Player Matchup

Bakasura
Bakasura
Aminster
Bakasura
Level 88
God Stats
4W - 0L
1,720 SR
Queue Stats
32W - 34L
1,402 Elo+
Solo
Kumbhakarna
Kumbhakarna
DoxaGhost
Kumbhakarna
Level 102
God Stats
2W - 5L
1,269 SR
Queue Stats
126W - 139L
1,377 Elo+
Solo
Janus
Janus
Fett7980
Janus
Level 149
God Stats
4W - 5L
1,511 SR
Queue Stats
294W - 277L
1,494 Elo+
Solo
Mulan
Mulan
Frank Cor1eone
Mulan
Level 141
God Stats
55W - 49L
1,601 SR
Queue Stats
124W - 118L
1,478 Elo+
Solo
Nut
Nut
Jordan0423
Nut
Level 76
God Stats
18W - 13L
1,565 SR
Queue Stats
50W - 38L
1,492 Elo+
Solo
Team Averages
Level 111
1,533 SR
1,449 Elo+

VS

Team Averages
Level 97
1,506 SR
1,485 Elo+
Achilles
Achilles
Boochiology
Achilles
Level 126
God Stats
7W - 2L
1,738 SR
Queue Stats
121W - 101L
1,547 Elo+
Solo
Fenrir
Fenrir
DaddyTyra
Fenrir
Level 71
God Stats
7W - 6L
1,468 SR
Queue Stats
97W - 77L
1,533 Elo+
Solo
Medusa
Medusa
MCRA1495
Medusa
Level 85
God Stats
3W - 6L
1,277 SR
Queue Stats
41W - 54L
1,380 Elo+
Solo
Gilgamesh
Gilgamesh
OGDiscoflxsamura
Gilgamesh
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 45L
1,495 Elo+
Solo
Anubis
Anubis
ZhangFan000
Anubis
Level 159
God Stats
11W - 10L
1,545 SR
Queue Stats
339W - 335L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Aminster
Bakasura
9
0 / 1 / 0
4,958
551
1,395
6,269
1,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Kumbhakarna
DoxaGhost
Kumbhakarna
9
2 / 2 / 3
5,938
660
2,568
9,956
6,316
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Fett7980
Janus
9
0 / 3 / 1
5,130
570
3,485
3,866
787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 2 / 1
5,742
638
3,868
7,811
2,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
2 / 1 / 2
6,218
691
2,849
3,450
1,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Boochiology
Achilles
5
0 / 0 / 1
3,915
435
1,054
2,936
1,636
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
DaddyTyra
Fenrir
10
3 / 2 / 3
5,537
615
5,757
6,400
2,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
MCRA1495
Medusa
2
0 / 1 / 0
3,300
367
53
810
162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Gilgamesh
10
3 / 0 / 2
5,983
665
4,814
6,627
4,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
10
3 / 2 / 4
5,586
621
4,399
5,336
2,225
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
19
5
Kills
9
9
Deaths
5
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Aminster
Bakasura
0
1
0
0
L
Achilles
Boochiology
Achilles
0
0
1
0.5
L
Fenrir
DaddyTyra
Fenrir
3
2
3
2.25
W
Kumbhakarna
DoxaGhost
Kumbhakarna
2
2
3
1.75
W
Janus
Fett7980
Janus
0
3
1
0.17
W
1
2
1
0.75
W
2
1
2
3
L
Medusa
MCRA1495
Medusa
0
1
0
0
L
Gilgamesh
3
0
2
4
L
Anubis
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,165
Damage
16,077
31,352
Taken
22,109
12,530
Mitigated
10,652
7,397
Healing
6,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Aminster
Bakasura
1,395
1,040
0
2,046
6,269
1,939
261
1,599
4,670
0
25,950
L
Achilles
Boochiology
Achilles
1,054
230
0
1,368
2,936
1,636
0
610
2,326
0
6,037
L
Fenrir
DaddyTyra
Fenrir
5,757
1,499
0
680
6,400
2,300
0
2,004
4,159
0
31,351
W
Kumbhakarna
DoxaGhost
Kumbhakarna
2,568
548
0
1,456
9,956
6,316
0
1,664
8,252
11,934
0
W
Janus
Fett7980
Janus
3,485
292
0
509
3,866
787
216
1,048
2,781
27,282
0
W
3,868
1,074
0
2,206
7,811
2,409
0
792
6,761
34
29,382
W
2,849
2,045
0
1,180
3,450
1,079
1,109
62
3,388
0
44,113
L
Medusa
MCRA1495
Medusa
53
53
0
3
810
162
0
158
652
0
2,612
L
Gilgamesh
4,814
1,501
0
2,048
6,627
4,329
0
798
5,759
0
32,926
L
Anubis
4,399
63
0
2,099
5,336
2,225
0
2,097
2,941
33,461
946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,986
Gold Earned
24,321
284
Minions Killed
194
0
Camps Cleared
0
891,625
Distance Traveled
661,262
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
4,958
551
63
7
0
197,042
0
L
Achilles
3,915
435
7
1
0
96,777
0
L
Fenrir
5,537
615
46
5
0
196,458
0
W
Kumbhakarna
5,938
660
10
1
0
187,065
2
W
Janus
5,130
570
61
7
0
178,360
2
W
Mulan
5,742
638
65
7
0
175,567
0
W
Nut
6,218
691
85
9
0
153,591
0
L
Medusa
3,300
367
5
1
0
21,753
0
L
Gilgamesh
5,983
665
68
8
0
171,175
0
L
Anubis
5,586
621
68
8
0
175,099
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role