Player Matchup

Ishtar
Ishtar
AreUokAnnie7985
Ishtar
Level 88
God Stats
0W - 3L
1,163 SR
Queue Stats
149W - 158L
1,344 Elo+
Solo
Da Ji
Da Ji
GlitchyHippie93
Da Ji
Level 84
God Stats
0W - 3L
1,162 SR
Queue Stats
407W - 408L
1,456 Elo+
Solo
Danzaburou
Danzaburou
Mystic_love333
Danzaburou
Level 27
God Stats
2W - 2L
1,727 SR
Queue Stats
36W - 41L
1,444 Elo+
Solo
Zeus
Zeus
NotTomWasHere
Zeus
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,526 Elo+
Solo
Freya
Freya
geckotamer
Freya
Level 156
God Stats
2W - 2L
1,517 SR
Queue Stats
186W - 191L
1,509 Elo+
Solo
Team Averages
Level 83
1,414 SR
1,456 Elo+

VS

Team Averages
Level 122
1,536 SR
1,469 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Ahmed_iBlis
Agni
Level 158
God Stats
11W - 4L
1,657 SR
Queue Stats
793W - 868L
1,470 Elo+
Solo
Geb
Geb
BIG_Red_Jim
Geb
Level 109
God Stats
2W - 1L
1,525 SR
Queue Stats
89W - 97L
1,442 Elo+
Solo
Susano
Susano
ImperatorDeus
Susano
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 58L
1,464 Elo+
Solo
Atlas
Atlas
Rreckd
Atlas
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 93L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 4
7,439
827
9,139
8,162
2,819
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

11
1 / 1 / 2
6,419
713
3,371
6,159
5,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
Mystic_love333
Danzaburou
12
1 / 4 / 5
6,593
733
6,431
7,733
2,737
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 4 / 6
6,797
755
3,175
5,662
2,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Freya
13
3 / 3 / 4
7,140
793
3,819
5,888
1,969
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
15
8 / 1 / 3
8,935
993
9,204
4,214
1,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 1 / 14
7,299
811
4,472
4,784
1,568
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
1 / 3 / 10
7,157
795
2,552
11,276
5,962
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 4 / 10
7,787
865
7,166
7,291
2,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Atlas
Rreckd
Atlas
15
6 / 1 / 8
8,814
979
8,064
7,157
4,984
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
61
9
Kills
16
16
Deaths
10
21
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
8
1
3
9.5
W
0
1
14
7
L
4
4
4
1.5
W
1
3
10
2
L
1
1
2
2
W
1
4
10
1.5
L
Danzaburou
Mystic_love333
Danzaburou
1
4
5
0.88
L
0
4
6
0.75
W
Atlas
Rreckd
Atlas
6
1
8
10
L
Freya
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,935
Damage
31,458
33,604
Taken
34,722
14,803
Mitigated
17,007
7,561
Healing
13,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
9,204
143
927
577
4,214
1,707
913
901
3,313
27,286
122
W
4,472
0
1,463
1,385
4,784
1,568
929
1,521
3,263
10,809
0
L
9,139
3,068
0
984
8,162
2,819
0
6,526
1,636
0
15,731
W
2,552
154
2,023
3,057
11,276
5,962
662
1,655
9,621
6,664
0
L
3,371
144
651
1,032
6,159
5,178
0
3,519
2,640
0
5,900
W
7,166
522
635
964
7,291
2,786
450
1,384
5,907
0
13,284
L
Danzaburou
Mystic_love333
Danzaburou
6,431
2,096
463
2,006
7,733
2,737
0
5,981
1,752
0
17,231
L
3,175
704
204
224
5,662
2,100
0
3,490
2,172
13,132
0
W
Atlas
Rreckd
Atlas
8,064
2,632
736
1,761
7,157
4,984
0
1,533
5,624
16,933
0
L
Freya
3,819
1,010
543
1,454
5,888
1,969
0
4,739
1,149
8,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,388
Gold Earned
39,992
93
Minions Killed
103
0
Camps Cleared
0
687,162
Distance Traveled
780,479
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,935
993
49
5
0
127,843
0
W
Agni
7,299
811
10
1
0
168,159
0
L
Ishtar
7,439
827
21
2
0
136,119
0
W
Geb
7,157
795
11
1
0
162,690
0
L
Da Ji
6,419
713
6
1
0
137,447
0
W
Susano
7,787
865
24
3
0
155,660
0
L
Danzaburou
6,593
733
13
1
0
131,140
0
L
Zeus
6,797
755
43
5
0
141,196
0
W
Atlas
8,814
979
9
1
0
166,127
0
L
Freya
7,140
793
10
1
0
141,260
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role