Player Matchup

Medusa
Medusa
GiveNoBlood
Medusa
Level 158
God Stats
4W - 8L
1,646 SR
Queue Stats
73W - 60L
1,637 Elo+
Party 2
Poseidon
Poseidon
NoeWayOut2
Poseidon
Level 55
God Stats
5W - 13L
1,364 SR
Queue Stats
81W - 139L
1,406 Elo+
Party 2
Bellona
Bellona
PoVMorpheux
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,211 Elo+
Party 2
Arachne
Arachne
Tankéo
Arachne
Level 147
God Stats
5W - 3L
1,640 SR
Queue Stats
58W - 60L
1,560 Elo+
Party 2
Cthulhu
Cthulhu
XFredXGOLD
Cthulhu
Level 82
God Stats
5W - 4L
1,604 SR
Queue Stats
58W - 61L
1,516 Elo+
Party 2
Team Averages
Level 90
1,551 SR
1,466 Elo+

VS

Team Averages
Level 163
1,575 SR
1,531 Elo+
Ra
Ra
 
Ra
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
ExelHikyuuKun
Tyr
Level 141
God Stats
54W - 56L
1,532 SR
Queue Stats
56W - 60L
1,513 Elo+
Party 1
Cthulhu
Cthulhu
KillerCHriz86
Cthulhu
Level 157
God Stats
8W - 8L
1,460 SR
Queue Stats
96W - 108L
1,465 Elo+
Solo
Fafnir
Fafnir
MoistyBoy
Fafnir
Level 134
God Stats
5W - 2L
1,730 SR
Queue Stats
80W - 81L
1,591 Elo+
Party 1
Mercury
Mercury
TheFlickWizard
Mercury
Level 167
God Stats
4W - 1L
1,651 SR
Queue Stats
147W - 142L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
3 / 2 / 0
5,193
577
7,192
4,933
1,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Poseidon
NoeWayOut2
Poseidon
8
0 / 1 / 0
4,610
512
308
2,690
581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
PoVMorpheux
Bellona
5
0 / 2 / 0
3,655
406
0
1,862
623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Arachne
Tankéo
Arachne
5
0 / 2 / 0
3,929
437
0
3,696
885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cthulhu
XFredXGOLD
Cthulhu
8
0 / 3 / 1
4,774
530
3,107
7,765
3,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
3 / 0 / 2
6,641
738
2,029
2,569
1,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
1 / 3 / 3
5,243
583
3,234
7,939
2,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
10
1 / 0 / 0
6,297
700
2,242
2,987
1,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fafnir
MoistyBoy
Fafnir
8
0 / 0 / 6
5,825
647
2,262
6,271
5,485
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
5 / 0 / 4
6,186
687
2,958
4,561
1,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
3
Kills
10
10
Deaths
3
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
0
2
4
W
1
3
3
0.83
L
Medusa
3
2
0
1.5
W
Cthulhu
1
0
0
1
W
Fafnir
MoistyBoy
Fafnir
0
0
6
3
L
Poseidon
NoeWayOut2
Poseidon
0
1
0
0
L
Bellona
PoVMorpheux
Bellona
0
2
0
0
L
Arachne
Tankéo
Arachne
0
2
0
0
W
5
0
4
7
L
Cthulhu
XFredXGOLD
Cthulhu
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,607
Damage
12,725
20,946
Taken
24,327
7,484
Mitigated
12,719
4,002
Healing
7,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
2,029
287
648
1,254
2,569
1,108
347
395
2,174
47,751
1,483
W
3,234
309
0
2,030
7,939
2,645
0
1,067
6,872
0
25,860
L
Medusa
7,192
2,333
0
845
4,933
1,561
0
1,565
3,368
0
42,303
W
Cthulhu
2,242
508
0
697
2,987
1,713
176
119
2,868
32,803
1,332
W
Fafnir
MoistyBoy
Fafnir
2,262
606
0
2,157
6,271
5,485
0
1,359
4,912
14,207
0
L
Poseidon
NoeWayOut2
Poseidon
308
0
0
346
2,690
581
0
1,014
1,588
24,192
0
L
Bellona
PoVMorpheux
Bellona
0
0
0
32
1,862
623
0
758
1,052
0
675
L
Arachne
Tankéo
Arachne
0
0
0
1,831
3,696
885
0
79
3,617
0
15,620
W
2,958
1,171
0
730
4,561
1,768
0
692
3,869
0
34,550
L
Cthulhu
XFredXGOLD
Cthulhu
3,107
58
0
948
7,765
3,834
0
2,918
4,795
17,135
982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,161
Gold Earned
30,192
192
Minions Killed
305
0
Camps Cleared
0
720,801
Distance Traveled
981,541
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,641
738
95
11
0
197,316
4
W
Tyr
5,243
583
47
5
0
197,423
5
L
Medusa
5,193
577
57
6
0
192,682
0
W
Cthulhu
6,297
700
81
9
0
144,835
1
W
Fafnir
5,825
647
20
2
0
199,422
2
L
Poseidon
4,610
512
64
7
0
149,409
0
L
Bellona
3,655
406
2
0
0
54,509
0
L
Arachne
3,929
437
33
4
0
124,089
0
W
Mercury
6,186
687
62
7
0
242,545
0
L
Cthulhu
4,774
530
36
4
0
200,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role