Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
BuBaNiX
Ra
Level 157
God Stats
13W - 17L
1,557 SR
Queue Stats
198W - 252L
1,569 Elo+
Party 1
Freya
Freya
II ElZeus II
Freya
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 54L
1,565 Elo+
Party 1
Sylvanus
Sylvanus
KeEix
Sylvanus
Level 67
God Stats
3W - 4L
1,487 SR
Queue Stats
270W - 224L
1,586 Elo+
Solo
Vulcan
Vulcan
ShadowHunter9998
Vulcan
Level 169
God Stats
4W - 3L
1,599 SR
Queue Stats
188W - 198L
1,622 Elo+
Party 1
Team Averages
Level 121
1,529 SR
1,568 Elo+

VS

Team Averages
Level 160
1,597 SR
1,541 Elo+
Ymir
Ymir
BrainZ_Problemz
Ymir
Level 199
God Stats
3W - 3L
1,675 SR
Queue Stats
252W - 255L
1,533 Elo+
Party 2
Thanatos
Thanatos
GXTonSafari
Thanatos
Level 69
God Stats
6W - 6L
1,529 SR
Queue Stats
355W - 353L
1,526 Elo+
Solo
Cerberus
Cerberus
GeisterMonarch
Cerberus
Level 164
God Stats
3W - 1L
1,779 SR
Queue Stats
17W - 16L
1,520 Elo+
Party 2
Janus
Janus
LotusOrden
Janus
Level 209
God Stats
18W - 19L
1,501 SR
Queue Stats
220W - 222L
1,483 Elo+
Party 2
Artemis
Artemis
WastedYoma
Artemis
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 24L
1,643 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
4 / 2 / 2
6,524
502
5,295
11,941
4,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 3 / 4
6,205
477
4,724
9,051
2,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 7 / 0
5,807
447
3,044
9,465
2,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
KeEix
Sylvanus
14
1 / 1 / 1
7,665
590
4,382
5,660
2,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

12
0 / 2 / 4
6,831
525
5,693
5,949
1,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 1
6,781
522
3,362
10,424
6,472
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
GXTonSafari
Thanatos
14
6 / 2 / 1
7,587
584
6,680
9,773
3,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
14
6 / 0 / 3
8,967
690
6,743
8,211
5,072
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
14
1 / 0 / 4
7,510
578
7,405
3,676
1,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
WastedYoma
Artemis
13
0 / 1 / 4
7,121
548
6,306
8,304
2,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
28
7
Kills
15
15
Deaths
7
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
4
2
2
2.5
W
2
4
1
0.63
L
2
3
4
1.33
W
Thanatos
GXTonSafari
Thanatos
6
2
1
3.25
W
Cerberus
6
0
3
7.5
L
0
7
0
0
L
Sylvanus
KeEix
Sylvanus
1
1
1
1.5
W
Janus
1
0
4
3
L
0
2
4
1
W
Artemis
WastedYoma
Artemis
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,138
Damage
30,496
42,066
Taken
40,388
14,362
Mitigated
18,836
11,237
Healing
15,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
5,295
2,330
0
3,199
11,941
4,650
0
3,740
7,931
0
49,223
W
3,362
647
0
1,672
10,424
6,472
0
4,995
4,759
16,134
708
L
4,724
353
457
1,814
9,051
2,613
0
3,375
5,470
29,277
0
W
Thanatos
GXTonSafari
Thanatos
6,680
2,010
0
7,845
9,773
3,838
0
1,820
7,721
0
53,056
W
Cerberus
6,743
165
0
2,394
8,211
5,072
0
2,675
5,167
53,391
3,767
L
3,044
876
0
1,738
9,465
2,736
0
5,968
3,497
25,347
0
L
Sylvanus
KeEix
Sylvanus
4,382
1,471
324
2,276
5,660
2,680
0
3,181
2,318
48,238
19,713
W
Janus
7,405
394
0
1,020
3,676
1,082
0
1,411
2,265
60,991
0
L
5,693
155
0
1,429
5,949
1,683
0
510
5,439
45,654
905
W
Artemis
WastedYoma
Artemis
6,306
1,951
0
2,640
8,304
2,372
0
4,285
3,403
0
62,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,032
Gold Earned
37,966
407
Minions Killed
496
0
Camps Cleared
0
1,315,141
Distance Traveled
1,355,656
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,524
502
75
6
0
302,694
0
W
Ymir
6,781
522
23
2
0
260,939
0
L
Ra
6,205
477
54
4
0
297,257
1
W
Thanatos
7,587
584
77
6
0
309,450
0
W
Cerberus
8,967
690
152
12
0
220,708
0
L
Freya
5,807
447
49
4
0
214,651
0
L
Sylvanus
7,665
590
122
9
0
248,611
1
W
Janus
7,510
578
135
10
0
323,249
2
L
Vulcan
6,831
525
107
8
0
251,928
4
W
Artemis
7,121
548
109
8
0
241,310
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role