Player Matchup

Geb
Geb
 
Geb
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Arqtekt
Medusa
Level 162
God Stats
5W - 4L
1,682 SR
Queue Stats
192W - 157L
1,527 Elo+
Solo
Danzaburou
Danzaburou
JMiguel37
Danzaburou
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 52L
1,529 Elo+
Solo
Fenrir
Fenrir
zDioogo
Fenrir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 27L
1,367 Elo+
Solo
Team Averages
Level 115
1,536 SR
1,485 Elo+

VS

Team Averages
Level 156
1,595 SR
1,480 Elo+
Surtr
Surtr
 
Surtr
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
 
Cabrakan
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
Ging_x_Freecs
Nut
Level 155
God Stats
2W - 2L
1,844 SR
Queue Stats
378W - 467L
1,421 Elo+
Solo
Raijin
Raijin
Pedrivo
Raijin
Level 168
God Stats
5W - 3L
1,631 SR
Queue Stats
180W - 213L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
1 / 2 / 9
6,462
1,077
7,332
8,045
5,179
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
 
Gilgamesh
11
3 / 1 / 7
6,273
1,046
4,257
6,606
6,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
Arqtekt
Medusa
12
7 / 2 / 2
6,669
1,112
5,118
4,321
1,549
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Danzaburou
JMiguel37
Danzaburou
12
0 / 1 / 8
6,240
1,040
3,549
4,346
1,646
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Fenrir
zDioogo
Fenrir
9
1 / 1 / 5
5,663
944
850
3,374
2,141
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
10
3 / 2 / 3
6,242
1,040
4,150
5,321
5,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Medusa
 
Medusa
11
1 / 4 / 5
6,026
1,004
6,023
5,521
2,023
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cabrakan
 
Cabrakan
7
0 / 3 / 2
4,901
817
1,708
4,162
4,424
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

12
1 / 0 / 4
6,367
1,061
3,509
3,385
1,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

Raijin
Pedrivo
Raijin
11
2 / 3 / 1
6,138
1,023
5,038
4,307
1,520
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
22
12
Kills
7
7
Deaths
12
31
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
2
9
2.75
W
Gilgamesh
 
Gilgamesh
3
1
7
6.5
L
Surtr
 
Surtr
3
2
3
2.25
L
Medusa
 
Medusa
1
4
5
0.88
L
Cabrakan
 
Cabrakan
0
3
2
0.33
W
Medusa
Arqtekt
Medusa
7
2
2
4
L
1
0
4
3
W
Danzaburou
JMiguel37
Danzaburou
0
1
8
4
L
Raijin
Pedrivo
Raijin
2
3
1
0.83
W
Fenrir
zDioogo
Fenrir
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,106
Damage
20,428
26,692
Taken
22,696
17,002
Mitigated
14,408
11,140
Healing
3,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
7,332
333
2,298
2,592
8,045
5,179
0
1,729
6,279
13,409
0
W
Gilgamesh
 
Gilgamesh
4,257
690
600
1,510
6,606
6,487
0
2,020
4,586
0
7,890
L
Surtr
 
Surtr
4,150
726
0
910
5,321
5,126
10
459
4,714
144
6,949
L
Medusa
 
Medusa
6,023
2,562
38
188
5,521
2,023
0
2,318
3,050
0
17,743
L
Cabrakan
 
Cabrakan
1,708
153
259
173
4,162
4,424
0
1,273
2,795
2,166
0
W
Medusa
Arqtekt
Medusa
5,118
1,508
288
312
4,321
1,549
0
1,159
3,162
0
11,501
L
3,509
1,155
124
1,539
3,385
1,315
0
1,675
1,672
0
13,071
W
Danzaburou
JMiguel37
Danzaburou
3,549
581
497
1,875
4,346
1,646
0
743
3,603
0
19,958
L
Raijin
Pedrivo
Raijin
5,038
488
314
211
4,307
1,520
0
1,607
2,664
9,376
157
W
Fenrir
zDioogo
Fenrir
850
166
386
782
3,374
2,141
0
1,006
2,368
0
1,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,307
Gold Earned
29,674
82
Minions Killed
77
0
Camps Cleared
0
576,556
Distance Traveled
453,587
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,462
1,077
14
2
0
135,438
0
W
Gilgamesh
6,273
1,046
9
2
0
131,766
0
L
Surtr
6,242
1,040
13
2
0
71,141
0
L
Medusa
6,026
1,004
24
4
0
103,806
0
L
Cabrakan
4,901
817
2
0
0
69,135
0
W
Medusa
6,669
1,112
18
3
0
114,091
0
L
Nut
6,367
1,061
24
4
0
113,413
0
W
Danzaburou
6,240
1,040
39
7
0
106,716
0
L
Raijin
6,138
1,023
14
2
0
96,092
0
W
Fenrir
5,663
944
2
0
0
88,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role