Player Matchup

Bakasura
Bakasura
Silver I
 
Bakasura
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold V
Behaviourr
Jing Wei
Gold V
Level 124
God Stats
2W - 2L
1,489 SR
Queue Stats
171W - 181L
1,318 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
Khalil923
Baron Samedi
Gold V
Level 130
God Stats
16W - 12L
1,554 SR
Queue Stats
182W - 185L
1,397 MMR
Solo
Cthulhu
Cthulhu
Gold IV
KingD000777
Cthulhu
Gold IV
Level 153
God Stats
14W - 15L
1,460 SR
Queue Stats
658W - 665L
1,347 MMR
Solo
Khepri
Khepri
Gold IV
foxwarrior112
Khepri
Gold IV
Level 147
God Stats
1W - 9L
1,199 SR
Queue Stats
1,080W - 1,098L
1,389 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 140
1,440 SR
1,390 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 147
1,452 SR
1,418 MMR
Charybdis
Charybdis
Gold V
 
Charybdis
Gold V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Silver I
Fawby68
Serqet
Silver I
Level 157
God Stats
1W - 0L
1,419 SR
Queue Stats
99W - 112L
1,185 MMR
Solo
Terra
Terra
Silver I
Lea-_SkyLily
Terra
Silver I
Level 146
God Stats
1W - 2L
1,221 SR
Queue Stats
9W - 14L
1,358 MMR
Party 1
Ra
Ra
Silver III
Qoish 6E
Ra
Silver III
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 12L
1,453 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
Yohante_Tuki
Gilgamesh
Gold III
Level 159
God Stats
11W - 10L
1,618 SR
Queue Stats
298W - 307L
1,596 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
2 / 3 / 0
5,906
591
5,287
10,546
5,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Jing Wei
Behaviourr
Jing Wei
9
0 / 2 / 0
4,642
464
1,583
4,765
1,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
Khalil923
Baron Samedi
8
1 / 3 / 0
4,400
440
3,399
4,855
1,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
KingD000777
Cthulhu
8
0 / 3 / 0
4,764
476
2,873
6,040
2,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 1 / 1
4,668
467
759
3,642
1,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
AchillesChang'eAo KuangMaman BrigitteJanus

VS

Bans
AwilixMulanPoseidonThanatosLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
2 / 0 / 1
6,069
607
3,366
5,178
1,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Serqet
Fawby68
Serqet
11
1 / 1 / 5
5,823
582
2,797
7,485
2,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 0 / 2
5,969
597
3,223
6,123
2,456
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
4 / 1 / 1
6,489
649
4,928
4,449
1,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Yohante_Tuki
Gilgamesh
11
2 / 1 / 1
6,211
621
5,234
8,444
3,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
3
Kills
12
12
Deaths
3
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
3
0
0.67
W
Charybdis
 
Charybdis
2
0
1
2.5
L
Jing Wei
Behaviourr
Jing Wei
0
2
0
0
W
Serqet
Fawby68
Serqet
1
1
5
3.5
L
Baron Samedi
Khalil923
Baron Samedi
1
3
0
0.33
L
Cthulhu
KingD000777
Cthulhu
0
3
0
0
W
3
0
2
4
W
4
1
1
4.5
W
Gilgamesh
Yohante_Tuki
Gilgamesh
2
1
1
2.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,901
Damage
19,548
29,848
Taken
31,679
11,995
Mitigated
12,159
9,194
Healing
13,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
5,287
3,226
0
4,043
10,546
5,178
0
1,295
8,312
0
27,969
W
Charybdis
 
Charybdis
3,366
1,820
0
3,141
5,178
1,593
388
934
4,244
0
48,004
L
Jing Wei
Behaviourr
Jing Wei
1,583
1,072
0
1,957
4,765
1,213
0
786
3,979
0
23,413
W
Serqet
Fawby68
Serqet
2,797
482
0
885
7,485
2,914
0
565
6,717
0
42,157
L
Baron Samedi
Khalil923
Baron Samedi
3,399
91
30
896
4,855
1,763
0
3,157
1,494
14,155
740
L
Cthulhu
KingD000777
Cthulhu
2,873
53
0
1,506
6,040
2,378
0
1,045
4,832
28,984
0
W
3,223
791
2,243
1,714
6,123
2,456
100
1,787
4,182
15,838
2,166
W
4,928
596
622
2,003
4,449
1,443
0
2,301
1,872
45,047
1,079
W
Gilgamesh
Yohante_Tuki
Gilgamesh
5,234
1,959
0
2,595
8,444
3,753
0
958
7,226
0
39,950
L
759
128
0
762
3,642
1,463
0
1,218
2,356
23,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,380
Gold Earned
30,561
247
Minions Killed
355
0
Camps Cleared
0
893,923
Distance Traveled
995,253
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,906
591
70
7
0
194,934
0
W
Charybdis
6,069
607
79
8
0
171,623
1
L
Jing Wei
4,642
464
49
5
0
183,169
0
W
Serqet
5,823
582
74
7
0
227,924
3
L
Baron Samedi
4,400
440
39
4
0
122,995
0
L
Cthulhu
4,764
476
60
6
0
209,777
1
W
Terra
5,969
597
31
3
0
206,037
2
W
Ra
6,489
649
101
10
0
203,584
0
W
Gilgamesh
6,211
621
70
7
0
186,085
2
L
Khepri
4,668
467
29
3
0
183,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role