Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Panthados
Cthulhu
Level 164
God Stats
72W - 49L
1,614 SR
Queue Stats
177W - 170L
1,505 Elo+
Solo
Nut
Nut
knavishman50
Nut
Level 155
God Stats
9W - 8L
1,485 SR
Queue Stats
132W - 124L
1,439 Elo+
Solo
Fenrir
Fenrir
lordedge776
Fenrir
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Anubis
Anubis
zetheyus
Anubis
Level 77
God Stats
7W - 5L
1,550 SR
Queue Stats
66W - 74L
1,418 Elo+
Solo
Team Averages
Level 131
1,530 SR
1,472 Elo+

VS

Team Averages
Level 139
1,477 SR
1,468 Elo+
King Arthur
King Arthur
 
King Arthur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Erebusskii
Hun Batz
Level 146
God Stats
12W - 12L
1,555 SR
Queue Stats
221W - 202L
1,501 Elo+
Solo
Olorun
Olorun
Ernanepai34
Olorun
Level 146
God Stats
1W - 7L
1,412 SR
Queue Stats
426W - 405L
1,555 Elo+
Solo
Ares
Ares
ForestTrump69
Ares
Level 147
God Stats
0W - 1L
1,747 SR
Queue Stats
0W - 4L
1,249 Elo+
Solo
Chronos
Chronos
ShanonSharpe303
Chronos
Level 125
God Stats
0W - 1L
1,169 SR
Queue Stats
54W - 39L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
0 / 0 / 1
3,844
769
1,119
2,749
1,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
Panthados
Cthulhu
5
0 / 0 / 0
3,047
609
924
1,796
530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
1 / 0 / 0
3,499
700
1,317
2,078
568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
5
2 / 0 / 0
3,408
682
909
2,267
660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Anubis
zetheyus
Anubis
7
2 / 1 / 1
4,103
821
2,181
2,420
871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
5
0 / 1 / 0
3,242
648
974
3,721
1,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
Erebusskii
Hun Batz
5
0 / 1 / 0
3,036
607
816
3,348
679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Olorun
6
0 / 1 / 0
3,157
631
1,504
3,774
966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

1
0 / 0 / 0
969
194
0
0
0
7
1 / 2 / 0
3,633
727
1,537
3,217
536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
1
5
Kills
1
1
Deaths
5
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
0
1
0.5
L
King Arthur
 
King Arthur
0
1
0
0
L
Hun Batz
Erebusskii
Hun Batz
0
1
0
0
L
Olorun
0
1
0
0
L
0
0
0
0
W
Cthulhu
Panthados
Cthulhu
0
0
0
0
L
1
2
0
0.5
W
1
0
0
1
W
Fenrir
2
0
0
2
W
Anubis
zetheyus
Anubis
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,450
Damage
4,831
11,310
Taken
14,060
4,047
Mitigated
3,632
3,589
Healing
4,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
1,119
37
0
1,091
2,749
1,418
0
0
2,749
16,899
629
L
King Arthur
 
King Arthur
974
121
0
567
3,721
1,451
0
867
2,654
0
12,399
L
Hun Batz
Erebusskii
Hun Batz
816
62
0
1,206
3,348
679
0
751
2,597
0
10,238
L
Olorun
1,504
533
180
2,364
3,774
966
0
580
3,194
15,338
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
Panthados
Cthulhu
924
155
0
649
1,796
530
0
597
1,199
11,070
0
L
1,537
364
0
357
3,217
536
0
1,774
1,443
13,244
0
W
1,317
702
0
841
2,078
568
0
853
1,225
0
18,306
W
Fenrir
909
121
0
274
2,267
660
0
290
1,977
0
9,577
W
Anubis
zetheyus
Anubis
2,181
0
0
734
2,420
871
0
1,301
1,119
17,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,901
Gold Earned
14,037
147
Minions Killed
94
0
Camps Cleared
0
515,713
Distance Traveled
416,783
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
3,844
769
48
10
0
90,221
0
L
King Arthur
3,242
648
24
5
0
102,151
0
L
Hun Batz
3,036
607
25
5
0
118,336
2
L
Olorun
3,157
631
24
5
0
98,671
0
L
Ares
969
194
0
0
0
0
0
W
Cthulhu
3,047
609
15
3
0
123,474
0
L
Chronos
3,633
727
21
4
0
97,625
0
W
Nut
3,499
700
32
6
0
93,860
0
W
Fenrir
3,408
682
17
3
0
116,438
0
W
Anubis
4,103
821
35
7
0
91,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role