Player Matchup

Chaac
Chaac
Bronze I
Aris19Q
Chaac
Bronze I
Level 127
God Stats
6W - 1L
1,736 SR
Queue Stats
68W - 99L
629 MMR
Solo
Nu Wa
Nu Wa
Silver III
Ju27
Nu Wa
Silver III
Level 96
God Stats
2W - 3L
1,330 SR
Queue Stats
157W - 174L
747 MMR
Solo
Hel
Hel
Silver IV
Khurnous
Hel
Silver IV
Level 60
God Stats
3W - 3L
1,195 SR
Queue Stats
101W - 116L
678 MMR
Solo
Mulan
Mulan
Silver III
Marcsbri974
Mulan
Silver III
Level 65
God Stats
29W - 26L
1,480 SR
Queue Stats
79W - 99L
792 MMR
Solo
Apollo
Apollo
Silver IV
adyyza
Apollo
Silver IV
Level 170
God Stats
8W - 4L
1,598 SR
Queue Stats
90W - 117L
664 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 104
1,468 SR
702 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 128
1,427 SR
702 MMR
Ra
Ra
Silver IV
Asubma
Ra
Silver IV
Level 170
God Stats
12W - 17L
1,434 SR
Queue Stats
91W - 92L
746 MMR
Solo
Tyr
Tyr
Silver IV
I-Bradx
Tyr
Silver IV
Level 158
God Stats
1W - 3L
1,362 SR
Queue Stats
475W - 501L
823 MMR
Solo
Osiris
Osiris
Bronze I
Sergely69
Osiris
Bronze I
Level 110
God Stats
27W - 50L
1,359 SR
Queue Stats
140W - 181L
620 MMR
Solo
Raijin
Raijin
Silver V
TerribleWarden
Raijin
Silver V
Level 122
God Stats
8W - 9L
1,483 SR
Queue Stats
414W - 451L
656 MMR
Solo
Izanami
Izanami
Bronze I
viSHOOTOVERYOUx
Izanami
Bronze I
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 29L
667 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Aris19Q
Chaac
12
3 / 0 / 2
6,858
686
6,677
9,766
6,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
Ju27
Nu Wa
11
0 / 0 / 5
5,940
594
3,975
2,419
639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 0 / 6
6,423
642
3,223
6,503
3,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
3 / 0 / 2
5,917
592
2,914
6,832
2,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
adyyza
Apollo
12
6 / 0 / 1
7,039
704
5,663
4,245
1,217
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bans
AwilixThanatosJormungandrMedusa

VS

Bans
CthulhuAo KuangLokiBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
8
0 / 3 / 0
4,576
458
2,164
5,280
1,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tyr
5
0 / 4 / 0
4,041
404
2,210
7,699
4,697
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Osiris
Sergely69
Osiris
9
0 / 4 / 0
4,989
499
4,430
11,603
9,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 0 / 0
4,499
450
2,171
2,327
610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 3 / 0
4,765
477
2,093
5,970
2,841
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
14
Kills
0
0
Deaths
14
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
Aris19Q
Chaac
3
0
2
4
L
Ra
0
3
0
0
L
Tyr
0
4
0
0
W
Nu Wa
Ju27
Nu Wa
0
0
5
2.5
W
2
0
6
5
W
3
0
2
4
L
Osiris
Sergely69
Osiris
0
4
0
0
L
0
0
0
0
W
Apollo
adyyza
Apollo
6
0
1
6.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,452
Damage
13,068
29,765
Taken
32,879
13,896
Mitigated
19,226
15,894
Healing
9,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Aris19Q
Chaac
6,677
2,116
0
3,310
9,766
6,034
0
833
8,933
0
45,032
L
Ra
2,164
331
84
1,865
5,280
1,562
0
1,145
4,135
19,196
560
L
Tyr
2,210
613
0
1,108
7,699
4,697
0
2,394
5,305
0
9,041
W
Nu Wa
Ju27
Nu Wa
3,975
541
0
675
2,419
639
296
718
1,701
36,021
397
W
3,223
701
1,772
3,256
6,503
3,481
276
890
5,613
21,795
0
W
2,914
153
0
4,842
6,832
2,525
0
1,766
5,066
0
41,493
L
Osiris
Sergely69
Osiris
4,430
1,921
0
3,894
11,603
9,516
0
950
10,653
0
28,371
L
2,171
45
0
914
2,327
610
0
1,532
795
26,859
490
W
Apollo
adyyza
Apollo
5,663
3,207
0
2,039
4,245
1,217
364
177
4,068
0
45,612
L
2,093
1,711
0
1,473
5,970
2,841
0
1,177
4,793
0
26,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,177
Gold Earned
22,870
326
Minions Killed
201
0
Camps Cleared
0
1,010,524
Distance Traveled
787,314
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,858
686
80
8
0
188,546
0
L
Ra
4,576
458
45
5
0
173,854
2
L
Tyr
4,041
404
12
1
0
177,054
1
W
Nu Wa
5,940
594
62
6
0
193,382
2
W
Hel
6,423
642
28
3
0
181,798
3
W
Mulan
5,917
592
79
8
0
249,567
0
L
Osiris
4,989
499
54
5
0
152,436
4
L
Raijin
4,499
450
48
5
0
141,955
0
W
Apollo
7,039
704
77
8
0
197,231
2
L
Izanami
4,765
477
42
4
0
142,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role