Player Matchup

Cthulhu
Cthulhu
Cactus6942
Cthulhu
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
173W - 156L
1,543 Elo+
Party 2
Ishtar
Ishtar
GBishounen
Ishtar
Level 119
God Stats
6W - 4L
1,753 SR
Queue Stats
382W - 376L
1,485 Elo+
Solo
Chronos
Chronos
Spikejolteon
Chronos
Level 169
God Stats
5W - 3L
1,553 SR
Queue Stats
467W - 397L
1,531 Elo+
Solo
Horus
Horus
WuLF HouNDliNG
Horus
Level 131
God Stats
23W - 22L
1,548 SR
Queue Stats
204W - 189L
1,538 Elo+
Party 2
Zhong Kui
Zhong Kui
andx66
Zhong Kui
Level 156
God Stats
39W - 21L
1,697 SR
Queue Stats
231W - 231L
1,542 Elo+
Solo
Team Averages
Level 141
1,610 SR
1,528 Elo+

VS

Team Averages
Level 121
1,437 SR
1,521 Elo+
Zhong Kui
Zhong Kui
Endiirius
Zhong Kui
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 167L
1,531 Elo+
Party 1
King Arthur
King Arthur
ONIPREMU
King Arthur
Level 109
God Stats
46W - 50L
1,517 SR
Queue Stats
186W - 189L
1,519 Elo+
Party 1
Thanatos
Thanatos
Pakefu
Thanatos
Level 124
God Stats
1W - 3L
1,261 SR
Queue Stats
159W - 151L
1,477 Elo+
Solo
Artio
Artio
SheHerGremlin
Artio
Level 128
God Stats
5W - 2L
1,799 SR
Queue Stats
102W - 123L
1,529 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
bymest
Ah Muzen Cab
Level 129
God Stats
0W - 4L
1,106 SR
Queue Stats
81W - 73L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cactus6942
Cthulhu
14
1 / 3 / 4
8,313
554
8,240
13,261
13,751
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ishtar
GBishounen
Ishtar
15
1 / 1 / 1
8,197
546
5,561
3,891
1,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
Spikejolteon
Chronos
16
7 / 0 / 3
8,916
594
10,332
13,980
4,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
0 / 1 / 4
7,478
499
6,942
10,601
8,663
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Zhong Kui
andx66
Zhong Kui
15
2 / 1 / 2
9,154
610
8,020
9,212
5,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Endiirius
Zhong Kui
13
1 / 5 / 1
7,365
491
9,009
14,166
8,476
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

King Arthur
ONIPREMU
King Arthur
14
2 / 3 / 1
8,385
559
10,276
13,366
12,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Thanatos
Pakefu
Thanatos
14
2 / 2 / 0
7,345
490
5,285
15,384
5,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
1 / 1 / 3
7,090
473
3,648
13,131
10,568
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Muzen Cab
bymest
Ah Muzen Cab
15
0 / 0 / 1
7,715
514
6,227
5,819
1,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
11
Kills
6
6
Deaths
11
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Cactus6942
Cthulhu
1
3
4
1
L
Zhong Kui
Endiirius
Zhong Kui
1
5
1
0.3
W
Ishtar
GBishounen
Ishtar
1
1
1
1.5
L
King Arthur
ONIPREMU
King Arthur
2
3
1
0.83
L
Thanatos
Pakefu
Thanatos
2
2
0
1
L
1
1
3
2.5
W
Chronos
Spikejolteon
Chronos
7
0
3
8.5
W
0
1
4
2
W
Zhong Kui
andx66
Zhong Kui
2
1
2
3
L
Ah Muzen Cab
bymest
Ah Muzen Cab
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,095
Damage
34,445
50,945
Taken
61,866
34,433
Mitigated
38,326
20,957
Healing
27,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Cactus6942
Cthulhu
8,240
1,005
114
5,303
13,261
13,751
0
557
12,704
55,127
88
L
Zhong Kui
Endiirius
Zhong Kui
9,009
1,581
0
4,924
14,166
8,476
0
8,939
5,227
60,468
2,021
W
Ishtar
GBishounen
Ishtar
5,561
3,551
0
1,726
3,891
1,374
0
314
3,577
0
76,154
L
King Arthur
ONIPREMU
King Arthur
10,276
1,536
0
3,080
13,366
12,449
0
8,784
4,582
0
61,319
L
Thanatos
Pakefu
Thanatos
5,285
1,450
0
13,647
15,384
5,087
0
4,850
10,534
0
60,860
L
3,648
304
520
3,828
13,131
10,568
0
3,435
9,696
11,758
0
W
Chronos
Spikejolteon
Chronos
10,332
3,454
0
4,178
13,980
4,657
0
4,268
9,712
73,741
0
W
6,942
2,752
428
4,659
10,601
8,663
0
3,206
7,395
0
29,838
W
Zhong Kui
andx66
Zhong Kui
8,020
1,518
0
4,549
9,212
5,988
90
4,240
4,972
70,084
2,614
L
Ah Muzen Cab
bymest
Ah Muzen Cab
6,227
2,849
0
1,329
5,819
1,746
0
270
5,549
0
75,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,058
Gold Earned
37,900
598
Minions Killed
491
0
Camps Cleared
0
1,551,219
Distance Traveled
1,507,887
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,313
554
124
8
0
307,108
3
L
Zhong Kui
7,365
491
107
7
0
269,754
2
W
Ishtar
8,197
546
158
11
0
289,503
2
L
King Arthur
8,385
559
120
8
0
292,563
0
L
Thanatos
7,345
490
117
8
0
341,404
0
L
Artio
7,090
473
20
1
0
308,545
0
W
Chronos
8,916
594
114
8
0
359,667
2
W
Horus
7,478
499
53
4
0
308,510
3
W
Zhong Kui
9,154
610
149
10
0
286,431
2
L
Ah Muzen Cab
7,715
514
127
8
0
295,621
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role