Player Matchup

Anubis
Anubis
DEATH_WISH7
Anubis
Level 68
God Stats
7W - 4L
1,696 SR
Queue Stats
371W - 360L
1,600 Elo+
Solo
Thanatos
Thanatos
FMBarreira
Thanatos
Level 160
God Stats
1W - 4L
1,288 SR
Queue Stats
363W - 399L
1,476 Elo+
Solo
Cupid
Cupid
Toricartier
Cupid
Level 61
God Stats
17W - 10L
1,609 SR
Queue Stats
234W - 242L
1,553 Elo+
Solo
Cthulhu
Cthulhu
dogmantis
Cthulhu
Level 112
God Stats
32W - 33L
1,522 SR
Queue Stats
252W - 267L
1,474 Elo+
Party 1
Vulcan
Vulcan
justabum
Vulcan
Level 100
God Stats
7W - 8L
1,318 SR
Queue Stats
179W - 190L
1,467 Elo+
Party 1
Team Averages
Level 100
1,487 SR
1,514 Elo+

VS

Team Averages
Level 125
1,481 SR
1,493 Elo+
Medusa
Medusa
 
Medusa
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
JusT A S4V4G3
Hel
Level 150
God Stats
1W - 1L
1,586 SR
Queue Stats
14W - 13L
1,543 Elo+
Solo
Chaac
Chaac
Mondiad94
Chaac
Level 121
God Stats
6W - 3L
1,441 SR
Queue Stats
194W - 183L
1,498 Elo+
Solo
Cabrakan
Cabrakan
Ray6feet7inches
Cabrakan
Level 136
God Stats
82W - 102L
1,377 SR
Queue Stats
781W - 823L
1,517 Elo+
Solo
Cupid
Cupid
Swordude369
Cupid
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
0 / 0 / 0
5,768
961
0
0
0
Thanatos
FMBarreira
Thanatos
10
0 / 1 / 0
6,122
1,020
2,019
3,999
1,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 0 / 1
6,830
1,138
3,830
2,737
1,018
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
dogmantis
Cthulhu
12
1 / 2 / 0
6,765
1,128
3,393
6,380
5,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
justabum
Vulcan
12
0 / 1 / 1
6,629
1,105
4,112
2,789
1,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Team 1 Tickets

347

VS

Team 2 Tickets

357

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
0 / 1 / 4
6,852
1,142
3,063
4,003
1,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

10
0 / 0 / 0
4,268
711
0
0
0
Chaac
Mondiad94
Chaac
12
0 / 0 / 4
6,810
1,135
5,391
4,753
4,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cabrakan
12
1 / 0 / 3
6,815
1,136
2,475
4,889
5,098
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 0 / 1
7,624
1,271
3,031
2,282
699
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
1
Kills
4
4
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
0
1
4
2
L
Anubis
0
0
0
0
L
Thanatos
FMBarreira
Thanatos
0
1
0
0
W
0
0
0
0
W
Chaac
Mondiad94
Chaac
0
0
4
2
W
Cabrakan
1
0
3
2.5
W
3
0
1
3.5
L
0
0
1
0.5
L
Cthulhu
dogmantis
Cthulhu
1
2
0
0.5
L
Vulcan
justabum
Vulcan
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,354
Damage
13,960
15,905
Taken
15,927
9,211
Mitigated
11,688
3,075
Healing
3,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,063
525
0
0
4,003
1,511
0
1,981
1,958
0
15,043
L
Anubis
0
0
0
0
0
0
0
0
0
0
0
L
Thanatos
FMBarreira
Thanatos
2,019
0
0
766
3,999
1,431
0
991
2,858
0
6,728
W
0
0
0
0
0
0
0
0
0
0
0
W
Chaac
Mondiad94
Chaac
5,391
500
0
1,756
4,753
4,380
0
1,819
2,721
0
26,212
W
Cabrakan
2,475
387
0
0
4,889
5,098
0
1,964
2,855
10,360
0
W
3,031
1,623
527
873
2,282
699
0
1,225
907
0
19,159
L
3,830
1,571
58
1,359
2,737
1,018
0
162
2,495
0
29,950
L
Cthulhu
dogmantis
Cthulhu
3,393
142
0
412
6,380
5,617
0
983
5,142
8,873
19
L
Vulcan
justabum
Vulcan
4,112
30
0
480
2,789
1,145
0
339
2,416
20,146
168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,114
Gold Earned
32,369
143
Minions Killed
137
5
Camps Cleared
7
477,323
Distance Traveled
488,235
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,852
1,142
28
5
3
137,847
0
L
Anubis
5,768
961
0
0
0
0
0
L
Thanatos
6,122
1,020
3
1
1
115,082
0
W
Hel
4,268
711
0
0
0
0
0
W
Chaac
6,810
1,135
35
6
2
135,860
0
W
Cabrakan
6,815
1,136
28
5
0
113,935
0
W
Cupid
7,624
1,271
46
8
2
100,593
0
L
Cupid
6,830
1,138
76
13
2
111,856
0
L
Cthulhu
6,765
1,128
22
4
0
124,468
0
L
Vulcan
6,629
1,105
42
7
2
125,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role