Player Matchup

Artemis
Artemis
AtomicEightBall
Artemis
Level 171
God Stats
8W - 10L
1,612 SR
Queue Stats
515W - 545L
1,539 Elo+
Party 1
Scylla
Scylla
Noskinneeded352
Scylla
Level 102
God Stats
9W - 15L
1,491 SR
Queue Stats
281W - 296L
1,503 Elo+
Party 1
Bastet
Bastet
Shinee
Bastet
Level 106
God Stats
8W - 11L
1,545 SR
Queue Stats
112W - 132L
1,434 Elo+
Party 1
Sun Wukong
Sun Wukong
WarriorKOB
Sun Wukong
Level 159
God Stats
3W - 8L
1,257 SR
Queue Stats
585W - 623L
1,473 Elo+
Party 1
Maui
Maui
YFirz
Maui
Level 154
God Stats
8W - 5L
1,642 SR
Queue Stats
220W - 242L
1,463 Elo+
Party 1
Team Averages
Level 138
1,509 SR
1,482 Elo+

VS

Team Averages
Level 155
1,559 SR
1,549 Elo+
Fenrir
Fenrir
 
Fenrir
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Anttranman
Bellona
Level 124
God Stats
2W - 1L
1,523 SR
Queue Stats
125W - 115L
1,564 Elo+
Party 2
Cthulhu
Cthulhu
Artehk
Cthulhu
Level 157
God Stats
10W - 6L
1,516 SR
Queue Stats
122W - 97L
1,605 Elo+
Party 2
Zeus
Zeus
Nerf_Kgm04
Zeus
Level 192
God Stats
1W - 0L
1,557 SR
Queue Stats
16W - 11L
1,596 Elo+
Solo
Izanami
Izanami
totallydoge
Izanami
Level 124
God Stats
5W - 1L
1,699 SR
Queue Stats
105W - 103L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 3
6,232
519
6,899
10,612
3,733
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 3 / 1
6,421
535
1,991
6,565
1,882
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bastet
Shinee
Bastet
10
1 / 6 / 0
5,905
492
4,680
11,825
3,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sun Wukong
WarriorKOB
Sun Wukong
13
3 / 2 / 0
7,716
643
5,919
10,814
4,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Maui
YFirz
Maui
10
3 / 4 / 1
6,298
525
4,237
12,711
8,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
6 / 1 / 4
7,293
608
3,637
8,952
3,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bellona
Anttranman
Bellona
12
4 / 2 / 4
7,544
629
8,831
10,292
7,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
Artehk
Cthulhu
12
3 / 0 / 12
7,204
600
8,246
8,221
6,602
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
5 / 1 / 5
8,403
700
6,899
3,944
1,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
totallydoge
Izanami
13
5 / 5 / 7
7,696
641
9,708
11,900
4,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
55
8
Kills
23
23
Deaths
9
5
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
1
4
8
W
Bellona
Anttranman
Bellona
4
2
4
3
W
Cthulhu
Artehk
Cthulhu
3
0
12
9
L
1
8
3
0.31
W
5
1
5
7.5
L
0
3
1
0.17
L
Bastet
Shinee
Bastet
1
6
0
0.17
L
Sun Wukong
WarriorKOB
Sun Wukong
3
2
0
1.5
L
Maui
YFirz
Maui
3
4
1
0.88
W
Izanami
totallydoge
Izanami
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,726
Damage
37,321
52,527
Taken
43,309
23,344
Mitigated
22,777
9,132
Healing
13,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,637
1,253
0
1,361
8,952
3,312
0
622
8,290
0
46,563
W
Bellona
Anttranman
Bellona
8,831
2,715
0
3,842
10,292
7,684
0
901
9,351
0
43,790
W
Cthulhu
Artehk
Cthulhu
8,246
1,150
508
2,578
8,221
6,602
96
1,447
6,766
36,907
2,620
L
6,899
2,040
0
1,991
10,612
3,733
0
2,825
7,702
0
38,754
W
6,899
405
0
775
3,944
1,037
0
99
3,805
56,001
1,883
L
1,991
213
0
500
6,565
1,882
0
3,350
3,215
38,810
0
L
Bastet
Shinee
Bastet
4,680
1,420
0
1,603
11,825
3,923
0
2,262
9,486
0
41,646
L
Sun Wukong
WarriorKOB
Sun Wukong
5,919
1,114
0
2,395
10,814
4,834
485
1,235
9,093
146
49,598
L
Maui
YFirz
Maui
4,237
861
0
2,643
12,711
8,972
0
4,954
7,673
13,366
0
W
Izanami
totallydoge
Izanami
9,708
6,129
0
4,352
11,900
4,142
276
3,547
8,313
0
48,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,572
Gold Earned
38,140
337
Minions Killed
377
0
Camps Cleared
0
1,224,447
Distance Traveled
1,294,687
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,293
608
73
6
0
285,164
0
W
Bellona
7,544
629
77
6
0
258,352
0
W
Cthulhu
7,204
600
44
4
0
279,958
0
L
Artemis
6,232
519
71
6
0
197,628
0
W
Zeus
8,403
700
104
9
0
233,672
1
L
Scylla
6,421
535
96
8
0
240,412
0
L
Bastet
5,905
492
61
5
0
282,012
2
L
Sun Wukong
7,716
643
94
8
0
252,728
4
L
Maui
6,298
525
15
1
0
251,667
2
W
Izanami
7,696
641
79
7
0
237,541
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role