Player Matchup

Gilgamesh
Gilgamesh
Masters
Hallzee
Gilgamesh
Masters
Level 67
God Stats
3W - 2L
1,810 SR
Queue Stats
107W - 65L
2,733 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 67
1,810 SR
2,733 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 77
1,500 SR
1,500 MMR
Skadi
Skadi
Diamond III
 
Skadi
Diamond III
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Hallzee
Gilgamesh
11
3 / 0 / 0
6,659
1,110
4,682
6,294
2,792
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heavy Mace

Heavy Mace

+30
Physical Power

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
BakasuraErlang ShenBastetOsirisLoki

VS

Bans
VamanaSetChronosAnhurKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
0 / 3 / 0
5,655
943
3,479
5,780
1,721
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
3
0
0
W
Gilgamesh
Hallzee
Gilgamesh
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,682
Damage
3,479
6,294
Taken
5,780
2,792
Mitigated
1,721
2,265
Healing
1,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
3,479
1,108
0
1,237
5,780
1,721
0
0
5,780
0
23,917
W
Gilgamesh
Hallzee
Gilgamesh
4,682
1,956
0
2,265
6,294
2,792
0
408
5,886
0
28,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,659
Gold Earned
5,655
63
Minions Killed
51
4
Camps Cleared
2
126,335
Distance Traveled
115,669
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,655
943
51
9
2
115,669
0
W
Gilgamesh
6,659
1,110
63
11
4
126,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role