
942
9,927
3,043
0
1,871
7,762
0
45,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,555
Gold Earned
38,752
416
Minions Killed
481
0
Camps Cleared
0
1,244,283
Distance Traveled
1,400,305
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,860
528
86
7
0
200,591
0
L
Aphrodite
6,802
523
64
5
0
231,798
2
L
Nemesis
6,194
476
63
5
0
299,903
1
W
Chaac
7,458
574
88
7
0
308,415
2
W
Cerberus
6,777
521
73
6
0
286,246
2
W
Sol
7,743
596
113
9
0
263,390
0
L
Tiamat
7,366
567
108
8
0
265,746
4
W
Susano
8,494
653
102
8
0
283,242
2
W
Ah Muzen Cab
8,280
637
105
8
0
259,012
2
L
Medusa
6,333
487
95
7
0
246,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role