Player Matchup

Agni
Agni
BornBrkeDiedRich
Agni
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
195W - 204L
1,457 Elo+
Solo
Mulan
Mulan
Meinzer
Mulan
Level 148
God Stats
1W - 1L
1,715 SR
Queue Stats
109W - 117L
1,484 Elo+
Party 1
Neith
Neith
RazielsAgony
Neith
Level 263
God Stats
11W - 18L
1,482 SR
Queue Stats
498W - 526L
1,504 Elo+
Party 1
Charon
Charon
daniel6020
Charon
Level 128
God Stats
1W - 1L
1,775 SR
Queue Stats
29W - 37L
1,483 Elo+
Solo
Hou Yi
Hou Yi
thepugthug3456
Hou Yi
Level 151
God Stats
0W - 3L
1,344 SR
Queue Stats
81W - 86L
1,496 Elo+
Solo
Team Averages
Level 164
1,563 SR
1,485 Elo+

VS

Team Averages
Level 179
1,523 SR
1,495 Elo+
Ullr
Ullr
Kordegoth
Ullr
Level 203
God Stats
2W - 1L
1,279 SR
Queue Stats
141W - 154L
1,517 Elo+
Solo
Osiris
Osiris
MaliBuuGaming
Osiris
Level 197
God Stats
4W - 4L
1,608 SR
Queue Stats
295W - 300L
1,440 Elo+
Party 2
Hercules
Hercules
NYKINGB
Hercules
Level 149
God Stats
4W - 2L
1,629 SR
Queue Stats
286W - 274L
1,579 Elo+
Solo
Cthulhu
Cthulhu
guerts69
Cthulhu
Level 178
God Stats
5W - 1L
1,531 SR
Queue Stats
142W - 139L
1,489 Elo+
Solo
Zeus
Zeus
spuddizzle
Zeus
Level 167
God Stats
9W - 7L
1,569 SR
Queue Stats
318W - 318L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 1
5,797
580
1,002
3,502
1,005
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mulan
Meinzer
Mulan
8
0 / 5 / 1
5,992
599
1,563
6,950
3,881
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
3 / 4 / 2
8,878
888
10,931
10,251
5,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Charon
daniel6020
Charon
17
5 / 4 / 3
9,030
903
10,811
12,876
11,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

7
0 / 4 / 1
5,794
579
1,444
4,667
1,291
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
13
2 / 3 / 10
8,240
824
5,351
7,434
3,141
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
4 / 2 / 13
9,085
909
8,059
10,129
8,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
NYKINGB
Hercules
15
7 / 2 / 8
9,722
972
6,350
14,923
17,131
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cthulhu
guerts69
Cthulhu
15
4 / 2 / 9
8,741
874
5,440
10,593
5,733
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
3 / 1 / 13
9,320
932
9,878
5,450
2,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
73
8
Kills
20
20
Deaths
10
8
Assists
53
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Ullr
2
3
10
2.33
W
4
2
13
5.25
L
Mulan
Meinzer
Mulan
0
5
1
0.1
W
Hercules
NYKINGB
Hercules
7
2
8
5.5
L
3
4
2
1
L
Charon
daniel6020
Charon
5
4
3
1.63
W
Cthulhu
guerts69
Cthulhu
4
2
9
4.25
W
3
1
13
9.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,751
Damage
35,078
38,246
Taken
48,529
22,234
Mitigated
36,897
9,861
Healing
16,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,002
88
151
640
3,502
1,005
0
717
2,594
2,691
91
W
Ullr
5,351
1,349
746
924
7,434
3,141
2,617
2,472
4,962
0
14,701
W
8,059
1,341
257
1,592
10,129
8,864
893
1,953
7,860
0
17,342
L
Mulan
Meinzer
Mulan
1,563
330
234
817
6,950
3,881
0
2,803
3,868
0
3,141
W
Hercules
NYKINGB
Hercules
6,350
787
1,321
6,153
14,923
17,131
634
3,050
11,873
0
11,116
L
10,931
1,100
556
2,097
10,251
5,038
0
3,145
6,646
0
31,915
L
Charon
daniel6020
Charon
10,811
247
722
4,429
12,876
11,019
0
5,718
6,680
21,351
0
W
Cthulhu
guerts69
Cthulhu
5,440
111
1,858
3,148
10,593
5,733
1,243
3,220
6,250
13,898
198
W
9,878
709
0
788
5,450
2,028
1,146
1,095
4,355
29,280
0
L
1,444
690
126
89
4,667
1,291
0
2,737
1,860
0
2,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,491
Gold Earned
45,108
67
Minions Killed
104
0
Camps Cleared
0
549,160
Distance Traveled
994,883
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,797
580
4
0
0
42,796
0
W
Ullr
8,240
824
20
2
0
197,645
0
W
Osiris
9,085
909
22
2
0
217,979
0
L
Mulan
5,992
599
2
0
0
72,428
1
W
Hercules
9,722
972
10
1
0
189,396
0
L
Neith
8,878
888
56
6
0
175,766
0
L
Charon
9,030
903
4
0
0
192,605
0
W
Cthulhu
8,741
874
16
2
0
196,355
0
W
Zeus
9,320
932
36
4
0
193,508
0
L
Hou Yi
5,794
579
1
0
0
65,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role