Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
HARDEEZZ
Nox
Level 128
God Stats
0W - 1L
1,507 SR
Queue Stats
5W - 4L
1,545 Elo+
Party 2
Vulcan
Vulcan
LordZombiie0
Vulcan
Level 123
God Stats
9W - 12L
1,337 SR
Queue Stats
275W - 272L
1,510 Elo+
Solo
Loki
Loki
cakeinator
Loki
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,536 Elo+
Party 2
Xing Tian
Xing Tian
godlynathan
Xing Tian
Level 109
God Stats
2W - 6L
1,423 SR
Queue Stats
370W - 343L
1,495 Elo+
Solo
Team Averages
Level 129
1,453 SR
1,517 Elo+

VS

Team Averages
Level 95
1,457 SR
1,503 Elo+
Ymir
Ymir
Darrell dw14
Ymir
Level 104
God Stats
8W - 7L
1,347 SR
Queue Stats
122W - 117L
1,491 Elo+
Party 1
Hou Yi
Hou Yi
GruntLVS
Hou Yi
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 130L
1,479 Elo+
Party 1
Bastet
Bastet
ImQuiteMoist
Bastet
Level 128
God Stats
8W - 4L
1,636 SR
Queue Stats
147W - 136L
1,518 Elo+
Solo
Merlin
Merlin
VroomVroomChaac
Merlin
Level 58
God Stats
1W - 2L
1,302 SR
Queue Stats
60W - 32L
1,539 Elo+
Solo
Cupid
Cupid
Zeromuramasa106
Cupid
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 74L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
1 / 1 / 3
5,320
532
6,722
6,391
1,847
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 2 / 2
6,678
668
6,227
5,189
1,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
10
0 / 4 / 0
5,095
510
1,051
4,473
952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
4 / 4 / 1
5,791
579
2,196
7,018
1,835
Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
godlynathan
Xing Tian
6
0 / 3 / 1
4,444
444
2,169
8,400
5,034
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 0 / 2
6,451
645
5,279
10,280
6,853
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hou Yi
GruntLVS
Hou Yi
9
2 / 3 / 3
5,411
541
5,684
5,453
1,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Bastet
9
3 / 1 / 2
5,560
556
3,080
6,545
1,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
4 / 1 / 4
6,739
674
3,896
4,595
1,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
0 / 2 / 0
5,217
522
985
9,244
2,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
7
Kills
14
14
Deaths
7
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
1
3
2.5
W
5
0
2
6
W
Hou Yi
GruntLVS
Hou Yi
2
3
3
1.17
L
2
2
2
1.5
W
Bastet
3
1
2
4
L
Vulcan
0
4
0
0
W
4
1
4
6
W
0
2
0
0
L
4
4
1
1.13
L
Xing Tian
godlynathan
Xing Tian
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,365
Damage
18,924
31,471
Taken
36,117
11,280
Mitigated
14,863
6,587
Healing
12,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
6,722
3,343
0
2,787
6,391
1,847
0
2,421
3,950
0
34,820
W
5,279
1,298
0
3,928
10,280
6,853
0
2,394
7,886
25,882
1,701
W
Hou Yi
GruntLVS
Hou Yi
5,684
2,301
0
580
5,453
1,611
0
535
4,918
0
32,504
L
6,227
216
0
921
5,189
1,612
0
292
4,897
39,143
1,463
W
Bastet
3,080
670
0
3,526
6,545
1,822
0
606
5,939
0
24,430
L
Vulcan
1,051
0
0
425
4,473
952
0
2,334
1,906
30,453
1,616
W
3,896
514
0
1,022
4,595
1,615
0
403
4,192
51,522
0
W
985
562
336
3,458
9,244
2,962
0
5,405
3,839
0
27,106
L
2,196
770
0
0
7,018
1,835
0
1,296
5,695
0
22,022
L
Xing Tian
godlynathan
Xing Tian
2,169
364
201
2,253
8,400
5,034
0
2,552
5,848
10,114
299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,328
Gold Earned
29,378
271
Minions Killed
304
0
Camps Cleared
0
904,127
Distance Traveled
967,061
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,320
532
64
6
0
174,721
0
W
Ymir
6,451
645
47
5
0
196,365
0
W
Hou Yi
5,411
541
57
6
0
177,052
0
L
Nox
6,678
668
85
9
0
203,562
1
W
Bastet
5,560
556
49
5
0
235,478
0
L
Vulcan
5,095
510
63
6
0
182,474
0
W
Merlin
6,739
674
92
9
0
215,380
0
W
Cupid
5,217
522
59
6
0
142,786
0
L
Loki
5,791
579
42
4
0
212,142
0
L
Xing Tian
4,444
444
17
2
0
131,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role