Player Matchup

Medusa
Medusa
Silver V
FAD3 SuperCat
Medusa
Silver V
Level 91
God Stats
2W - 1L
1,154 SR
Queue Stats
7W - 22L
1,206 MMR
Party 2
Artio
Artio
Silver V
ItzJez1758
Artio
Silver V
Level 89
God Stats
1W - 1L
1,609 SR
Queue Stats
7W - 22L
1,206 MMR
Party 2
Ra
Ra
Silver V
MajicSpoon
Ra
Silver V
Level 87
God Stats
6W - 4L
1,671 SR
Queue Stats
7W - 21L
1,231 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 89
1,478 SR
1,214 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 131
1,438 SR
1,121 MMR
Scylla
Scylla
Bronze III
MalawagMeester57
Scylla
Bronze III
Level 165
God Stats
1W - 1L
1,386 SR
Queue Stats
1W - 4L
1,374 MMR
Party 1
Bacchus
Bacchus
Bronze IV
Oleg8085
Bacchus
Bronze IV
Level 76
God Stats
1W - 7L
1,378 SR
Queue Stats
3W - 17L
907 MMR
Solo
Cthulhu
Cthulhu
Bronze I
vinnieck
Cthulhu
Bronze I
Level 153
God Stats
1W - 2L
1,549 SR
Queue Stats
4W - 18L
1,082 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 1 / 7
11,990
856
14,659
13,440
4,665
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artio
19
3 / 1 / 7
11,556
825
11,959
19,665
15,696
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

19
4 / 0 / 6
12,445
889
6,683
6,962
2,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
Hou YiNoxNe ZhaNeithSobek

VS

Bans
AgniXbalanqueYmirChironChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 4 / 1
10,914
780
9,272
8,662
3,147
Bacchus
Oleg8085
Bacchus
14
0 / 5 / 1
9,572
684
2,984
13,754
13,094
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
vinnieck
Cthulhu
17
2 / 2 / 0
10,942
782
16,440
15,258
15,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
11
Kills
2
2
Deaths
11
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
1
7
7.5
W
Artio
3
1
7
6.5
W
4
0
6
7
L
0
4
1
0.13
L
Bacchus
Oleg8085
Bacchus
0
5
1
0.1
L
Cthulhu
vinnieck
Cthulhu
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,301
Damage
28,696
40,067
Taken
37,674
23,096
Mitigated
32,158
24,402
Healing
3,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,659
6,206
0
2,963
13,440
4,665
2,317
8,939
4,049
0
60,151
W
Artio
11,959
727
2,821
8,086
19,665
15,696
301
10,872
8,197
20,433
3,068
W
6,683
210
6,240
4,292
6,962
2,735
1,097
5,709
1,063
58,872
393
L
9,272
57
0
866
8,662
3,147
0
3,850
4,501
50,552
567
L
Bacchus
Oleg8085
Bacchus
2,984
143
0
492
13,754
13,094
26
6,456
6,790
17,712
0
L
Cthulhu
vinnieck
Cthulhu
16,440
436
767
1,536
15,258
15,917
0
5,765
8,807
41,328
2,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,991
Gold Earned
31,428
212
Minions Killed
184
0
Camps Cleared
0
806,400
Distance Traveled
730,056
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,990
856
73
5
0
254,928
0
W
Artio
11,556
825
24
2
0
280,735
0
W
Ra
12,445
889
115
8
0
270,737
0
L
Scylla
10,914
780
105
8
0
246,849
0
L
Bacchus
9,572
684
22
2
0
204,139
0
L
Cthulhu
10,942
782
57
4
0
279,068
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role