Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
CuthalionDK
Hercules
Level 106
God Stats
2W - 1L
1,397 SR
Queue Stats
16W - 11L
1,505 Elo+
Solo
Tyr
Tyr
Gwäzy
Tyr
Level 159
God Stats
12W - 12L
1,471 SR
Queue Stats
181W - 153L
1,469 Elo+
Party 3
Rama
Rama
Rorojo
Rama
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
85W - 94L
1,552 Elo+
Solo
Scylla
Scylla
ThornBird
Scylla
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
16W - 19L
1,261 Elo+
Party 3
Team Averages
Level 122
1,474 SR
1,458 Elo+

VS

Team Averages
Level 95
1,543 SR
1,566 Elo+
Zeus
Zeus
 
Zeus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
ElPapuDragu
Bellona
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 15L
1,664 Elo+
Party 1
Bacchus
Bacchus
sipispai16
Bacchus
Level 86
God Stats
13W - 11L
1,645 SR
Queue Stats
153W - 138L
1,503 Elo+
Party 2
Ullr
Ullr
кαιѕєя
Ullr
Level 114
God Stats
1W - 1L
1,569 SR
Queue Stats
27W - 12L
1,661 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
1 / 1 / 7
5,605
510
6,607
5,321
2,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
CuthalionDK
Hercules
12
5 / 1 / 2
6,428
584
4,895
6,481
3,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Tyr
Gwäzy
Tyr
13
5 / 0 / 1
7,555
687
7,909
9,056
5,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Rama
Rorojo
Rama
10
4 / 1 / 1
6,273
570
5,736
4,695
1,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
ThornBird
Scylla
11
2 / 1 / 2
6,291
572
2,866
4,675
1,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
1 / 3 / 0
6,130
557
4,883
5,063
1,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
 
Thor
10
0 / 4 / 0
5,145
468
1,722
11,228
3,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
ElPapuDragu
Bellona
10
0 / 4 / 0
5,028
457
2,438
9,411
5,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
sipispai16
Bacchus
9
0 / 3 / 2
5,577
507
2,172
7,439
5,440
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 4 / 0
6,504
591
4,477
8,267
2,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
17
Kills
4
4
Deaths
18
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
1
7
4.5
L
Zeus
 
Zeus
1
3
0
0.33
L
Thor
 
Thor
0
4
0
0
W
Hercules
CuthalionDK
Hercules
5
1
2
6
L
Bellona
ElPapuDragu
Bellona
0
4
0
0
W
Tyr
Gwäzy
Tyr
5
0
1
5.5
W
Rama
Rorojo
Rama
4
1
1
4.5
W
Scylla
ThornBird
Scylla
2
1
2
3
L
Bacchus
sipispai16
Bacchus
0
3
2
0.33
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,013
Damage
15,692
30,228
Taken
41,408
14,238
Mitigated
17,796
8,173
Healing
8,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,607
3,109
0
1,837
5,321
2,458
0
1,528
3,793
19,364
3,324
L
Zeus
 
Zeus
4,883
216
0
474
5,063
1,251
0
2,718
2,345
48,669
0
L
Thor
 
Thor
1,722
72
0
5,102
11,228
3,142
0
1,752
9,476
0
35,833
W
Hercules
CuthalionDK
Hercules
4,895
1,044
0
1,702
6,481
3,018
0
1,304
5,177
0
39,758
L
Bellona
ElPapuDragu
Bellona
2,438
410
0
1,472
9,411
5,381
0
784
8,627
0
25,995
W
Tyr
Gwäzy
Tyr
7,909
375
0
3,104
9,056
5,735
0
506
8,076
1,145
48,881
W
Rama
Rorojo
Rama
5,736
4,350
0
1,081
4,695
1,597
0
933
3,762
0
36,539
W
Scylla
ThornBird
Scylla
2,866
199
0
449
4,675
1,430
100
2,753
1,922
39,999
0
L
Bacchus
sipispai16
Bacchus
2,172
151
0
1,132
7,439
5,440
0
2,400
5,039
15,413
324
L
4,477
1,830
0
750
8,267
2,582
0
2,148
6,119
0
46,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,152
Gold Earned
28,384
338
Minions Killed
319
0
Camps Cleared
0
1,123,448
Distance Traveled
1,073,798
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,605
510
21
2
0
206,814
2
L
Zeus
6,130
557
98
9
0
189,812
1
L
Thor
5,145
468
68
6
0
226,468
2
W
Hercules
6,428
584
64
6
0
254,674
0
L
Bellona
5,028
457
43
4
0
198,231
0
W
Tyr
7,555
687
94
9
0
237,300
0
W
Rama
6,273
570
72
7
0
216,208
0
W
Scylla
6,291
572
87
8
0
208,452
1
L
Bacchus
5,577
507
17
2
0
239,090
6
L
Ullr
6,504
591
93
8
0
220,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role