Player Matchup

Horus
Horus
Person7531
Horus
Level 125
God Stats
37W - 20L
1,676 SR
Queue Stats
301W - 294L
1,569 Elo+
Solo
Susano
Susano
Scxrface4
Susano
Level 169
God Stats
24W - 20L
1,656 SR
Queue Stats
670W - 627L
1,556 Elo+
Party 1
Cupid
Cupid
ZillyMcNilly
Cupid
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,165 Elo+
Solo
Bakasura
Bakasura
bigboiiwantspoi
Bakasura
Level 154
God Stats
10W - 6L
1,730 SR
Queue Stats
501W - 444L
1,592 Elo+
Party 1
Discordia
Discordia
Ðrakyn
Discordia
Level 159
God Stats
13W - 8L
1,840 SR
Queue Stats
344W - 286L
1,605 Elo+
Party 1
Team Averages
Level 144
1,680 SR
1,498 Elo+

VS

Team Averages
Level 164
1,479 SR
1,581 Elo+
Hera
Hera
GravesHero-
Hera
Level 192
God Stats
1W - 2L
1,164 SR
Queue Stats
41W - 35L
1,563 Elo+
Solo
Poseidon
Poseidon
Theodoreann
Poseidon
Level 154
God Stats
2W - 0L
1,726 SR
Queue Stats
75W - 41L
1,689 Elo+
Solo
Xbalanque
Xbalanque
honghuang
Xbalanque
Level 148
God Stats
19W - 25L
1,399 SR
Queue Stats
253W - 247L
1,456 Elo+
Solo
Bacchus
Bacchus
mommarhonda281
Bacchus
Level 157
God Stats
10W - 5L
1,558 SR
Queue Stats
321W - 308L
1,620 Elo+
Solo
Thor
Thor
solraken
Thor
Level 167
God Stats
10W - 11L
1,547 SR
Queue Stats
288W - 286L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
0 / 2 / 2
7,826
559
3,771
12,016
7,860
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Susano
Scxrface4
Susano
14
8 / 3 / 4
8,324
595
8,001
8,691
2,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

1
0 / 0 / 0
4,171
298
0
0
0
Bakasura
12
0 / 7 / 3
6,966
498
6,609
16,507
7,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Discordia
Ðrakyn
Discordia
15
6 / 2 / 3
8,902
636
7,394
5,478
1,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 3
7,615
544
3,934
4,210
1,560
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Poseidon
Theodoreann
Poseidon
14
5 / 3 / 1
8,599
614
9,918
9,674
2,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Xbalanque
honghuang
Xbalanque
13
1 / 2 / 2
7,928
566
4,492
9,091
2,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
4 / 1 / 7
7,865
562
5,609
7,978
5,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thor
13
2 / 5 / 2
7,377
527
3,029
11,423
3,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
29
14
Kills
14
14
Deaths
14
12
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
3
3
1.17
L
Horus
0
2
2
0.5
L
Susano
Scxrface4
Susano
8
3
4
3.33
W
Poseidon
Theodoreann
Poseidon
5
3
1
1.83
L
0
0
0
0
L
Bakasura
0
7
3
0.21
W
Xbalanque
honghuang
Xbalanque
1
2
2
1
W
4
1
7
7.5
W
Thor
2
5
2
0.6
L
Discordia
Ðrakyn
Discordia
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,775
Damage
26,982
42,692
Taken
42,376
19,696
Mitigated
15,914
15,917
Healing
13,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,934
914
0
695
4,210
1,560
0
1,579
2,313
43,776
993
L
Horus
3,771
1,777
28
4,492
12,016
7,860
0
2,133
9,713
99
49,352
L
Susano
Scxrface4
Susano
8,001
2,109
0
2,526
8,691
2,940
0
2,989
5,532
0
46,452
W
Poseidon
Theodoreann
Poseidon
9,918
2,470
0
3,504
9,674
2,780
0
646
8,590
72,876
693
L
0
0
0
0
0
0
0
0
0
0
0
L
Bakasura
6,609
4,218
0
7,938
16,507
7,385
0
11,660
4,567
0
29,573
W
Xbalanque
honghuang
Xbalanque
4,492
2,097
0
3,323
9,091
2,951
289
736
8,311
0
52,485
W
5,609
315
0
2,043
7,978
5,355
0
1,359
6,465
27,574
1,363
W
Thor
3,029
506
0
4,312
11,423
3,268
0
2,683
8,398
0
52,737
L
Discordia
Ðrakyn
Discordia
7,394
307
0
933
5,478
1,511
0
1,495
3,833
61,894
436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,189
Gold Earned
39,384
377
Minions Killed
425
0
Camps Cleared
0
1,203,431
Distance Traveled
1,369,538
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,615
544
72
5
0
274,783
4
L
Horus
7,826
559
94
7
0
241,243
0
L
Susano
8,324
595
72
5
0
333,289
0
W
Poseidon
8,599
614
136
10
0
268,845
2
L
Cupid
4,171
298
0
0
0
0
0
L
Bakasura
6,966
498
79
6
0
322,395
0
W
Xbalanque
7,928
566
94
7
0
226,965
3
W
Bacchus
7,865
562
34
2
0
303,695
0
W
Thor
7,377
527
89
6
0
295,250
2
L
Discordia
8,902
636
132
9
0
306,504
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role