Player Matchup

Artemis
Artemis
Masters
 
Artemis
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum II
FuiYoBarry
Tyr
Platinum II
Level 61
God Stats
11W - 10L
1,552 SR
Queue Stats
43W - 36L
1,966 MMR
Party 1
Scylla
Scylla
Diamond IV
Pei2Win
Scylla
Diamond IV
Level 156
God Stats
92W - 79L
1,662 SR
Queue Stats
163W - 156L
2,273 MMR
Solo
Horus
Horus
Platinum I
ReyJing
Horus
Platinum I
Level 148
God Stats
4W - 3L
1,643 SR
Queue Stats
69W - 57L
2,063 MMR
Party 1
Medusa
Medusa
Diamond III
Śilem
Medusa
Diamond III
Level 149
God Stats
26W - 20L
1,832 SR
Queue Stats
89W - 80L
2,212 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 134
1,638 SR
2,003 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 138
1,602 SR
1,996 MMR
Janus
Janus
Masters
 
Janus
Masters
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Diamond IV
FluffyMedic
Surtr
Diamond IV
Level 123
God Stats
431W - 335L
1,628 SR
Queue Stats
794W - 804L
2,111 MMR
Solo
Anhur
Anhur
Platinum I
HERETIKsound
Anhur
Platinum I
Level 158
God Stats
1W - 2L
1,453 SR
Queue Stats
52W - 39L
1,945 MMR
Solo
Cthulhu
Cthulhu
Platinum I
SerttasBeyy
Cthulhu
Platinum I
Level 147
God Stats
8W - 5L
1,636 SR
Queue Stats
127W - 141L
2,003 MMR
Solo
Hun Batz
Hun Batz
Diamond II
我是国米你的米哥
Hun Batz
Diamond II
Level 67
God Stats
8W - 1L
1,796 SR
Queue Stats
38W - 26L
2,419 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
2 / 1 / 0
5,464
607
5,357
5,638
1,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
0 / 3 / 0
4,922
547
2,473
7,751
5,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
Pei2Win
Scylla
12
2 / 0 / 1
5,761
640
1,771
4,250
1,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
ReyJing
Horus
9
1 / 2 / 4
5,398
600
4,261
6,403
4,193
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
Śilem
Medusa
10
1 / 1 / 1
5,652
628
4,552
4,494
1,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
AwilixKumbhakarnaCerberus

VS

Bans
MulanAo KuangSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
1 / 3 / 1
4,869
541
3,050
4,543
1,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 0 / 1
6,408
712
5,467
6,223
4,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 2 / 1
5,006
556
2,126
5,543
1,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
SerttasBeyy
Cthulhu
8
0 / 1 / 2
4,399
489
3,026
7,145
3,742
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
4 / 0 / 2
5,910
657
4,935
5,337
1,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
14
6
Kills
7
7
Deaths
6
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
1
0
2
W
Janus
 
Janus
1
3
1
0.5
W
2
0
1
2.5
L
0
3
0
0
W
0
2
1
0.25
L
Scylla
Pei2Win
Scylla
2
0
1
2.5
L
Horus
ReyJing
Horus
1
2
4
1.5
W
Cthulhu
SerttasBeyy
Cthulhu
0
1
2
1
L
Medusa
Śilem
Medusa
1
1
1
1.5
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,414
Damage
18,604
28,536
Taken
28,791
13,309
Mitigated
11,990
8,266
Healing
8,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
5,357
1,897
0
580
5,638
1,657
0
2,653
2,733
0
39,979
W
Janus
 
Janus
3,050
51
0
673
4,543
1,016
0
274
4,269
24,643
137
W
5,467
1,859
0
3,014
6,223
4,328
0
374
5,849
2,122
47,312
L
2,473
38
0
3,019
7,751
5,028
0
545
7,206
0
34,577
W
2,126
1,218
0
2,122
5,543
1,219
0
77
5,466
0
29,820
L
Scylla
Pei2Win
Scylla
1,771
258
0
837
4,250
1,296
0
517
3,693
45,157
0
L
Horus
ReyJing
Horus
4,261
1,888
248
2,462
6,403
4,193
0
2,125
4,232
0
13,572
W
Cthulhu
SerttasBeyy
Cthulhu
3,026
354
22
1,426
7,145
3,742
0
386
6,759
21,237
508
L
Medusa
Śilem
Medusa
4,552
1,345
0
1,120
4,494
1,135
368
363
4,131
0
45,462
W
4,935
1,225
0
931
5,337
1,685
0
660
4,677
0
41,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,197
Gold Earned
26,592
338
Minions Killed
320
0
Camps Cleared
0
966,382
Distance Traveled
991,470
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,464
607
59
7
0
185,578
2
W
Janus
4,869
541
65
7
0
172,074
2
W
Surtr
6,408
712
96
11
0
182,121
3
L
Tyr
4,922
547
75
8
0
163,359
1
W
Anhur
5,006
556
65
7
0
179,211
0
L
Scylla
5,761
640
107
12
0
223,371
0
L
Horus
5,398
600
22
2
0
204,751
0
W
Cthulhu
4,399
489
29
3
0
190,418
2
L
Medusa
5,652
628
75
8
0
189,323
1
W
Hun Batz
5,910
657
65
7
0
267,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role