Player Matchup

Fenrir
Fenrir
Platinum II
 
Fenrir
Platinum II
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Persephone
Persephone
Platinum IV
CandyNuts
Persephone
Platinum IV
Level 128
God Stats
0W - 1L
1,188 SR
Queue Stats
46W - 47L
1,920 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond V
Jockdy
Kumbhakarna
Diamond V
Level 172
God Stats
6W - 3L
1,761 SR
Queue Stats
308W - 327L
2,097 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 138
1,483 SR
1,839 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 186
1,615 SR
2,121 MMR
Hercules
Hercules
Platinum III
Crazybalista
Hercules
Platinum III
Level 178
God Stats
9W - 6L
1,625 SR
Queue Stats
378W - 442L
1,844 MMR
Solo
Chang'e
Chang'e
Platinum V
FLiBiTiJiBiT
Chang'e
Platinum V
Level 200
God Stats
12W - 9L
1,392 SR
Queue Stats
552W - 573L
1,582 MMR
Solo
Bakasura
Bakasura
Masters
Zemra1976
Bakasura
Masters
Level 180
God Stats
35W - 11L
1,828 SR
Queue Stats
87W - 54L
2,938 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 4 / 2
7,601
760
9,479
13,419
9,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Persephone
CandyNuts
Persephone
12
2 / 5 / 1
7,736
774
6,791
6,968
2,770
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
Jockdy
Kumbhakarna
12
0 / 2 / 3
7,100
710
2,437
9,513
7,794
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
CthulhuNe ZhaKuzenboAtlasAchilles

VS

Bans
CharybdisAresDiscordiaBaron SamediIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Crazybalista
Hercules
14
2 / 2 / 7
8,899
890
5,899
8,036
6,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chang'e
FLiBiTiJiBiT
Chang'e
16
3 / 2 / 6
9,601
960
6,599
7,541
2,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bakasura
Zemra1976
Bakasura
16
6 / 0 / 4
9,817
982
12,248
10,376
5,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
4
Kills
11
11
Deaths
4
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
4
2
0.75
L
Persephone
CandyNuts
Persephone
2
5
1
0.5
W
Hercules
Crazybalista
Hercules
2
2
7
2.75
W
Chang'e
FLiBiTiJiBiT
Chang'e
3
2
6
3
L
Kumbhakarna
Jockdy
Kumbhakarna
0
2
3
0.75
W
Bakasura
Zemra1976
Bakasura
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,707
Damage
24,746
29,900
Taken
25,953
19,821
Mitigated
14,631
4,717
Healing
14,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
9,479
2,884
0
1,646
13,419
9,257
0
3,740
7,747
0
26,457
L
Persephone
CandyNuts
Persephone
6,791
322
0
1,737
6,968
2,770
0
743
5,212
23,377
0
W
Hercules
Crazybalista
Hercules
5,899
2,016
0
2,829
8,036
6,866
0
4,276
3,651
355
21,784
W
Chang'e
FLiBiTiJiBiT
Chang'e
6,599
80
1,752
3,798
7,541
2,433
1,113
2,117
5,192
26,041
1,162
L
Kumbhakarna
Jockdy
Kumbhakarna
2,437
157
0
1,334
9,513
7,794
0
1,249
6,383
17,332
0
W
Bakasura
Zemra1976
Bakasura
12,248
6,422
0
5,970
10,376
5,332
2,043
2,913
7,168
0
39,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,437
Gold Earned
28,317
101
Minions Killed
161
0
Camps Cleared
0
576,054
Distance Traveled
620,726
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,601
760
35
4
0
199,504
0
L
Persephone
7,736
774
34
3
0
180,021
0
W
Hercules
8,899
890
30
3
0
194,458
0
W
Chang'e
9,601
960
50
5
0
214,790
0
L
Kumbhakarna
7,100
710
32
3
0
196,529
0
W
Bakasura
9,817
982
81
8
0
211,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role