Player Matchup

Merlin
Merlin
 
Merlin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Blobbymon555
Horus
Level 161
God Stats
1W - 3L
1,367 SR
Queue Stats
181W - 191L
1,576 Elo+
Party 1
Ne Zha
Ne Zha
SZTB
Ne Zha
Level 194
God Stats
15W - 6L
1,666 SR
Queue Stats
566W - 429L
1,608 Elo+
Party 1
Janus
Janus
pol2812
Janus
Level 153
God Stats
2W - 8L
1,183 SR
Queue Stats
339W - 373L
1,531 Elo+
Solo
Team Averages
Level 158
1,443 SR
1,543 Elo+

VS

Team Averages
Level 125
1,486 SR
1,563 Elo+
Janus
Janus
 
Janus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Grafjong
Ix Chel
Level 28
God Stats
2W - 0L
1,746 SR
Queue Stats
57W - 25L
1,666 Elo+
Solo
Ishtar
Ishtar
Llivy
Ishtar
Level 110
God Stats
1W - 3L
1,097 SR
Queue Stats
685W - 673L
1,540 Elo+
Solo
Vamana
Vamana
Nibil
Vamana
Level 127
God Stats
19W - 16L
1,553 SR
Queue Stats
1,134W - 1,147L
1,515 Elo+
Solo
Nox
Nox
Valikia
Nox
Level 202
God Stats
7W - 5L
1,533 SR
Queue Stats
549W - 551L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
2 / 3 / 1
7,039
880
6,622
7,440
2,973
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
 
Scylla
9
0 / 5 / 1
5,787
723
3,723
5,388
1,590
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 1 / 3
6,492
812
3,070
9,401
7,423
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
SZTB
Ne Zha
10
0 / 4 / 1
5,948
744
8,546
5,500
2,070
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
pol2812
Janus
13
1 / 3 / 3
7,142
893
6,028
5,624
1,940
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
4 / 0 / 8
7,343
918
5,263
7,126
2,108
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Ix Chel
Grafjong
Ix Chel
12
1 / 1 / 12
6,992
874
4,895
7,331
2,287
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Ishtar
Llivy
Ishtar
12
4 / 1 / 7
7,115
889
6,307
7,477
2,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
Nibil
Vamana
11
2 / 2 / 12
6,692
837
8,289
10,080
7,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nox
14
5 / 0 / 8
7,734
967
6,936
4,231
1,514
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
63
4
Kills
16
16
Deaths
4
9
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
3
1
0.83
L
Scylla
 
Scylla
0
5
1
0.1
W
Janus
 
Janus
4
0
8
8
L
1
1
3
2.5
W
Ix Chel
Grafjong
Ix Chel
1
1
12
7
W
Ishtar
Llivy
Ishtar
4
1
7
7.5
W
Vamana
Nibil
Vamana
2
2
12
4
L
Ne Zha
SZTB
Ne Zha
0
4
1
0.13
W
Nox
5
0
8
9
L
Janus
pol2812
Janus
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,989
Damage
31,690
33,353
Taken
36,245
15,996
Mitigated
16,237
12,553
Healing
22,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,622
426
491
519
7,440
2,973
0
3,118
4,123
15,799
774
L
Scylla
 
Scylla
3,723
107
131
351
5,388
1,590
0
2,999
2,207
9,072
0
W
Janus
 
Janus
5,263
337
2,261
2,749
7,126
2,108
224
1,891
5,155
20,350
786
L
3,070
1,160
4,416
5,671
9,401
7,423
0
3,659
5,512
0
4,811
W
Ix Chel
Grafjong
Ix Chel
4,895
446
10,642
4,241
7,331
2,287
213
2,993
4,288
12,180
0
W
Ishtar
Llivy
Ishtar
6,307
3,919
0
500
7,477
2,511
462
3,531
3,876
0
14,467
W
Vamana
Nibil
Vamana
8,289
1,538
0
1,847
10,080
7,817
0
5,327
4,403
0
10,399
L
Ne Zha
SZTB
Ne Zha
8,546
228
0
374
5,500
2,070
0
3,018
2,409
0
15,442
W
Nox
6,936
40
0
564
4,231
1,514
190
1,611
2,566
11,992
490
L
Janus
pol2812
Janus
6,028
0
137
463
5,624
1,940
0
3,838
1,670
18,810
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,408
Gold Earned
35,876
87
Minions Killed
89
0
Camps Cleared
0
767,535
Distance Traveled
774,167
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,039
880
21
3
0
170,880
0
L
Scylla
5,787
723
15
2
0
113,984
0
W
Janus
7,343
918
27
3
0
179,615
0
L
Horus
6,492
812
1
0
0
171,236
0
W
Ix Chel
6,992
874
17
2
0
132,501
0
W
Ishtar
7,115
889
21
3
0
167,329
0
W
Vamana
6,692
837
6
1
0
137,512
0
L
Ne Zha
5,948
744
9
1
0
156,526
0
W
Nox
7,734
967
18
2
0
157,210
0
L
Janus
7,142
893
41
5
0
154,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role