Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
OverseerOfSalt
Ra
Level 147
God Stats
23W - 17L
1,697 SR
Queue Stats
66W - 73L
1,502 Elo+
Party 2
Heimdallr
Heimdallr
ReinMeHearter
Heimdallr
Level 158
God Stats
2W - 2L
1,809 SR
Queue Stats
113W - 77L
1,595 Elo+
Solo
Ao Kuang
Ao Kuang
Sir Braker
Ao Kuang
Level 234
God Stats
2W - 3L
1,564 SR
Queue Stats
54W - 66L
1,498 Elo+
Party 2
Mulan
Mulan
YakubsCurse
Mulan
Level 42
God Stats
2W - 3L
1,817 SR
Queue Stats
15W - 27L
1,387 Elo+
Solo
Team Averages
Level 148
1,678 SR
1,496 Elo+

VS

Team Averages
Level 105
1,652 SR
1,538 Elo+
Sobek
Sobek
 
Sobek
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Adm Naughty
Artemis
Level 162
God Stats
7W - 10L
1,637 SR
Queue Stats
313W - 263L
1,539 Elo+
Solo
Bacchus
Bacchus
NoIDReqd
Bacchus
Level 129
God Stats
1W - 0L
1,857 SR
Queue Stats
82W - 74L
1,562 Elo+
Solo
Pele
Pele
ReAgaiin
Pele
Level 53
God Stats
2W - 0L
1,708 SR
Queue Stats
33W - 33L
1,515 Elo+
Party 1
Neith
Neith
ttvmikebadluck
Neith
Level 84
God Stats
18W - 14L
1,559 SR
Queue Stats
228W - 216L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
8
0 / 3 / 1
5,101
510
2,641
9,292
4,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

9
0 / 3 / 1
5,157
516
2,695
5,706
1,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
ReinMeHearter
Heimdallr
10
0 / 2 / 0
5,204
520
4,286
6,895
2,647
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Sir Braker
Ao Kuang
10
2 / 3 / 0
5,502
550
5,397
9,498
3,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 5 / 0
5,210
521
1,228
9,112
3,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
0 / 1 / 4
5,671
567
2,181
7,179
4,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
Adm Naughty
Artemis
12
5 / 0 / 1
7,677
768
7,261
5,254
3,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
NoIDReqd
Bacchus
11
4 / 1 / 1
6,189
619
6,134
5,147
2,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pele
11
4 / 0 / 0
5,998
600
5,706
9,305
3,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 0 / 3
6,701
670
5,898
5,211
1,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
16
16
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
3
1
0.17
W
Sobek
 
Sobek
0
1
4
2
W
Artemis
Adm Naughty
Artemis
5
0
1
5.5
W
Bacchus
NoIDReqd
Bacchus
4
1
1
4.5
L
0
3
1
0.17
W
Pele
4
0
0
4
L
Heimdallr
ReinMeHearter
Heimdallr
0
2
0
0
L
Ao Kuang
Sir Braker
Ao Kuang
2
3
0
0.67
L
0
5
0
0
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,247
Damage
27,180
40,503
Taken
32,096
15,633
Mitigated
15,755
10,858
Healing
12,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
2,641
409
79
2,032
9,292
4,431
0
2,079
7,061
0
13,401
W
Sobek
 
Sobek
2,181
195
0
3,518
7,179
4,784
0
850
6,251
13,153
0
W
Artemis
Adm Naughty
Artemis
7,261
2,967
0
1,634
5,254
3,341
160
0
5,254
0
52,270
W
Bacchus
NoIDReqd
Bacchus
6,134
557
0
2,261
5,147
2,796
0
2,252
2,581
27,036
2,480
L
2,695
343
439
2,115
5,706
1,717
0
3,730
1,580
26,015
0
W
Pele
5,706
1,991
0
3,075
9,305
3,242
0
4,338
4,884
0
47,471
L
Heimdallr
ReinMeHearter
Heimdallr
4,286
2,232
0
2,238
6,895
2,647
0
1,009
5,842
0
44,840
L
Ao Kuang
Sir Braker
Ao Kuang
5,397
1,903
0
2,593
9,498
3,618
0
598
8,852
36,690
4,468
L
1,228
50
0
1,362
9,112
3,220
0
0
9,112
0
27,194
W
5,898
1,863
0
2,284
5,211
1,592
0
177
5,034
0
53,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,174
Gold Earned
32,236
279
Minions Killed
349
0
Camps Cleared
0
1,025,279
Distance Traveled
1,130,228
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,101
510
19
2
0
229,952
2
W
Sobek
5,671
567
23
2
0
259,636
4
W
Artemis
7,677
768
92
9
0
169,532
0
W
Bacchus
6,189
619
59
6
0
244,071
0
L
Ra
5,157
516
59
6
0
206,430
2
W
Pele
5,998
600
69
7
0
266,487
0
L
Heimdallr
5,204
520
73
7
0
196,840
1
L
Ao Kuang
5,502
550
72
7
0
230,145
2
L
Mulan
5,210
521
56
6
0
161,912
0
W
Neith
6,701
670
106
11
0
190,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role