Player Matchup

Danzaburou
Danzaburou
Marduks
Danzaburou
Level 145
God Stats
4W - 1L
1,686 SR
Queue Stats
37W - 17L
1,636 Elo+
Party 1
Tiamat
Tiamat
PeepoBlanket
Tiamat
Level 155
God Stats
20W - 16L
1,519 SR
Queue Stats
179W - 164L
1,512 Elo+
Solo
Cerberus
Cerberus
Prophet92
Cerberus
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,762 Elo+
Party 1
Maman Brigitte
Maman Brigitte
brants21
Maman Brigitte
Level 153
God Stats
3W - 0L
1,503 SR
Queue Stats
30W - 19L
1,571 Elo+
Party 1
Vulcan
Vulcan
isi07jan
Vulcan
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,500 Elo+
Solo
Team Averages
Level 129
1,541 SR
1,596 Elo+

VS

Team Averages
Level 165
1,491 SR
1,522 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
PhotonSchockwave
Nu Wa
Level 121
God Stats
10W - 6L
1,621 SR
Queue Stats
369W - 326L
1,517 Elo+
Solo
Ne Zha
Ne Zha
TitaniaAbuser
Ne Zha
Level 222
God Stats
2W - 3L
1,278 SR
Queue Stats
876W - 858L
1,595 Elo+
Solo
Rama
Rama
snbr19
Rama
Level 128
God Stats
41W - 36L
1,558 SR
Queue Stats
212W - 223L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Marduks
Danzaburou
13
3 / 1 / 3
7,375
615
9,913
11,627
3,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tiamat
13
0 / 1 / 0
7,076
590
4,263
7,614
6,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cerberus
Prophet92
Cerberus
12
4 / 0 / 5
7,428
619
7,056
12,709
9,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Maman Brigitte
brants21
Maman Brigitte
12
4 / 3 / 4
6,893
574
8,242
10,263
2,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vulcan
isi07jan
Vulcan
10
1 / 4 / 3
5,867
489
4,021
6,461
1,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 0 / 2
6,224
519
3,996
9,672
6,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Yemoja
 
Yemoja
9
1 / 2 / 6
6,002
500
6,887
10,726
6,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 4 / 2
6,203
517
6,201
6,925
1,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
7 / 4 / 1
6,918
577
9,765
12,945
5,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Rama
snbr19
Rama
11
1 / 2 / 0
6,148
512
6,820
9,362
3,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
20
12
Kills
9
9
Deaths
12
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
0
2
1
L
Yemoja
 
Yemoja
1
2
6
2
W
Danzaburou
Marduks
Danzaburou
3
1
3
4.5
W
Tiamat
0
1
0
0
L
0
4
2
0.25
W
Cerberus
Prophet92
Cerberus
4
0
5
6.5
L
7
4
1
1.88
W
Maman Brigitte
brants21
Maman Brigitte
4
3
4
2
W
Vulcan
isi07jan
Vulcan
1
4
3
0.63
L
Rama
snbr19
Rama
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,495
Damage
33,669
48,674
Taken
49,630
24,161
Mitigated
22,390
16,503
Healing
12,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
3,996
691
0
2,766
9,672
6,399
0
3,895
5,243
0
42,629
L
Yemoja
 
Yemoja
6,887
1,793
407
1,922
10,726
6,030
0
6,996
3,664
20,813
0
W
Danzaburou
Marduks
Danzaburou
9,913
5,904
0
5,259
11,627
3,766
0
1,791
9,836
0
57,173
W
Tiamat
4,263
380
0
3,277
7,614
6,272
0
1,079
6,535
47,595
3,021
L
6,201
1,597
0
933
6,925
1,797
0
5,027
1,898
42,239
512
W
Cerberus
Prophet92
Cerberus
7,056
768
0
4,225
12,709
9,275
0
4,745
7,964
27,054
352
L
9,765
2,846
0
2,403
12,945
5,136
0
5,495
7,398
0
58,792
W
Maman Brigitte
brants21
Maman Brigitte
8,242
691
0
2,872
10,263
2,926
0
2,321
7,942
41,854
0
W
Vulcan
isi07jan
Vulcan
4,021
87
0
870
6,461
1,922
0
3,057
3,404
27,755
96
L
Rama
snbr19
Rama
6,820
4,760
0
3,743
9,362
3,028
0
849
8,513
0
42,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,639
Gold Earned
31,495
368
Minions Killed
351
0
Camps Cleared
0
1,250,203
Distance Traveled
1,194,913
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,224
519
78
7
0
246,722
0
L
Yemoja
6,002
500
25
2
0
247,768
1
W
Danzaburou
7,375
615
101
8
0
248,710
0
W
Tiamat
7,076
590
112
9
0
236,123
4
L
Nu Wa
6,203
517
89
7
0
222,839
4
W
Cerberus
7,428
619
43
4
0
252,030
2
L
Ne Zha
6,918
577
78
7
0
267,791
0
W
Maman Brigitte
6,893
574
69
6
0
283,889
0
W
Vulcan
5,867
489
43
4
0
229,451
0
L
Rama
6,148
512
81
7
0
209,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role