Player Matchup

Janus
Janus
 
Janus
Level 246
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
BizaVerde
Xing Tian
Level 84
God Stats
11W - 9L
1,666 SR
Queue Stats
229W - 226L
1,554 Elo+
Party 1
Sun Wukong
Sun Wukong
KeEix
Sun Wukong
Level 67
God Stats
3W - 1L
1,730 SR
Queue Stats
252W - 197L
1,608 Elo+
Solo
Artemis
Artemis
lHateNl푔푔ers
Artemis
Level 26
God Stats
3W - 4L
1,533 SR
Queue Stats
39W - 35L
1,584 Elo+
Party 1
Anhur
Anhur
serrucho4902
Anhur
Level 127
God Stats
14W - 12L
1,582 SR
Queue Stats
281W - 277L
1,561 Elo+
Party 1
Team Averages
Level 110
1,602 SR
1,561 Elo+

VS

Team Averages
Level 141
1,577 SR
1,584 Elo+
Ishtar
Ishtar
Khazrag
Ishtar
Level 179
God Stats
3W - 4L
1,304 SR
Queue Stats
279W - 264L
1,557 Elo+
Solo
Zhong Kui
Zhong Kui
SmallSparrow
Zhong Kui
Level 159
God Stats
10W - 9L
1,740 SR
Queue Stats
266W - 264L
1,563 Elo+
Solo
Janus
Janus
dieinshame
Janus
Level 102
God Stats
5W - 4L
1,441 SR
Queue Stats
141W - 119L
1,614 Elo+
Solo
Horus
Horus
wollis53
Horus
Level 107
God Stats
127W - 104L
1,599 SR
Queue Stats
302W - 278L
1,542 Elo+
Party 2
Cerberus
Cerberus
xKamiii
Cerberus
Level 157
God Stats
2W - 0L
1,801 SR
Queue Stats
232W - 153L
1,645 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
7
0 / 0 / 1
3,711
742
1,203
1,471
313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
BizaVerde
Xing Tian
6
1 / 0 / 0
3,362
672
975
3,364
1,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
KeEix
Sun Wukong
6
2 / 2 / 0
3,614
723
2,722
5,112
1,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

3
0 / 2 / 0
2,873
575
1,512
3,184
820
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Short Bow

Short Bow

+15%
Attack Speed

5
0 / 2 / 0
2,834
567
2,546
3,555
692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Khazrag
Ishtar
7
3 / 0 / 1
4,104
821
3,623
3,295
437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zhong Kui
SmallSparrow
Zhong Kui
6
1 / 2 / 1
3,788
758
3,524
4,141
2,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Janus
6
0 / 0 / 0
3,309
662
798
1,910
450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Horus
wollis53
Horus
6
0 / 0 / 4
3,777
755
1,976
3,236
1,506
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cerberus
xKamiii
Cerberus
6
1 / 1 / 0
3,385
677
522
2,761
819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
11
3
Kills
5
6
Deaths
3
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
0
1
0.5
L
Xing Tian
BizaVerde
Xing Tian
1
0
0
1
L
Sun Wukong
KeEix
Sun Wukong
2
2
0
1
W
Ishtar
Khazrag
Ishtar
3
0
1
3.5
W
Zhong Kui
SmallSparrow
Zhong Kui
1
2
1
0.75
W
Janus
0
0
0
0
L
0
2
0
0
L
0
2
0
0
W
Horus
wollis53
Horus
0
0
4
2
W
Cerberus
xKamiii
Cerberus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,958
Damage
10,443
16,686
Taken
15,343
5,063
Mitigated
5,437
5,603
Healing
8,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,203
96
0
690
1,471
313
0
598
793
22,938
0
L
Xing Tian
BizaVerde
Xing Tian
975
37
0
486
3,364
1,273
0
531
2,809
14,030
0
L
Sun Wukong
KeEix
Sun Wukong
2,722
447
0
1,662
5,112
1,965
0
3,168
1,944
0
16,289
W
Ishtar
Khazrag
Ishtar
3,623
2,245
0
2,242
3,295
437
0
99
3,196
0
27,324
W
Zhong Kui
SmallSparrow
Zhong Kui
3,524
1,161
0
2,191
4,141
2,225
0
0
4,141
16,835
4,789
W
Janus
798
201
0
803
1,910
450
0
1,045
789
14,718
417
L
1,512
365
0
1,309
3,184
820
0
0
3,184
0
5,676
L
2,546
1,711
0
1,456
3,555
692
0
0
3,555
0
10,798
W
Horus
wollis53
Horus
1,976
1,015
200
1,822
3,236
1,506
0
50
3,186
0
4,802
W
Cerberus
xKamiii
Cerberus
522
0
0
1,514
2,761
819
0
824
1,853
16,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,394
Gold Earned
18,363
137
Minions Killed
161
0
Camps Cleared
0
480,703
Distance Traveled
506,558
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
3,711
742
53
11
0
106,566
2
L
Xing Tian
3,362
672
31
6
0
116,988
1
L
Sun Wukong
3,614
723
30
6
0
113,066
0
W
Ishtar
4,104
821
43
9
0
82,728
0
W
Zhong Kui
3,788
758
36
7
0
77,789
0
W
Janus
3,309
662
30
6
0
106,898
0
L
Artemis
2,873
575
6
1
0
60,414
0
L
Anhur
2,834
567
17
3
0
83,669
0
W
Horus
3,777
755
9
2
0
112,511
0
W
Cerberus
3,385
677
43
9
0
126,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role