Player Matchup

Bellona
Bellona
Gold IV
Gearzay
Bellona
Gold IV
Level 162
God Stats
3W - 4L
1,130 SR
Queue Stats
119W - 124L
1,222 MMR
Party 1
Kuzenbo
Kuzenbo
Silver IV
JxvxxrQxxnzx
Kuzenbo
Silver IV
Level 165
God Stats
74W - 63L
1,521 SR
Queue Stats
429W - 460L
732 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
Phaetje
Baron Samedi
Gold IV
Level 166
God Stats
6W - 5L
1,569 SR
Queue Stats
119W - 124L
1,222 MMR
Party 1
Anhur
Anhur
Silver IV
Trenbotshot
Anhur
Silver IV
Level 104
God Stats
38W - 44L
1,445 SR
Queue Stats
129W - 161L
775 MMR
Solo
Hun Batz
Hun Batz
Bronze I
kradant96
Hun Batz
Bronze I
Level 157
God Stats
2W - 1L
1,296 SR
Queue Stats
18W - 40L
833 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 151
1,392 SR
957 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 123
1,539 SR
1,035 MMR
Bakasura
Bakasura
Silver I
 
Bakasura
Silver I
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
CallMeEnvy
Sun Wukong
Silver II
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,228 MMR
Solo
Thoth
Thoth
Silver V
Freemanator7
Thoth
Silver V
Level 153
God Stats
3W - 2L
1,474 SR
Queue Stats
870W - 913L
683 MMR
Solo
Cthulhu
Cthulhu
Silver II
Rishdude007
Cthulhu
Silver II
Level 102
God Stats
5W - 3L
1,742 SR
Queue Stats
488W - 501L
949 MMR
Solo
Charybdis
Charybdis
Silver IV
bimbas23
Charybdis
Silver IV
Level 127
God Stats
24W - 32L
1,480 SR
Queue Stats
392W - 428L
815 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Gearzay
Bellona
17
5 / 2 / 6
11,028
649
10,851
15,398
13,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Kuzenbo
JxvxxrQxxnzx
Kuzenbo
14
2 / 0 / 11
8,896
523
6,703
18,977
20,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Baron Samedi
Phaetje
Baron Samedi
15
4 / 1 / 4
9,220
542
11,114
9,302
4,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 2 / 1
9,043
532
5,879
8,309
2,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hun Batz
kradant96
Hun Batz
17
10 / 2 / 6
10,181
599
10,484
12,532
5,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bans
King ArthurMedusaAo KuangThanatos

VS

Bans
Nu WaBastetArtemisAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
4 / 6 / 0
8,720
513
7,695
13,887
5,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
CallMeEnvy
Sun Wukong
10
1 / 4 / 0
6,522
384
4,707
10,184
4,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
0 / 7 / 0
7,643
450
5,472
9,709
2,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
Rishdude007
Cthulhu
11
0 / 2 / 3
7,312
430
10,436
14,923
7,746
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
bimbas23
Charybdis
14
2 / 3 / 2
8,706
512
6,759
10,728
3,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
12
22
Kills
7
7
Deaths
22
28
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
4
6
0
0.67
L
Sun Wukong
CallMeEnvy
Sun Wukong
1
4
0
0.25
L
0
7
0
0
W
Bellona
Gearzay
Bellona
5
2
6
4
W
Kuzenbo
JxvxxrQxxnzx
Kuzenbo
2
0
11
7.5
W
Baron Samedi
Phaetje
Baron Samedi
4
1
4
6
L
Cthulhu
Rishdude007
Cthulhu
0
2
3
0.75
W
1
2
1
0.75
L
Charybdis
bimbas23
Charybdis
2
3
2
1
W
Hun Batz
kradant96
Hun Batz
10
2
6
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,031
Damage
35,069
64,518
Taken
59,431
46,328
Mitigated
23,933
22,791
Healing
13,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
7,695
5,433
0
2,838
13,887
5,535
0
1,747
12,078
0
45,416
L
Sun Wukong
CallMeEnvy
Sun Wukong
4,707
860
0
2,345
10,184
4,859
0
316
9,868
0
28,039
L
5,472
291
0
1,340
9,709
2,662
0
4,328
5,045
48,325
725
W
Bellona
Gearzay
Bellona
10,851
3,573
0
8,230
15,398
13,485
3,213
414
14,940
0
84,679
W
Kuzenbo
JxvxxrQxxnzx
Kuzenbo
6,703
2,890
0
5,981
18,977
20,213
401
8,386
9,412
23,687
2,659
W
Baron Samedi
Phaetje
Baron Samedi
11,114
731
748
2,893
9,302
4,502
698
4,411
4,621
58,557
0
L
Cthulhu
Rishdude007
Cthulhu
10,436
104
0
3,488
14,923
7,746
0
7,303
7,124
35,897
0
W
5,879
2,749
0
3,026
8,309
2,908
333
1,044
7,265
0
65,654
L
Charybdis
bimbas23
Charybdis
6,759
2,718
0
3,274
10,728
3,131
257
2,417
8,207
0
66,896
W
Hun Batz
kradant96
Hun Batz
10,484
3,409
0
1,913
12,532
5,220
1,027
619
11,719
0
86,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,368
Gold Earned
38,903
555
Minions Killed
434
0
Camps Cleared
0
1,686,527
Distance Traveled
1,454,884
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,720
513
100
6
0
338,572
0
L
Sun Wukong
6,522
384
55
3
0
210,951
4
L
Thoth
7,643
450
120
7
0
297,313
2
W
Bellona
11,028
649
146
9
0
343,060
0
W
Kuzenbo
8,896
523
29
2
0
341,679
9
W
Baron Samedi
9,220
542
125
7
0
297,640
4
L
Cthulhu
7,312
430
48
3
0
306,213
4
W
Anhur
9,043
532
129
8
0
285,065
0
L
Charybdis
8,706
512
111
7
0
301,835
0
W
Hun Batz
10,181
599
126
7
0
419,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role