Player Matchup

Charon
Charon
 
Charon
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Broda0man
Zhong Kui
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 163L
1,485 Elo+
Party 1
Mulan
Mulan
GandhiOnABike
Mulan
Level 47
God Stats
5W - 4L
1,640 SR
Queue Stats
66W - 59L
1,491 Elo+
Party 1
Hercules
Hercules
LargeMeatball
Hercules
Level 158
God Stats
16W - 44L
1,322 SR
Queue Stats
411W - 482L
1,493 Elo+
Party 1
Artemis
Artemis
Matshaa
Artemis
Level 87
God Stats
24W - 22L
1,591 SR
Queue Stats
105W - 114L
1,513 Elo+
Party 1
Team Averages
Level 114
1,511 SR
1,497 Elo+

VS

Team Averages
Level 142
1,479 SR
1,483 Elo+
Sobek
Sobek
 
Sobek
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
 
Medusa
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
RadostMooya
Yemoja
Level 197
God Stats
1W - 0L
1,500 SR
Queue Stats
402W - 380L
1,483 Elo+
Party 2
Sylvanus
Sylvanus
daric371
Sylvanus
Level 127
God Stats
38W - 26L
1,616 SR
Queue Stats
179W - 152L
1,478 Elo+
Solo
Awilix
Awilix
raffi86
Awilix
Level 65
God Stats
3W - 0L
1,280 SR
Queue Stats
144W - 165L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
11
1 / 3 / 0
6,107
555
5,222
10,584
3,857
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zhong Kui
Broda0man
Zhong Kui
12
3 / 3 / 0
6,419
584
3,981
11,355
7,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

11
0 / 2 / 4
5,690
517
4,909
9,043
3,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hercules
LargeMeatball
Hercules
10
1 / 2 / 0
5,650
514
2,696
11,502
7,377
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
Matshaa
Artemis
11
0 / 2 / 0
5,543
504
2,006
8,302
2,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
2 / 0 / 5
7,025
639
5,507
7,681
9,105
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Medusa
 
Medusa
12
1 / 1 / 1
6,587
599
6,181
5,039
1,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Yemoja
13
1 / 1 / 2
6,986
635
6,542
9,367
4,879
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Sylvanus
daric371
Sylvanus
13
5 / 2 / 2
7,166
651
12,077
8,997
4,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Awilix
raffi86
Awilix
12
3 / 1 / 5
6,572
597
4,684
5,282
2,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
5
Kills
12
12
Deaths
5
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
1
3
0
0.33
W
Sobek
 
Sobek
2
0
5
4.5
W
Medusa
 
Medusa
1
1
1
1.5
L
Zhong Kui
Broda0man
Zhong Kui
3
3
0
1
L
0
2
4
1
L
Hercules
LargeMeatball
Hercules
1
2
0
0.5
L
Artemis
Matshaa
Artemis
0
2
0
0
W
Yemoja
1
1
2
2
W
Sylvanus
daric371
Sylvanus
5
2
2
3
W
Awilix
raffi86
Awilix
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,814
Damage
34,991
50,786
Taken
36,366
24,165
Mitigated
22,540
15,962
Healing
13,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
5,222
1,646
0
4,270
10,584
3,857
0
6,365
4,219
40,102
0
W
Sobek
 
Sobek
5,507
647
0
1,819
7,681
9,105
0
754
6,927
18,287
1,479
W
Medusa
 
Medusa
6,181
1,959
0
704
5,039
1,746
0
0
5,039
0
61,453
L
Zhong Kui
Broda0man
Zhong Kui
3,981
487
0
3,552
11,355
7,123
0
6,749
4,606
43,824
0
L
4,909
647
0
3,045
9,043
3,200
0
3,554
5,489
0
38,184
L
Hercules
LargeMeatball
Hercules
2,696
568
0
3,670
11,502
7,377
0
3,970
7,532
2,171
16,118
L
Artemis
Matshaa
Artemis
2,006
281
0
1,425
8,302
2,608
0
2,098
6,204
0
38,218
W
Yemoja
6,542
1,861
0
4,249
9,367
4,879
0
5,151
4,216
45,971
3,510
W
Sylvanus
daric371
Sylvanus
12,077
3,741
1,111
5,001
8,997
4,804
437
2,332
6,665
44,776
13,561
W
Awilix
raffi86
Awilix
4,684
1,471
0
476
5,282
2,006
0
966
4,316
0
47,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,409
Gold Earned
34,336
355
Minions Killed
402
0
Camps Cleared
0
1,164,774
Distance Traveled
1,209,204
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
6,107
555
58
5
0
210,380
4
W
Sobek
7,025
639
24
2
0
272,421
9
W
Medusa
6,587
599
117
11
0
231,679
0
L
Zhong Kui
6,419
584
98
9
0
218,405
0
L
Mulan
5,690
517
75
7
0
239,221
0
L
Hercules
5,650
514
52
5
0
269,979
2
L
Artemis
5,543
504
72
7
0
226,789
5
W
Yemoja
6,986
635
93
8
0
177,398
1
W
Sylvanus
7,166
651
97
9
0
217,173
2
W
Awilix
6,572
597
71
6
0
310,533
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role