Player Matchup

Bastet
Bastet
 
Bastet
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Chechar118
Anubis
Level 89
God Stats
86W - 84L
1,576 SR
Queue Stats
518W - 505L
1,498 Elo+
Solo
Maui
Maui
Fazekiruku1
Maui
Level 57
God Stats
3W - 4L
1,433 SR
Queue Stats
60W - 81L
1,448 Elo+
Solo
Hercules
Hercules
MucmepChe
Hercules
Level 125
God Stats
3W - 5L
1,529 SR
Queue Stats
22W - 26L
1,467 Elo+
Solo
Surtr
Surtr
x_J-Ronin
Surtr
Level 37
God Stats
0W - 3L
1,221 SR
Queue Stats
5W - 9L
1,385 Elo+
Solo
Team Averages
Level 71
1,452 SR
1,460 Elo+

VS

Team Averages
Level 86
1,467 SR
1,435 Elo+
Sobek
Sobek
Aptixn
Sobek
Level 128
God Stats
3W - 1L
1,624 SR
Queue Stats
211W - 200L
1,504 Elo+
Solo
Nut
Nut
Dáxtér
Nut
Level 8
God Stats
1W - 4L
1,324 SR
Queue Stats
11W - 10L
1,394 Elo+
Party 1
Ymir
Ymir
JoBeRTuS-_
Ymir
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 46L
1,493 Elo+
Party 1
Lancelot
Lancelot
Valquira
Lancelot
Level 122
God Stats
2W - 2L
1,502 SR
Queue Stats
14W - 9L
1,439 Elo+
Solo
Zeus
Zeus
captaincrazy2105
Zeus
Level 44
God Stats
40W - 52L
1,384 SR
Queue Stats
55W - 77L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
7 / 0 / 0
5,953
661
5,201
5,691
1,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Anubis
Chechar118
Anubis
11
2 / 0 / 3
6,122
680
4,670
6,454
2,853
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

8
0 / 2 / 1
4,910
546
1,022
5,685
3,532
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Hercules
MucmepChe
Hercules
3
0 / 3 / 0
3,402
378
976
3,248
1,380
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
x_J-Ronin
Surtr
9
1 / 2 / 2
5,167
574
2,897
6,566
2,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Aptixn
Sobek
10
1 / 3 / 1
5,481
609
4,371
6,841
2,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
3 / 1 / 2
5,833
648
5,001
5,472
1,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8
1 / 1 / 4
5,598
622
2,163
4,671
3,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lancelot
Valquira
Lancelot
10
2 / 1 / 0
5,298
589
1,534
5,954
2,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8
0 / 4 / 0
4,728
525
2,164
4,695
663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
14
10
Kills
7
7
Deaths
10
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
7
0
0
7
W
Sobek
Aptixn
Sobek
1
3
1
0.5
L
Anubis
Chechar118
Anubis
2
0
3
3.5
W
3
1
2
4
L
0
2
1
0.25
W
1
1
4
3
L
Hercules
MucmepChe
Hercules
0
3
0
0
W
Lancelot
Valquira
Lancelot
2
1
0
2
W
0
4
0
0
L
Surtr
x_J-Ronin
Surtr
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,766
Damage
15,233
27,644
Taken
27,633
12,179
Mitigated
10,565
13,016
Healing
11,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
5,201
1,899
0
4,184
5,691
1,672
0
667
4,944
0
31,806
W
Sobek
Aptixn
Sobek
4,371
312
0
3,159
6,841
2,829
0
132
6,255
27,230
781
L
Anubis
Chechar118
Anubis
4,670
476
0
4,506
6,454
2,853
0
2,688
3,766
51,242
836
W
5,001
3,651
0
3,252
5,472
1,673
430
634
4,838
0
42,796
L
1,022
153
0
1,308
5,685
3,532
0
604
5,081
16,859
1,289
W
2,163
606
95
1,526
4,671
3,062
0
1,727
2,944
12,740
263
L
Hercules
MucmepChe
Hercules
976
394
0
1,023
3,248
1,380
0
514
2,734
0
5,371
W
Lancelot
Valquira
Lancelot
1,534
203
0
2,110
5,954
2,338
0
446
5,508
0
36,099
W
2,164
164
0
1,112
4,695
663
0
2,706
1,989
24,234
615
L
Surtr
x_J-Ronin
Surtr
2,897
887
0
1,995
6,566
2,742
0
3,316
2,650
567
21,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,554
Gold Earned
26,938
239
Minions Killed
234
0
Camps Cleared
0
810,803
Distance Traveled
897,160
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,953
661
53
6
0
217,755
0
W
Sobek
5,481
609
51
6
0
169,593
0
L
Anubis
6,122
680
89
10
0
155,772
0
W
Nut
5,833
648
68
8
0
170,056
0
L
Maui
4,910
546
35
4
0
183,557
0
W
Ymir
5,598
622
10
1
0
183,026
0
L
Hercules
3,402
378
10
1
0
82,661
2
W
Lancelot
5,298
589
66
7
0
207,884
0
W
Zeus
4,728
525
39
4
0
166,601
0
L
Surtr
5,167
574
52
6
0
171,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role