Player Matchup

Hun Batz
Hun Batz
Masters
 
Hun Batz
Masters
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Diamond I
 
Ishtar
Diamond I
Level 228
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Diamond IV
 
Bakasura
Diamond IV
Level 245
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Platinum I
HoboOnAHelo
Terra
Platinum I
Level 247
God Stats
0W - 1L
1,500 SR
Queue Stats
649W - 652L
1,974 MMR
Party 1
Zeus
Zeus
Platinum IV
ib2laizy
Zeus
Platinum IV
Level 119
God Stats
67W - 59L
1,641 SR
Queue Stats
503W - 491L
1,864 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 196
1,528 SR
1,668 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 130
1,635 SR
2,213 MMR
Bake Kujira
Bake Kujira
Platinum IV
BIightedPath
Bake Kujira
Platinum IV
Level 171
God Stats
1W - 0L
1,568 SR
Queue Stats
48W - 34L
1,948 MMR
Solo
Hachiman
Hachiman
Diamond II
Niravroh
Hachiman
Diamond II
Level 157
God Stats
33W - 37L
1,691 SR
Queue Stats
167W - 146L
2,307 MMR
Solo
Ymir
Ymir
Platinum V
VideoEazy
Ymir
Platinum V
Level 58
God Stats
14W - 13L
1,567 SR
Queue Stats
31W - 31L
1,798 MMR
Solo
Charon
Charon
Masters
mesusan
Charon
Masters
Level 107
God Stats
6W - 3L
1,679 SR
Queue Stats
104W - 63L
2,541 MMR
Party 2
Nemesis
Nemesis
Diamond I
pawafuruok
Nemesis
Diamond I
Level 159
God Stats
17W - 12L
1,667 SR
Queue Stats
403W - 376L
2,468 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
2 / 2 / 1
5,261
585
4,441
7,248
1,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
 
Ishtar
10
2 / 2 / 0
5,191
577
2,706
4,375
1,296
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
 
Bakasura
6
0 / 6 / 0
4,279
475
3,904
7,755
2,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

8
0 / 1 / 3
5,126
570
2,383
6,180
2,958
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zeus
11
1 / 2 / 0
5,462
607
2,417
3,963
1,042
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
Ix ChelLokiKumbhakarnaLancelot

VS

Bans
Zhong KuiEsetPoseidonAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
BIightedPath
Bake Kujira
11
4 / 0 / 3
6,288
699
4,981
6,603
5,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Niravroh
Hachiman
10
1 / 1 / 1
5,300
589
3,000
4,879
1,451
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
9
1 / 3 / 3
5,325
592
2,196
6,718
4,649
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Charon
mesusan
Charon
10
2 / 0 / 0
5,392
599
1,730
2,821
871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nemesis
pawafuruok
Nemesis
10
5 / 1 / 3
5,899
655
5,455
6,594
1,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
5
Kills
13
13
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
2
1
1.25
L
Ishtar
 
Ishtar
2
2
0
1
L
Bakasura
 
Bakasura
0
6
0
0
W
Bake Kujira
BIightedPath
Bake Kujira
4
0
3
5.5
L
0
1
3
1.5
W
Hachiman
Niravroh
Hachiman
1
1
1
1.5
W
Ymir
1
3
3
0.83
L
Zeus
1
2
0
0.5
W
Charon
mesusan
Charon
2
0
0
2
W
Nemesis
pawafuruok
Nemesis
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,851
Damage
17,362
29,521
Taken
27,615
10,153
Mitigated
14,588
11,791
Healing
8,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,441
1,686
0
2,582
7,248
1,961
0
768
6,462
0
31,609
L
Ishtar
 
Ishtar
2,706
1,769
0
1,280
4,375
1,296
0
1,253
3,122
0
37,944
L
Bakasura
 
Bakasura
3,904
2,425
0
2,367
7,755
2,896
0
4,110
3,321
0
9,682
W
Bake Kujira
BIightedPath
Bake Kujira
4,981
2,726
0
1,276
6,603
5,850
0
0
5,782
36,375
2,099
L
2,383
170
1,749
2,310
6,180
2,958
0
629
5,551
11,224
212
W
Hachiman
Niravroh
Hachiman
3,000
1,718
0
1,543
4,879
1,451
10
633
4,246
0
34,754
W
Ymir
2,196
553
0
1,418
6,718
4,649
0
1,629
5,089
21,371
165
L
Zeus
2,417
424
0
1,503
3,963
1,042
0
1,636
2,327
41,623
0
W
Charon
mesusan
Charon
1,730
549
0
1,064
2,821
871
0
1,649
1,172
30,104
0
W
Nemesis
pawafuruok
Nemesis
5,455
2,777
0
3,507
6,594
1,767
0
889
5,647
0
35,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,319
Gold Earned
28,204
288
Minions Killed
289
0
Camps Cleared
0
947,092
Distance Traveled
938,956
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,261
585
68
8
0
215,346
0
L
Ishtar
5,191
577
71
8
0
162,521
0
L
Bakasura
4,279
475
39
4
0
168,096
0
W
Bake Kujira
6,288
699
76
8
0
177,577
0
L
Terra
5,126
570
13
1
0
208,834
2
W
Hachiman
5,300
589
59
7
0
175,488
0
W
Ymir
5,325
592
36
4
0
164,403
0
L
Zeus
5,462
607
97
11
0
192,295
2
W
Charon
5,392
599
55
6
0
191,670
1
W
Nemesis
5,899
655
63
7
0
229,818
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role