Player Matchup

Horus
Horus
BigDaddyBatman
Horus
Level 128
God Stats
1W - 3L
1,382 SR
Queue Stats
490W - 460L
1,518 Elo+
Solo
Jing Wei
Jing Wei
Cozy Beats
Jing Wei
Level 148
God Stats
1W - 2L
1,727 SR
Queue Stats
245W - 260L
1,520 Elo+
Party 2
Baba Yaga
Baba Yaga
HabaneroJohn
Baba Yaga
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 32L
1,518 Elo+
Party 2
Hun Batz
Hun Batz
PriestOfRa
Hun Batz
Level 149
God Stats
5W - 2L
1,676 SR
Queue Stats
213W - 205L
1,544 Elo+
Solo
Erlang Shen
Erlang Shen
Tingling Tip
Erlang Shen
Level 168
God Stats
5W - 5L
1,301 SR
Queue Stats
754W - 767L
1,505 Elo+
Solo
Team Averages
Level 142
1,517 SR
1,521 Elo+

VS

Team Averages
Level 150
1,474 SR
1,588 Elo+
Khepri
Khepri
 
Khepri
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
 
Horus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BlueNana
Sol
Level 211
God Stats
3W - 0L
1,500 SR
Queue Stats
109W - 101L
1,808 Elo+
Party 1
Kukulkan
Kukulkan
VulcanSuzuki
Kukulkan
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 18L
1,562 Elo+
Party 1
Heimdallr
Heimdallr
tmtmtm
Heimdallr
Level 126
God Stats
2W - 1L
1,369 SR
Queue Stats
96W - 90L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 3
8,346
642
12,611
21,077
25,353
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
Cozy Beats
Jing Wei
16
0 / 3 / 3
8,128
625
11,436
9,556
4,966
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baba Yaga
HabaneroJohn
Baba Yaga
15
0 / 4 / 4
7,949
611
10,083
9,667
4,643
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
PriestOfRa
Hun Batz
14
1 / 3 / 2
7,658
589
9,218
10,671
13,827
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Erlang Shen
Tingling Tip
Erlang Shen
14
2 / 6 / 2
8,414
647
13,289
18,467
21,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
16
1 / 1 / 12
10,652
819
7,317
15,708
18,500
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Horus
 
Horus
16
4 / 2 / 12
10,600
815
7,776
27,639
28,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

17
2 / 0 / 15
10,980
845
15,149
13,829
9,716
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Kukulkan
VulcanSuzuki
Kukulkan
18
4 / 0 / 12
10,647
819
13,487
3,062
2,409
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Heimdallr
tmtmtm
Heimdallr
17
8 / 2 / 10
10,839
834
19,310
13,036
9,760
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
80
5
Kills
19
19
Deaths
5
14
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
1
1
12
7
W
Horus
 
Horus
4
2
12
5
L
2
3
3
1.17
W
2
0
15
9.5
L
Jing Wei
Cozy Beats
Jing Wei
0
3
3
0.5
L
Baba Yaga
HabaneroJohn
Baba Yaga
0
4
4
0.5
L
Hun Batz
PriestOfRa
Hun Batz
1
3
2
0.67
L
Erlang Shen
Tingling Tip
Erlang Shen
2
6
2
0.5
W
Kukulkan
VulcanSuzuki
Kukulkan
4
0
12
10
W
Heimdallr
tmtmtm
Heimdallr
8
2
10
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,637
Damage
63,039
69,438
Taken
73,274
69,977
Mitigated
68,485
31,013
Healing
41,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
7,317
502
1,853
1,914
15,708
18,500
45
3,228
12,186
12,178
852
W
Horus
 
Horus
7,776
3,361
10,110
14,616
27,639
28,100
152
4,006
23,131
0
11,999
L
12,611
5,275
8,005
12,233
21,077
25,353
0
10,064
11,013
1,865
17,752
W
15,149
4,525
2,724
4,173
13,829
9,716
1,040
1,052
12,661
26,229
1,574
L
Jing Wei
Cozy Beats
Jing Wei
11,436
7,875
0
0
9,556
4,966
0
6,455
3,101
0
31,260
L
Baba Yaga
HabaneroJohn
Baba Yaga
10,083
904
243
2,361
9,667
4,643
0
6,706
2,961
25,045
708
L
Hun Batz
PriestOfRa
Hun Batz
9,218
834
1,259
1,479
10,671
13,827
0
4,709
5,962
0
14,192
L
Erlang Shen
Tingling Tip
Erlang Shen
13,289
4,795
0
5,433
18,467
21,188
0
6,419
12,048
0
22,346
W
Kukulkan
VulcanSuzuki
Kukulkan
13,487
1,705
1,451
416
3,062
2,409
741
251
2,775
42,120
1,857
W
Heimdallr
tmtmtm
Heimdallr
19,310
11,905
1,470
3,144
13,036
9,760
2,663
2,352
10,401
0
38,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,495
Gold Earned
53,718
123
Minions Killed
164
0
Camps Cleared
0
1,254,138
Distance Traveled
1,300,410
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,652
819
12
1
0
276,543
0
W
Horus
10,600
815
11
1
0
249,453
0
L
Horus
8,346
642
9
1
0
258,048
0
W
Sol
10,980
845
26
2
0
268,286
0
L
Jing Wei
8,128
625
60
5
0
260,600
0
L
Baba Yaga
7,949
611
35
3
0
226,151
0
L
Hun Batz
7,658
589
4
0
0
278,449
0
L
Erlang Shen
8,414
647
15
1
0
230,890
0
W
Kukulkan
10,647
819
69
5
0
278,084
0
W
Heimdallr
10,839
834
46
4
0
228,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role