Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
FUNESSN
Cthulhu
Level 144
God Stats
1W - 0L
1,691 SR
Queue Stats
66W - 53L
1,554 Elo+
Party 2
Hachiman
Hachiman
I may be Matt
Hachiman
Level 169
God Stats
2W - 0L
1,841 SR
Queue Stats
121W - 95L
1,582 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
SoAxBladexB4N
Ah Muzen Cab
Level 158
God Stats
2W - 0L
1,526 SR
Queue Stats
40W - 45L
1,512 Elo+
Party 2
Team Averages
Level 151
1,611 SR
1,530 Elo+

VS

Team Averages
Level 116
1,535 SR
1,556 Elo+
Chiron
Chiron
Chamberlen
Chiron
Level 124
God Stats
0W - 2L
1,298 SR
Queue Stats
24W - 19L
1,550 Elo+
Solo
Osiris
Osiris
HomeSayYong7266
Osiris
Level 67
God Stats
8W - 4L
1,632 SR
Queue Stats
234W - 242L
1,460 Elo+
Solo
Fenrir
Fenrir
Jestergrin
Fenrir
Level 148
God Stats
0W - 2L
1,320 SR
Queue Stats
30W - 15L
1,647 Elo+
Party 1
Ares
Ares
Shekels7339
Ares
Level 82
God Stats
1W - 1L
1,666 SR
Queue Stats
176W - 202L
1,495 Elo+
Solo
Janus
Janus
demonstrat3
Janus
Level 158
God Stats
7W - 3L
1,759 SR
Queue Stats
26W - 15L
1,628 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
6
1 / 0 / 2
3,987
797
1,275
2,623
1,193
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
 
Lancelot
7
1 / 1 / 3
3,828
766
1,491
2,934
976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
FUNESSN
Cthulhu
7
0 / 0 / 1
4,013
803
2,675
3,003
1,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
I may be Matt
Hachiman
7
2 / 0 / 0
3,885
777
2,459
2,223
610
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Muzen Cab
SoAxBladexB4N
Ah Muzen Cab
7
2 / 0 / 0
4,237
847
1,876
2,772
687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Chamberlen
Chiron
3
0 / 1 / 0
2,708
542
962
1,752
353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 1 / 0
3,411
682
1,182
5,157
2,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
Jestergrin
Fenrir
6
1 / 2 / 0
3,395
679
1,838
4,301
1,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 1 / 0
3,133
627
517
3,060
1,193
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 1 / 0
3,711
742
1,590
2,007
405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
1
6
Kills
1
1
Deaths
6
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
1
0
2
2
W
Lancelot
 
Lancelot
1
1
3
2.5
L
Chiron
Chamberlen
Chiron
0
1
0
0
W
Cthulhu
FUNESSN
Cthulhu
0
0
1
0.5
L
0
1
0
0
W
Hachiman
I may be Matt
Hachiman
2
0
0
2
L
Fenrir
Jestergrin
Fenrir
1
2
0
0.5
L
0
1
0
0
W
Ah Muzen Cab
SoAxBladexB4N
Ah Muzen Cab
2
0
0
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,776
Damage
6,089
13,555
Taken
16,277
5,060
Mitigated
5,464
6,277
Healing
4,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
1,275
372
935
1,701
2,623
1,193
0
345
2,244
7,707
435
W
Lancelot
 
Lancelot
1,491
112
0
370
2,934
976
0
504
2,376
0
18,063
L
Chiron
Chamberlen
Chiron
962
528
105
569
1,752
353
0
472
1,280
0
5,083
W
Cthulhu
FUNESSN
Cthulhu
2,675
168
0
1,750
3,003
1,594
0
0
2,838
20,216
0
L
1,182
212
0
1,712
5,157
2,326
0
2,422
2,228
0
14,383
W
Hachiman
I may be Matt
Hachiman
2,459
1,342
0
936
2,223
610
0
603
1,580
0
23,894
L
Fenrir
Jestergrin
Fenrir
1,838
679
0
1,666
4,301
1,187
0
0
4,301
0
14,436
L
517
213
0
726
3,060
1,193
0
493
2,567
6,233
0
W
Ah Muzen Cab
SoAxBladexB4N
Ah Muzen Cab
1,876
720
0
585
2,772
687
0
602
2,108
0
20,149
L
1,590
176
0
220
2,007
405
0
0
2,007
19,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,950
Gold Earned
16,358
183
Minions Killed
133
0
Camps Cleared
0
578,817
Distance Traveled
511,690
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
3,987
797
13
3
0
109,749
3
W
Lancelot
3,828
766
36
7
0
133,098
0
L
Chiron
2,708
542
8
2
0
65,784
0
W
Cthulhu
4,013
803
48
10
0
108,939
0
L
Osiris
3,411
682
30
6
0
102,859
0
W
Hachiman
3,885
777
49
10
0
109,876
0
L
Fenrir
3,395
679
31
6
0
121,758
0
L
Ares
3,133
627
7
1
0
105,657
0
W
Ah Muzen Cab
4,237
847
37
7
0
117,155
0
L
Janus
3,711
742
57
11
0
115,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role