Player Matchup

Hercules
Hercules
JCMAX178
Hercules
Level 221
God Stats
30W - 30L
1,557 SR
Queue Stats
611W - 539L
1,591 Elo+
Party 1
Anubis
Anubis
Vanargand22
Anubis
Level 139
God Stats
0W - 2L
1,299 SR
Queue Stats
75W - 77L
1,478 Elo+
Party 1
Xbalanque
Xbalanque
udchikenkiller
Xbalanque
Level 171
God Stats
1W - 1L
1,797 SR
Queue Stats
415W - 338L
1,609 Elo+
Party 1
Team Averages
Level 177
1,551 SR
1,559 Elo+

VS

Team Averages
Level 139
1,640 SR
1,540 Elo+
Kuzenbo
Kuzenbo
Badoosie
Kuzenbo
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
129W - 141L
1,478 Elo+
Solo
Tsukuyomi
Tsukuyomi
Browning3600
Tsukuyomi
Level 134
God Stats
7W - 4L
1,833 SR
Queue Stats
89W - 48L
1,718 Elo+
Solo
Ra
Ra
K1nhx
Ra
Level 135
God Stats
3W - 3L
1,586 SR
Queue Stats
10W - 7L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JCMAX178
Hercules
14
1 / 4 / 2
8,857
738
6,694
18,017
14,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
14
1 / 5 / 1
8,805
734
4,003
7,714
5,003
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
udchikenkiller
Xbalanque
15
1 / 3 / 2
8,871
739
11,760
12,109
3,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Badoosie
Kuzenbo
17
2 / 0 / 10
9,978
832
6,719
12,315
14,569
Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
Browning3600
Tsukuyomi
17
3 / 2 / 9
10,724
894
14,155
12,848
6,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ra
18
7 / 1 / 5
11,596
966
12,280
6,090
2,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
3
Kills
12
12
Deaths
3
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Badoosie
Kuzenbo
2
0
10
7
W
Tsukuyomi
Browning3600
Tsukuyomi
3
2
9
3.75
L
Hercules
JCMAX178
Hercules
1
4
2
0.5
W
Ra
7
1
5
9.5
L
Anubis
1
5
1
0.3
L
Xbalanque
udchikenkiller
Xbalanque
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,457
Damage
33,154
37,840
Taken
31,253
22,792
Mitigated
23,349
7,363
Healing
10,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Badoosie
Kuzenbo
6,719
1,178
0
1,599
12,315
14,569
302
1,712
10,603
14,525
2,672
W
Tsukuyomi
Browning3600
Tsukuyomi
14,155
3,028
0
2,004
12,848
6,426
1,121
1,326
11,522
0
40,248
L
Hercules
JCMAX178
Hercules
6,694
2,057
0
4,570
18,017
14,022
0
6,500
10,712
0
22,408
W
Ra
12,280
874
3,645
3,489
6,090
2,354
688
796
5,294
57,930
0
L
Anubis
4,003
151
0
205
7,714
5,003
0
4,013
3,285
26,060
685
L
Xbalanque
udchikenkiller
Xbalanque
11,760
3,362
0
2,588
12,109
3,767
0
5,929
5,829
0
38,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,533
Gold Earned
32,298
154
Minions Killed
185
0
Camps Cleared
0
600,533
Distance Traveled
793,966
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,978
832
21
2
0
265,545
2
W
Tsukuyomi
10,724
894
48
4
0
272,459
0
L
Hercules
8,857
738
38
3
0
216,150
0
W
Ra
11,596
966
116
10
0
255,962
0
L
Anubis
8,805
734
51
4
0
184,244
0
L
Xbalanque
8,871
739
65
5
0
200,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role