Player Matchup

Lancelot
Lancelot
SillyKevin
Lancelot
Level 184
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 29L
1,669 Elo+
Party 2
Ra
Ra
blindomindo
Ra
Level 129
God Stats
6W - 1L
1,773 SR
Queue Stats
212W - 185L
1,482 Elo+
Solo
Horus
Horus
greicos11
Horus
Level 154
God Stats
4W - 8L
1,288 SR
Queue Stats
189W - 178L
1,561 Elo+
Solo
Charybdis
Charybdis
halliKnebuR
Charybdis
Level 88
God Stats
3W - 0L
1,739 SR
Queue Stats
18W - 8L
1,691 Elo+
Party 2
Kumbhakarna
Kumbhakarna
lejotho
Kumbhakarna
Level 129
God Stats
1W - 1L
1,285 SR
Queue Stats
30W - 11L
1,759 Elo+
Party 2
Team Averages
Level 137
1,517 SR
1,632 Elo+

VS

Team Averages
Level 122
1,690 SR
1,552 Elo+
Scylla
Scylla
Jilinonk
Scylla
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 43L
1,535 Elo+
Solo
Hachiman
Hachiman
Onizuka181
Hachiman
Level 155
God Stats
6W - 5L
1,729 SR
Queue Stats
186W - 131L
1,570 Elo+
Party 1
Cerberus
Cerberus
andydreams
Cerberus
Level 120
God Stats
3W - 1L
1,681 SR
Queue Stats
149W - 124L
1,513 Elo+
Solo
Bacchus
Bacchus
blueeelol
Bacchus
Level 90
God Stats
9W - 13L
1,817 SR
Queue Stats
505W - 484L
1,596 Elo+
Party 1
Janus
Janus
jjcrucem
Janus
Level 127
God Stats
5W - 4L
1,722 SR
Queue Stats
34W - 23L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
SillyKevin
Lancelot
14
3 / 1 / 3
7,236
603
5,300
9,800
4,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 1 / 1
8,529
711
4,639
7,747
2,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
greicos11
Horus
10
2 / 2 / 3
6,708
559
3,257
8,952
6,661
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
halliKnebuR
Charybdis
13
2 / 2 / 2
7,478
623
6,662
7,832
2,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
lejotho
Kumbhakarna
13
1 / 3 / 2
7,212
601
6,485
10,813
4,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Jilinonk
Scylla
13
2 / 1 / 2
7,335
611
3,701
5,583
1,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
Onizuka181
Hachiman
12
3 / 3 / 2
7,083
590
7,126
9,144
2,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
andydreams
Cerberus
13
4 / 3 / 0
7,549
629
9,909
13,427
7,041
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Bacchus
blueeelol
Bacchus
11
0 / 2 / 5
6,295
525
5,861
8,225
6,074
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Janus
jjcrucem
Janus
1
0 / 0 / 0
4,088
341
0
0
0

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
18
9
Kills
9
9
Deaths
9
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Scylla
Jilinonk
Scylla
2
1
2
3
L
Hachiman
Onizuka181
Hachiman
3
3
2
1.33
W
Lancelot
SillyKevin
Lancelot
3
1
3
4.5
L
Cerberus
andydreams
Cerberus
4
3
0
1.33
W
1
1
1
1.5
L
Bacchus
blueeelol
Bacchus
0
2
5
1.25
W
Horus
greicos11
Horus
2
2
3
1.75
W
Charybdis
halliKnebuR
Charybdis
2
2
2
1.5
L
Janus
jjcrucem
Janus
0
0
0
0
W
Kumbhakarna
lejotho
Kumbhakarna
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,343
Damage
26,597
45,144
Taken
36,379
20,214
Mitigated
17,060
18,414
Healing
11,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Jilinonk
Scylla
3,701
547
0
660
5,583
1,625
865
1,858
3,398
49,525
208
L
Hachiman
Onizuka181
Hachiman
7,126
3,592
0
3,252
9,144
2,320
0
579
8,513
0
49,753
W
Lancelot
SillyKevin
Lancelot
5,300
897
0
5,611
9,800
4,214
0
2,931
6,781
0
64,464
L
Cerberus
andydreams
Cerberus
9,909
1,196
0
5,235
13,427
7,041
0
6,118
7,213
46,514
1,640
W
4,639
177
276
1,284
7,747
2,613
108
3,106
4,581
88,756
2,608
L
Bacchus
blueeelol
Bacchus
5,861
895
0
1,884
8,225
6,074
0
990
7,041
18,683
0
W
Horus
greicos11
Horus
3,257
1,612
1,399
3,603
8,952
6,661
40
4,953
3,887
0
9,740
W
Charybdis
halliKnebuR
Charybdis
6,662
3,501
0
2,842
7,832
2,620
1,628
967
6,865
0
63,704
L
Janus
jjcrucem
Janus
0
0
0
0
0
0
0
0
0
0
0
W
Kumbhakarna
lejotho
Kumbhakarna
6,485
2,339
0
3,399
10,813
4,106
0
7,029
3,784
37,300
11,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,163
Gold Earned
32,350
508
Minions Killed
323
0
Camps Cleared
0
1,311,470
Distance Traveled
954,381
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,335
611
114
10
0
257,723
0
L
Hachiman
7,083
590
85
7
0
229,321
1
W
Lancelot
7,236
603
119
10
0
295,778
0
L
Cerberus
7,549
629
99
8
0
192,396
0
W
Ra
8,529
711
172
14
0
271,313
0
L
Bacchus
6,295
525
25
2
0
274,941
1
W
Horus
6,708
559
17
1
0
282,500
0
W
Charybdis
7,478
623
111
9
0
246,356
1
L
Janus
4,088
341
0
0
0
0
0
W
Kumbhakarna
7,212
601
89
7
0
215,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role