Player Matchup

Geb
Geb
 
Geb
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
guydolf
Hercules
Level 157
God Stats
3W - 4L
1,386 SR
Queue Stats
283W - 282L
1,505 Elo+
Solo
Charybdis
Charybdis
hato31291
Charybdis
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
287W - 238L
1,590 Elo+
Party 1
Aphrodite
Aphrodite
itsjustJio
Aphrodite
Level 147
God Stats
128W - 100L
1,571 SR
Queue Stats
194W - 171L
1,525 Elo+
Solo
Fenrir
Fenrir
ハリウッド〆ミン
Fenrir
Level 143
God Stats
9W - 5L
1,769 SR
Queue Stats
335W - 294L
1,587 Elo+
Party 1
Team Averages
Level 127
1,545 SR
1,541 Elo+

VS

Team Averages
Level 155
1,533 SR
1,582 Elo+
Thor
Thor
Goonervor
Thor
Level 127
God Stats
0W - 1L
1,527 SR
Queue Stats
2W - 1L
1,793 Elo+
Solo
Medusa
Medusa
SpitfireRcp
Medusa
Level 156
God Stats
13W - 10L
1,566 SR
Queue Stats
206W - 209L
1,478 Elo+
Solo
Vamana
Vamana
TheNerdyIrishman
Vamana
Level 108
God Stats
0W - 1L
1,572 SR
Queue Stats
113W - 108L
1,549 Elo+
Solo
Ares
Ares
TheSkelligenKing
Ares
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 79L
1,527 Elo+
Solo
Zeus
Zeus
dYYLan3
Zeus
Level 227
God Stats
1W - 2L
1,497 SR
Queue Stats
35W - 36L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
1 / 0 / 7
5,685
569
2,662
7,177
5,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hercules
guydolf
Hercules
10
1 / 1 / 1
5,266
527
3,142
6,384
4,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charybdis
hato31291
Charybdis
12
3 / 0 / 3
5,932
593
4,491
6,281
1,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Aphrodite
itsjustJio
Aphrodite
11
2 / 0 / 4
6,353
635
1,675
3,408
1,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
9 / 0 / 4
6,474
647
5,819
6,730
2,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
5
0 / 5 / 0
4,036
404
1,791
5,684
1,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
8
0 / 2 / 0
4,850
485
4,606
5,275
1,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
1 / 3 / 0
5,809
581
4,624
8,698
5,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 3 / 0
4,844
484
1,797
6,714
4,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zeus
dYYLan3
Zeus
10
0 / 3 / 0
5,489
549
4,331
4,388
1,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
1
16
Kills
1
1
Deaths
16
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
0
7
4.5
L
Thor
0
5
0
0
L
Medusa
0
2
0
0
L
1
3
0
0.33
L
0
3
0
0
L
Zeus
dYYLan3
Zeus
0
3
0
0
W
Hercules
guydolf
Hercules
1
1
1
1.5
W
Charybdis
hato31291
Charybdis
3
0
3
4.5
W
Aphrodite
itsjustJio
Aphrodite
2
0
4
4
W
9
0
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,789
Damage
17,149
29,980
Taken
30,759
14,708
Mitigated
14,752
16,664
Healing
5,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
2,662
79
0
2,649
7,177
5,077
0
2,045
5,076
14,919
0
L
Thor
1,791
484
0
22
5,684
1,682
0
812
4,872
0
13,881
L
Medusa
4,606
1,602
0
521
5,275
1,555
0
934
4,341
0
36,127
L
4,624
2,113
0
2,379
8,698
5,870
0
359
7,942
0
30,858
L
1,797
150
0
2,251
6,714
4,427
0
1,425
5,289
10,891
0
L
Zeus
dYYLan3
Zeus
4,331
649
0
720
4,388
1,218
0
754
3,634
38,366
812
W
Hercules
guydolf
Hercules
3,142
1,312
0
2,644
6,384
4,294
0
0
5,998
0
25,957
W
Charybdis
hato31291
Charybdis
4,491
2,027
0
3,509
6,281
1,906
0
1,224
5,007
0
55,497
W
Aphrodite
itsjustJio
Aphrodite
1,675
142
1,036
2,778
3,408
1,150
0
1,678
1,524
32,182
1,508
W
5,819
2,301
0
4,048
6,730
2,281
0
627
5,949
0
42,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,710
Gold Earned
25,028
324
Minions Killed
255
0
Camps Cleared
0
1,033,430
Distance Traveled
877,674
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,685
569
12
1
0
224,846
9
L
Thor
4,036
404
23
2
0
172,759
0
L
Medusa
4,850
485
49
5
0
199,865
0
L
Vamana
5,809
581
61
6
0
157,944
0
L
Ares
4,844
484
28
3
0
173,420
3
L
Zeus
5,489
549
94
9
0
173,686
2
W
Hercules
5,266
527
53
5
0
182,998
0
W
Charybdis
5,932
593
105
11
0
179,483
0
W
Aphrodite
6,353
635
79
8
0
199,026
4
W
Fenrir
6,474
647
75
8
0
247,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role